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News: The latest PSX update (version 10.54 from 7 November 2018) is available at: http://aerowinx.com/board/index.php?topic=4191.0

Author Topic: PSX and Navigraph...  (Read 349 times)

jcomm

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PSX and Navigraph...
« on: Sat, 8 Dec 2018 23:18 »
If only there was a plugin to enable PSX positional data to feed Navigraph, just like they have for both FSX/P3D and XP … We could use Navigraph's charts as moving maps, including aerodrome charts for ground operations…

Has anyone of you using P3D or XP with Navigraph questioned them about that possibility ?

Britjet

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Re: PSX and Navigraph...
« Reply #1 on: Sun, 9 Dec 2018 09:59 »
I think this has been discussed elsewhere on the forum with the possibility being mentioned by the,.
I have their simlink on my scenery generator and that supplies linked NAVIGRAPH charts on an IPAD.
Peter

jcomm

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Re: PSX and Navigraph...
« Reply #2 on: Sun, 9 Dec 2018 10:10 »
Yes Peter,

using FSX / P3D / XP as a visuals generator is presently the only solution, but I could never adapt to the "distortion" of using an external visuals generator with PSX, as much as with PS1 although I confess I used it a lot more in PS1 times...

I could use a dwarf install of P3D, and minimize the display window to a tidy window in my desktop just to be able to use Navigraph, but it's a burden on my old i5, and I prefer to see PSX running smooth as silk, standalone.

ahaka

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Re: PSX and Navigraph...
« Reply #3 on: Sun, 9 Dec 2018 11:59 »
Jcomm,

What do you mean by ”distortion”? With PSX.net ExternalSim I get movement as fluid as PSX itself, if that’s what you were referring to.
Antti

tango4

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Re: PSX and Navigraph...
« Reply #4 on: Sun, 9 Dec 2018 12:23 »

I could use a dwarf install of P3D, and minimize the display window to a tidy window in my desktop just to be able to use Navigraph, but it's a burden on my old i5, and I prefer to see PSX running smooth as silk, standalone.


Actually, this solution does not work either (tried it myself) because of some discrepancies between P3d scenery and PSX. The problem is that the sceneries don't always align especially vertically (PSX knows slope on the runways while P3D does not).
What will happen is that you will for example flare to land on the PSX runway while the P3d runway is actually lower...so you are going to land lower than the runway in PSX. The reason is that P3d is the "master" with those scenery generators. Although with widePsx it might be possible (it handles the offsets, lateral and vertical pretty nicely, but is a bit less smooth than PSX.net).


On a personal note, my biggest wish would be to be able to get charts and PSX on the same database.
Either get the ability to "force" navigraph charts on the cycle used by PSX, or to get monthly updates for PSX. Some discrepancies can be frustrating.
On a side note, I also feel the quality of the navblue database is really not that great. There are lots of mistakes or missing things in it that I was able to spot over time. Each time I checked my navigraph database on other Sims (they are using jeppesen data) and those mistakes were never present. It does not mean jeppesen data is perfect but I really feel the navblue one has flaws. And I saw several threads on this forum about it.
That's really a pity because the quality of PSX itself is definitely second to none.


Charles


PS: Hardy, I perfectly understand why you came to this decision of annual update. I just express the fact that it's one of my perceived nagging things as an end user. I'm definitely not telling there is a quick solution. The only one I would see would be to get a navigraph database that, when used, would legally restrict the use of PSX to a home use, but that is probably in my dreams. I am by no means an expert in the legal implications.


And once again Hardy, thanks a lot for your flawless continued support.

jcomm

  • Join date: Dec 2011
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Re: PSX and Navigraph...
« Reply #5 on: Sun, 9 Dec 2018 18:24 »
Well,

thank you foe all of your comments on external scen gens and PSX... I'll wait for Navigraph to create a "plugin" for PSX. Maybe one day they can do it ( ? ), they or Aerosoft through their "NavDataPro"...

Regarding what I meant by distortion, maybe because I was using it on a single PC, maybe not, but none of the versions I tried, for FSX, P3D avd X-plane, gave me a correct display, inertia feel, compared to when I do, for instance, an approach and manual landing in PSX under bad weather...

