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Cockpit sim questions

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Author Post
Member
Registered: Jun 2014
Posts: 317
Hi all,

This software is going to be amazing! I'm looking to build a cockpit simulator. I think the only company that has good parts is Flighdecksolutions?

Will PSX be able to run on Linux and P3D?

Many thanks
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
Linux, yes. Part of beta testing.

P3D is not an operating system, so PSX does not run "on" it, but Gary's scenery driver seems to work well kicking it around.


Hoppie
Member
Registered: Jun 2014
Posts: 317
I am not familar with PSX. Will it be setup in a similar way to Simavionics or Prosim 737?
Member
Registered: Jun 2011
Posts: 307
Location: TX
hi there are lost of solutions it all depends on what your objectives are and your budget added to your skillset... but a 74 is not a cheap build regardless of any route you take when it comes to hardware
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
From a sufficienly large distance, all (hobby) sims are built the same. You have a set of hardware, either a complete kit or 100% custom manufactured or something in between, and that hardware takes up 99.9% of your brain power. Then, you have a sim running on a PC nearby and that sim shall interface to the hardware. Unfortunately there are only a few kits that plug into an existing sim, and usually this comes at the expense of limited functionality. If you really want to have your hardware come to life to the fullest, with all knobs feeding the sim and the sim feeding all lights, then you will need to add the other 99.9% as well -- the software that links the hardware and the sim.

Here is it that PSX shines. No, the software is not available, but it is significantly easier to create it for PSX than for anything else currently out there. And this, in my opinion, will translate into hardware interfaces becoming available pretty quickly. Since PSX does only do one aircraft, a 747-400 (in many variants), it won't be a game of creating a general panel X to do mostly what the generic sim Y can do. No, you will see dedicated 747-400 stuff with exact interfaces.

However there is not a complete set yet. Not yet.


Hoppie
Member
Registered: Jun 2014
Posts: 317
Thank you for your reply. I am familiar with setting up Prosim 737 with FDS hardware. There is a configuration tool to set each knob, button etc. Then there are .exe files which run the ND, PFD etc. I am guessing PSX is similar?

Will it come with the plane model file to use in FSX and P3D?
Member
Registered: May 2009
Posts: 91
Location: Centennial, Colorado USA
PSX is a stand alone flight simulator that uses FSX, P3d or XP10 only for the scenery display outside the flightdeck. Configuration of the switches and indicator lights is unique to PSX and different than existing solutions that use FSUIPC interfaces. Different but very easy to interface to.

When it is released I think you will be pleasantly surprised at how easy it is to get it up and running.

With regard to FDS, the MCDU, the MCP/EFIS/DSP have already been interfaced and tested with PSX. Likewise, the SYS series of interface cards are well along in the test process. The last unit that needs to be completed is the multi-channel radio modules.

Cheers,

Jon
Member
Registered: Jun 2014
Posts: 317
Thanks for the helpful reply. In FSX itself, what plane model would one choose to load? I guess either the default 747 or a custom version specifically for PSX?
Moderator
Registered: May 2009
Posts: 2449
Location: KTMB
It does not matter at all what you load in FSX, as you don't see anything of it through the windshield. I would load a video camera :-D


Hoppie

That said, I do know that there are some things to do in FSX and setting some model parameters may be part of that -- the idea is that FSX will not try to do anything flight-model wise. But the actual aircraft painting isn't relevant.

Compare the setup with the pro system. There is an aircraft simulator including systems, and there is a visuals simulator. Often you have a choice in visual simulators. These visuals are outside view generators without any flying capability.
Member
Registered: May 2009
Posts: 418
Location: Australia
GodAtum wrote
Thanks for the helpful reply. In FSX itself, what plane model would one choose to load? I guess either the default 747 or a custom version specifically for PSX?


If you are using VisualPSX to connect PSX to FSX then you would use a default 747. PSX simply pushes the FSX aircraft around in its scenery; the FSX aircraft doesn't fly itself or have any control over its movements. If you were to view the FSX aircraft from the outside you would see that it has some animations that follow PSX, such as control surfaces, landing gear and lights. These are necessarily simplified. For instance failures in PSX of individual flap or gear components are not modelled, but since the FSX aircraft follows PSX's movements exactly it will behave correctly.

This post describes the VisualPSX suite of applications:
http://aerowinx.com/forum/topic.php?post=14327#post14327

Cheers,
_______________
Garry

Website: flightsim.garryric.com
Member
Registered: Jun 2014
Posts: 317
Thanks for the informative answer Garry.
Member
Registered: Jun 2014
Posts: 317
« Last edit by GodAtum on Wed, 18 Jun 2014 15:26:56 +0000. »
Member
Registered: Jun 2014
Posts: 317
jb747 wrote
With regard to FDS, the MCDU, the MCP/EFIS/DSP have already been interfaced and tested with PSX. Likewise, the SYS series of interface cards are well along in the test process. The last unit that needs to be completed is the multi-channel radio modules.

Cheers,

Jon



is it straight forward tuning in all the buttons, switches, knobs etc?

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