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PSX.NET P3D ExternalSim

Started by Mark, Fri, 17 Jun 2016 14:05

cagarini

Quote from: jcomm on Fri,  1 Jul 2016 16:09
Thx E :-)

yes I am indeed :-)

Here you are - 3 shots from AS16 + ASCA...

CYLL 011400Z 09005KT 5SM -RA BR OVC 004 14/13 A2998 RMK ST8 SLP158 DENSITY ALT 2400FT

http://www.fsfiles.org/flightsimshotsv2/image/GFbF
http://www.fsfiles.org/flightsimshotsv2/image/GFbJ
http://www.fsfiles.org/flightsimshotsv2/image/GFbS

Please note I am not using max cloud density in P3D ( my system is low-mid ) and I also have the cloud draw distance min and max set to 60 nautical miles. In AS16 I limit the max # of cloud layers to 3 ( default is 5 ) also to save frames...  So, even better results can be expected with maxed settings.

Chris Kilroy

Hi guys,

Could I ask a possible favor of those of you who have 1.71 running smoothly? Mine really only seems to stutter when making sudden movements, especially such as swinging around the corner on a taxiway, onto a runway, etc... almost like such a sudden change in heading is too much for either my PSX Boost or PSX.net Router to keep up with, so it starts to "skip" frames in the turn.

Could you go to an airport where you get smooth performance, start taxiing about 10kts, and hard over on the tiller and let me know if your P3D view begins to stutter as you're turning?

Obviously, my PSX ND, etc. spins super smooth when making these turns, so I'm thinking that maybe I either have a network issue (my network's got a ton of traffic moving over it), or my computer that's running the PSX boost server + PSX.net router simply isn't up to the task and starts lagging when really fast updates are required. Knowing that you guys are, indeed, getting smooth views out the window during turns will definitely help me begin to troubleshoot.

Thanks in advance!

Mark

Chris

Currently only the Cartesian axes are subject to my special algorithms (i.e. world position XYZ) - XYZ angles are set the same way that VisualPSX does it. So you'll definitely see smoother movement but not smoother heading change. I started with this compromise to get things up and running quicker as XYZ angle change rates are relatively small compared to Cartesian movement (in the context of P3D trying to render smoothly).

Also, when absolute velocity magnitude is less than 15m/s (i.e. when taxiing), I don't use my algorithms, I do it the same way as VisualPSX for a whole load of technical reasons.

I'll have a think about a solution for the specific situation of turning whilst taxiing for the next version.

Zapp

Mark, if you think you can use a mathematician, here's one ....

Andrea

cavaricooper

#164
Mark-

Is there any chance of looking at possible stumbling blocks re. connection during the next update as well? I have tried everything I can think of, including deleting the P3D firewall rule (Ivo) and turning off both the firewall and AV... and I still cannot get a connection.

Thanks for all your work... I remain obliged.

Best- C
Carl Avari-Cooper, KTPA

Ivo de Colfmaker

Hi Carl,
Sorry to hear you still not got it working.
Have you tried reinstalling the P3D client only?
If not mistaken you don't have to uninstall it first, but not sure, I believe you can use a repair option.
Ivo
A day at this forum is a day learned!

cavaricooper

#166
Ivo-

I have uninstalled and re-installed the CLIENT and CONTENT portions of P3D... I now have the very latest release versions and still no connection.  This is truly confounding... and I cannot figure out why it will not see my P3D install.

Can some kind soul please provide me their entry re.
"<FeedbackSubBind> will need to be changed to the address of a P3D instance. If this is incorrect, the 'Subscribed FeedbackModels' display in the External Router will remain at 0 whilst P3D is running normally."

My install is ALL on ONE machine...

Ta!

C
Carl Avari-Cooper, KTPA

Chris Kilroy

Quote from: Mark on Sat,  2 Jul 2016 11:30
Chris

Currently only the Cartesian axes are subject to my special algorithms (i.e. world position XYZ) - XYZ angles are set the same way that VisualPSX does it. So you'll definitely see smoother movement but not smoother heading change. I started with this compromise to get things up and running quicker as XYZ angle change rates are relatively small compared to Cartesian movement (in the context of P3D trying to render smoothly).

Also, when absolute velocity magnitude is less than 15m/s (i.e. when taxiing), I don't use my algorithms, I do it the same way as VisualPSX for a whole load of technical reasons.

I'll have a think about a solution for the specific situation of turning whilst taxiing for the next version.

Mark,

Thanks! That's exactly what I was hoping to hear. Now I can stop troubleshooting and just sit back and enjoy it as it is!

