In the next PSX update (10.15) there will be a new concept for the neutral zone of sliders:

The neutral value won't set range steps anymore. It will only set neutral zones at the two outer extremes of a slider. And it will scale the signal so that there won't be a jump at the neutral zone border.

For example:

Say, the slider signal range is -955 to +966.

The worst extreme is the -955 end.

There are 45 units to go to -1000.

Round this up a little; set a neutral zone of 50.

Result:

When the signal is at -950, PSX gets -1000. And when it is at +950, PSX gets +1000.

Peaks beyond -950 or +950 will not exceed -1000 and +1000 in PSX.

In the worst case, when a slider signal provides a range of just -500 to +500, and 500 is set for neutral, the signal is scaled such that -500 will be -1000 in PSX (and +500 will be +1000). There will be no jumps as the scale factor is applied continuously, of course.

I'm pretty sure this will fix all problems.

Regards,

|-|ardy

(As usual, -1000/+1000 are always the reference limits for all sliders: throttles, reversers, speedbrake, flaps, toe brakes.)