Meanwhile I'll keep using PSX standalone, as usual, and end my flight at the end of the landing rollout, or taxi blindly to some fictional gate :-)

Jeroen Hoppenbrouwers

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Re: PSX and Navigraph...
« Reply #6 on: Sun, 9 Dec 2018 18:46 »
Jeppesen FliteDeck Pro is another EFB that I could link up to PSX if there is interest. I am not aware of a nonprofessional license of this product.

Hoppie

jcomm

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Re: PSX and Navigraph...
« Reply #7 on: Sun, 9 Dec 2018 18:58 »
Jeppesen FliteDeck Pro is another EFB that I could link up to PSX if there is interest. I am not aware of a nonprofessional license of this product.

Hoppie


Jeroen, will have to look at how much that costs, but that " another  " word called my attention :-)

Does it mean there is already at least another one you got linked ?  Which one ?

;-)

Jeroen Hoppenbrouwers

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Re: PSX and Navigraph...
« Reply #8 on: Sun, 9 Dec 2018 19:00 »
No no no --- Jepp FDP is my first to hook up to any aircraft. I mean aircraft. The thing currently has just Teledyne as AID option in its pulldown menu. Need to change that. Have changed that. Now I need a prototype. Aircraft not ready yet. Guess what I may try.


Hoppie

jcomm

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Re: PSX and Navigraph...
« Reply #9 on: Sun, 9 Dec 2018 19:56 »
Anyway, couldn't even find the price of JFDP, aannnd … I believe it's supposed to be used on a smartphone or iPad, both of which are devices I do not, nor intend to own :-/

It would only be worth if I could install it in windows, depending on the price tag of course …

But if you could make that bridge I'm sure many around here would feel really happy :-)

« Last edit: Sun, 9 Dec 2018 20:17 by jcomm »

ahaka

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Re: PSX and Navigraph...
« Reply #10 on: Mon, 10 Dec 2018 06:34 »
Sorry for being OT, but jcomm with PSX.NET ExternalSim I am getting the exact motion of PSX in the visual system. One important thing is that your scenery software runs at the same fps as the monitor/projetor you use to display it (in my case 50Hz) with vsync enabled.

I remember long ago when I used PS1.2 with that little outside view at the top left corner, trying to imagine I’m on a taxiway. :)
Antti

jcomm

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Re: PSX and Navigraph...
« Reply #11 on: Mon, 10 Dec 2018 06:49 »
Sorry for being OT, but jcomm with PSX.NET ExternalSim I am getting the exact motion of PSX in the visual system. One important thing is that your scenery software runs at the same fps as the monitor/projetor you use to display it (in my case 50Hz) with vsync enabled.

I remember long ago when I used PS1.2 with that little outside view at the top left corner, trying to imagine I’m on a taxiway. :)

Maybe I should try it again then, although in a single PC, i5 2500 @ 3,3 GHz, and GTX 960 video card :-/

There was always ( tried PSX.NET and before that one VisualPSX, and also XView with X-Plane 10 and 11 ) a lack of sync when using an external sim though, specially in marginal weather situations where I can't exactly reproduce what I have in PSX.

Then, when under turbulent approaches, these external visual generators seem to smooth out the effects, and make it all a less tricky ride than the one I have in PSX.

I used fs9 with PS1, and there was this "plugin" than could display the taxiways in the CDU :-)

Jeroen Hoppenbrouwers

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Re: PSX and Navigraph...
« Reply #12 on: Mon, 10 Dec 2018 23:55 »
Yeah but that plugin used VATSIM sector files, not any other widely available mapping format. It worked, ok, but there are better ways nowadays...

Didn't we already have a plugin that spit out NMEA GPS strings, so that you can interface it to any app out there that tracks a GPS?


Hoppie

jcomm

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Re: PSX and Navigraph...
« Reply #13 on: Tue, 11 Dec 2018 06:47 »
Yeah but that plugin used VATSIM sector files, not any other widely available mapping format. It worked, ok, but there are better ways nowadays...

Didn't we already have a plugin that spit out NMEA GPS strings, so that you can interface it to any app out there that tracks a GPS?


Hoppie

Good question Jeroen, and one I asked myself too, but couldn't find it.

ELITE talks NMEA, just as Condorsoaring and Silentwings which I used to use with my Kobo running a gliding software.  Will search at the Applications section of the site.

EDIT: Found it!  AdaptPSX by John Golin
« Last edit: Tue, 11 Dec 2018 07:46 by jcomm »