Incidentally, OpusFSI, which I know Gary is also using, was also introducing some stutters on its client PCs as it was still sending position updates to P3D from the Opus server to Opus clients even with Live View disabled. That wound up causing stutters, of course, as Opus and Externalsim fought for control of P3D.  Stephen from Opus has posted a new beta this morning that corrects this problem, so it may be worthwhile to make the upgrade on the Simfest sim as well.

Opus info halfway down this thread: http://www.simforums.com/forums/networked-setup-question_topic55964.html

Thanks again, Mark!

cagarini

Strangely, or not, I have no stutters at all in my setup.

I am using PSX.NET together with the latest p3d v3.3.5 release, AS16 and ASCA, all in a single PC and display.

Taxiing causes absolutely no stutter.


Chris Kilroy

Quote from: jcomm on Sat,  2 Jul 2016 22:02
Strangely, or not, I have no stutters at all in my setup.

I am using PSX.NET together with the latest p3d v3.3.5 release, AS16 and ASCA, all in a single PC and display.

Taxiing causes absolutely no stutter.

I think it might just be more noticeable in my setup because my screen is 7x24ft. :)

cagarini

Quote from: Chris Kilroy on Sat,  2 Jul 2016 22:27
I think it might just be more noticeable in my setup because my screen is 7x24ft. :)

Wow! I can't even imagine the size of your desk!!! :-)

Chris Kilroy

Quote from: jcomm on Sun,  3 Jul 2016 06:22
Quote from: Chris Kilroy on Sat,  2 Jul 2016 22:27
I think it might just be more noticeable in my setup because my screen is 7x24ft. :)

Wow! I can't even imagine the size of your desk!!! :-)

:o :o :o :o :o

kiek

Quote from: kiek on Wed, 29 Jun 2016 22:30
Hi François,
Strange, the log looks normal to me. I am out of the country at the moment, will have a look into it when I am home this weekend.
Version 3.0 is up, with more diagnostics about whether there is traffic. And: update frequency doubled to 40 times per second for even more smooth movements (in order to keep up with Mark ;-) )
Here are the release notes.
Nico

kiek

Quote from: Mark on Mon, 20 Jun 2016 13:28
PSX.NET.P3D.ExternalSim 1.7.1 now released. See post 1 of this thread for download link.
Nico
This release is the first one that should work for you!
Indeed, confirmed. Works perfectly. Thx.

I have doubled the update frequency of AI aircraft in PSXseeconTraffic to 40 times/second in order to keep up with you in smoothness ;-)

Nico

bublegom

Hi Nico,

Thank you for helping me. I place my plane in KLAX where I know that there is a lot of traffic and here what I have :

Log file :

