Hello,
A major update of WidePSX is now available (version 1.0.5). Registered users will receive a private download link by email, free trial version users may download a new package here :
http://widesimulation.com/download/widepsx-trial-version/Below is a description of the new features and fixes in this new version :
Scenery Generator Bridge new feature :There is a new feature in the Scenery Generator Bridge module. As you know the goal of this module is to assign PSX position and attitude to FSX/P3D, in order to display the scenery. However, there is a single time it would be usefull to reverse the process and assign FSX/P3D position to PSX. This time is when on the ground, at Scenery Generator Bridge connection. Of course you are free to use or not this feature, it is user selectable. PSX gates and parking positions never match exactly with FSX/P3D. It is frustrating having to position the aircraft manually at the right position, and save a PSX SITU for every single airport and/or gate.
I added a user selectable option to allow assigning FSX/P3D position to PSX
only a single time, at the Scenery Generator Bridge connection. This allow user to load the FSX/P3D aircraft at a gate or parking, via the FSX/P3D positionning menu, without being connected with PSX. After this, by selecting the option "PSX is slave at startup" and starting the bridge, the FSX/P3D aircraft will not move, but PSX will be positionned at the right FSX/P3D aircraft position. After that, the Scenery Generator Bridge will continue to work the same way as before, by assigning PSX position and attitude to FSX/P3D aircraft. You can reload a PSX SITU, FSX/P3D will follow, whatever the setting is.
This option is only active at Scenery Generator Bridge connection.This option is shown below in the new version of Scenery Generator Bridge tab, at the right of the "Start Scenery Generator bridge" button :

"FSX/P3D is slave" is the default startup option for the first WidePSX usage. When selected, FSX/P3D will be moved at PSX position when starting Scenery Generator Bridge. This is the default "standard" connection policy.
When using "PSX is slave" option, you must ensure both PSX and FSX/P3D aircraft are on the ground and fully stopped for at least 5 seconds before to start the Scenery Generator Bridge. You must also set PSX aircraft as close as possible to the FSX/P3D aircraft position (for example at the same airport) to avoid a possible crash detection in PSX during the alignment process.WidePSX will remember the option for you and reload radio-button position at the next startup.
Scenery Generator Bridge aircraft height at startup :There was a bug in WidePSX, sometimes aircraft in FSX/P3D was loaded slightly above the ground (PSX on ground). It should be solved now with a 1 minute loop which force the aircraft to be set on the ground at Scenery Generator Bridge startup, when PSX is on the ground.
Lights and flight controls within FSX/P3D :I had many reports about lights synchronization issues. After hours of testing, I found where the issue came from.
First you need to have your Posky 747-400 updated to FSX version for
both "model" and "panel" folders. Default Posky 747 packages comes with FS9 panel and model versions which are not compatible with FSX/P3D. The link to download FSX updated panel and model is here :
http://web.archive.org/web/20140625052257/http://poskyarchive.com/category/boeing/b747-400/While there is only a single panel version, there is several model versions, depending of the model you are using. Be carefull to download the model corresponding with your aircraft.Second you need to have FSX/P3D aircraft with engines running. Lights and flight controls will not be synchronized correctly if the aircraft is "dead". Save a "template" scenario in FSX/P3D with your favorite 747 running and set realism option to "Unlimited fuel". Load this template scenario in FSX/P3D before to connect WidePSX.
Third there was a bug in WidePSX, speedbrakes were set UP after takeoff, solved now.
With this tricks I have a fully functional aircraft, with lights and flight controls synchronization. The strobes lights cannot be synchronized as there is a bug in the Posky XML where strobe lights are synchronized with the NAV lights. I can't do anything at this Posky side.
Program window :Program window size and position is now saved and reloaded at startup.
Ground Services :- Bug cleared sometimes fuel preselect window was not populated correctly. Solved now.
- If selected release fuel is lower than actual fuel on board, WidePSX will set the fuel on board to 5 tons instead of 0 before to start the refueling process. This allow using the APU before refueling is started.
- Pushback process deeply reworked. Sometimes turn was done in the wrong direction, leading to 360° turns. Pushback heading can now be reset until puchback process is started, in case of takeoff runway shift before pushback, leading to a pushback direction change.
Best regards,
Jean-philippe