PSXseeconTraffic version 3.0
compiled at: Jul  3 2016 10:25:24

4053 liveries read from file AI_liveries.txt
107 unique aircraft types

Parsing file SimilarTypes.txt
ignored (no aircraft available): A350,A358,A359
ignored (no aircraft available): B461,B462,B463,RJ1H,RJ70,RJ85
ignored (no aircraft available): DC85,DC86,DC87
ignored (all aircraft available): VC10,IL62
ignored (all aircraft available): DC10,MD11
ignored (all aircraft available): A318,A319,A320,A321
ignored (all aircraft available): E170,E190
ignored (no aircraft available): A330,A332,A333
ignored (no aircraft available): BE40,C25A,C25B,C500,C501,C525,C526,C550,C551,C560,C56X,C650,C680,C750,CL30,G150,GALX,GLF2,GLF3,GLF4,GLF5,LJ45,LJ24,LJ31,LJ35,LJ40,LJ55,LJ60,EA50,PRM1,F900,F2TH,FA10,FA20,FA50,FA7X,H25B,YK40
ignored (no aircraft available): AC50,AC56,AC68,AC6L,AC72,AC80,AC90,L410,L610,SH36
ignored (no aircraft available): CAT,G21,G44,G73,G73T,U16
ignored (no aircraft available): BIPL,CAML,G164,G64T,PTMS,PTS1,PTS2,PTSS,AN2,ST75
ignored (no aircraft available): DA40,DA42,DIMO,DV20,DG40,DG50,DG60,DG80,DISC,JANU,NIMB,VENT,LS9,GLID,HU1,HU2,PA38,SF24,SF25,G115
ignored (no aircraft available): BL8,BL17,B14A,BE33,BE35,BE36,B36T,J2,J3,J4,J5,PA11,PA12,PA14,PA15,PA16,PA17,PA18,PA20,PA22,SF23,SIRA,P68
ignored (no aircraft available): DHC1,E300,E314,F260,HURI,SPIT,SPT1,P51,PC7,PC9,T34P,T6,TEX2,TUCA
ignored (no aircraft available): C120,C140,C150,C152,C170,C172,C175,C177,C180,C182,C185,C188,C190,C195,C205,C206,T206,C207,C208,C210,C72R,C82R,C77R,CMAS,ULAC,P210,T210,TAMP,AAT3
ignored (no aircraft available): M4,M5,M6,M7,M7T,M8,PC6P,PC6T
ignored (no aircraft available): M20T,M20P,AC11,SR20,SR22,LEG2
ignored (no aircraft available): P28A,P28B,P28R,P28T,P32R,P32T,P46T,PA24,PA25,PA32,PA36,PA46,PILL,S108,DR40,TBM7,TOBA,Z42
ignored (no aircraft available): C02T,C04T,C14T,C21T,C303,C310,C320,C340,C402,C404,C41,C411,C414,C42,C421,C425,C441,F406,GA7,T50,TL30
ignored (no aircraft available): C335,C336,C337,P337
ignored (no aircraft available): AEST,PA23,PA27,PA30,PA31,PA34,PA44,PAT4,PAY1,PAY2,PAY3,PAY4
ignored (no aircraft available): S61,S330,S360,S51,S52,S55,S55P,S55T,S58,S58P,S58T,S61R,MH20,A139,S62,S64,S65,S65C,S76,S92,NA40,NH90,OH1,PHIL,PSW4,PUMA,R22,R4,R44,RMOU,RP1,RVAL,SCOR,SCOU,SH4
ignored (no aircraft available): MI10,MI14,MI2,MI24,MI26,MI28,MI34,MI38,MI4,MI6,MI8
ignored (no aircraft available): SUCO,SYCA,TIGR,UH1,UH12,ULTS,V500,W3,WASP,WESX,WG30
ignored (all aircraft available): C130,C160
ignored (no aircraft available): B25,L37
ignored (no aircraft available): GLID,DISC,VENT,DUOD

Resulting possible similar aircraft types:
Similar=Unknown[ Unknown]
A342=A340
A388=A380 A389
B703=B701 B720 K35A K35E K35R E3CF
B741=B747 B74D B74R BSCA
IL86=IL96
DC6=DC4 DC7
B721=R722 TRID B727
A306=A300 A30B
B732=B731 E737
B752=B757
B762=B767 E767
B772=B777
B788=B787
DC91=DC92
DH8A=DH8B
MD87=MD80 MD81 MD82 MD83 MD88 B717
E135=CRJ1 CRJ2 CRJ7 CRJ9 CRJX CL60 E45X ERJ
F28=BA11 GL5T GLEX ASTR
AT43=AT44 AT45 F60
JS41=JS31 JS32
E120=E110 G159 SB20 SF34 YS11 A748 IL14 ATLA L188
DHC6=DH2T DH3T DHC2 DHC3 D228
B190=B18T B350 BE10 BE18 BE20 BE30 BE50 BE55 BE56 BE58 BE60 B60T BE65 BE70 BE76 BE80 BE88 BE95 BE99 BE9L BE9T
B212=A109 A119 A129 ALH ALO2 ALO3 ANST AS32 AS50 AS55 AS65 B06 B06T B105 B209 B214 B222 B230 B305 B407 B412 B427 B430 B47G B47J B47T BABY BK17 BRB2 BSTP CH7 COMU EC20 EC25 EC30 EC35 EC45 EC55
H47=EH10 ELTO EN28 EN48 EXEC EXPL FH11 FREL GAZL GYRO H12T H2 H21 H269 H43A H43B H46 H500 H53S H60 H64 H66 HUCO IS2 JAG2 K126 K226 KA25 KA27 KA50 KA52 KA62 KH4 KMAX LAMA LR2T LYNX M34V M74 MD52 MD60
A10=A6 AJET CL41 ETAR EUFI F5 F15 F16 F35 F104 F111 JPRO HAWK HAR MG29 MG31 MIR2 MIR4 MRF1 S3 T38
A124=A225 C5

0 light aircraft livery, as default
358 middle aircraft livery, as default
Connecting to Scenery Generator ...
Connecting to PSX ...
PSX connected
Connected to Lockheed Martin® Prepar3D® v3
Starting SimConnect session and synchronising ...
Waiting for Scenery Generator ...
Connecting to RealTraffic ForeFlight stream ...
RealTraffic ForeFlight socket connected
Buffering AI traffic ...
Start of AI aircraft appearing in Scenery Generator
User closed PSXseeconTraffic, wait till all processes have stopped ...
Exiting: E_USER_CLOSE
Disconnect from RealTraffic Stream
RealTraffic ForeFlight stream disconnected
Force disconnect from PSX ...
Scenery Generator disconnected

************ liveries usage summary ************************
12 liveries with a similar type found
77 liveries could not be created:
A319 MyPaint48
A319 MyPaint82
A319 MyPaint88
A320 MyPaint106
A320 MyPaint115
A320 MyPaint118
A320 MyPaint119
A320 MyPaint120
A320 MyPaint127
A320 MyPaint129
A320 MyPaint131
A320 MyPaint139
A320 MyPaint156
A320 MyPaint167
A320 MyPaint173
A320 MyPaint176
A320 MyPaint182
A320 MyPaint183
A320 MyPaint195
A320 MyPaint20
A320 MyPaint216
A320 MyPaint22
A320 MyPaint23
A320 MyPaint31
A320 MyPaint33
A320 MyPaint38
A320 MyPaint45
A320 MyPaint46
A320 MyPaint52
A320 MyPaint80
A320 MyPaint87
A320 MyPaint96
A321 MyPaint03
A321 MyPaint05
A321 MyPaint09
A321 MyPaint37
A321 MyPaint67
A321 MyPaint68
A321 MyPaint80
A380_MyPaint01
AAY MD83 fixed with a similar type MD87
ASH CRJ9
B1900-MyPaint11
B1900-MyPaint30
B1900-MyPaint40
B1900-MyPaint61
B757-200 MyPaint119
B757-200 MyPaint121
B757-200 MyPaint61
B773ER_MyPaint22
B788_MyPaint7
B789_MyPaint01
Boeing 737 NyPaint16
Boeing 737 NyPaint17
Boeing 737 NyPaint63
Boeing 738 NyPaint02
Boeing 738 NyPaint105
Boeing 738 NyPaint119
Boeing 738 NyPaint123
Boeing 738 NyPaint127
Boeing 738 NyPaint13
Boeing 738 NyPaint135
Boeing 738 NyPaint19
Boeing 738 NyPaint31
Boeing 738 NyPaint42
Boeing 738 NyPaint43
Boeing 738 NyPaint70
Boeing 738 NyPaint79
Boeing 738 NyPaint88
Dash 8-400_MYPAINT07
Dash 8-400_MYPAINT17
E170-MyPaint06
E170-MyPaint08
E175-MyPaint03
E175-MyPaint06
E175-MyPaint08
ERJ135_MyPaint05
ERJ135_MyPaint10
HAL A332
JBU A321
MD87_MyPaint09
20 liveries with airline+type not available
41 liveries with type not available
42 default liveries generated
SKW E170
___ A332
___ B350 fixed with a similar type B190
___ C152
___ C172
___ C56X
___ CRJ9 fixed with a similar type E135
___ E55P
___ M20T
___ P32R

Not found liveries were written to file MissingLiveries.txt
************************************************************

PSXseeconTraffic exits

Screen shot of Realtraffic and PSXseecontraffic :





Regards

François

kiek

Hi Francois,

In the log I see that lots of liveries could not be created in P3D....
Are you sure they have been installed correctly?

Check that your installed AI aircraft have the correct entries/lines in Simobject.cfg and that the numbering is correct. E.g.:
SimObjectPaths.6=SimObjects\WoAI
SimObjectPaths.7=SimObjects\UT2 Aircraft
SimObjectPaths.8=SimObjects\IVAO_MTL

Nico

bublegom

Hi Nico,

The problen was located in my SIMOBJECTS.CFG. All works perfectly for me now.
Thank you very much for your help.

Regards

François

Hopkinsstevea

Quote from: cavaricooper on Sat,  2 Jul 2016 19:25
Ivo-

I have uninstalled and re-installed the CLIENT and CONTENT portions of P3D... I now have the very latest release versions and still no connection.  This is truly confounding... and I cannot figure out why it will not see my P3D install.

Can some kind soul please provide me their entry re.
"<FeedbackSubBind> will need to be changed to the address of a P3D instance. If this is incorrect, the 'Subscribed FeedbackModels' display in the External Router will remain at 0 whilst P3D is running normally."

My install is ALL on ONE machine...

Ta!

C
I can not get this program running on a single PC either any suggestions would be appreciated
Steve

cagarini

Steve,

I can try to help, since I am using it on a single i5 2500 desktop, but I need to know what system you're in...

Hopkinsstevea

#179
Thanks very much I'm currently at work so sometimes very slow to respond ,I'm using windows 10 as an operating system it does recognize PSX but I sure cannot get it working with the latest version of Prepar3d
Any help would be greatly appreciated