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RELEASED: Open beta of PSXseeconTraffic

Started by kiek, Thu, 24 Dec 2015 14:10

kiek

Hi Francois,

You should look at the CDU in PSX, not at an iPad app  ;)
Please contact the developer of the iPad app, it's his problem.

Cheers,
Nico

bublegom

Hi nico,

You are right it's an ipad display issue. Sorry.

Regards

François

kiek


kiek

#83
Hi,
Version 1.2.1 is up, here are the release notes.

Cheers
Nico

kiek

Hi,
Version 1.2.2 is up, here are the release notes.

Cheers
Nico

kiek

Hi,
Version 1.3.0 is up, here are the release notes.

Do note that Balt fixed a bug in RealTraffic, so please update to his version 3.0.5 too.
PSXseeconTraffic is now only 40 seconds behind real time.

Cheers
Nico

bublegom

Hi Nico,

Just a little issue :



The red bar is on the wrong side of the window.

Regards

François

kiek

Hello Francois,

You are right. Has been updated in 1.3.1, here are the release notes.

Regards,
Nico

kiek

Hi guys,

PSXseeconTraffic is no longer in public beta, stable version 2.0.0 is up.

Do note that the deployment policy of PSXseeconTraffic has changed. It is no longer packed with run-time libraries. In order to run it you have to have the Microsoft Visual C++ Redistributable for Visual Studio 2015 installed. See the Release Notes.

@Hardy: Could you please add PSXseeconTraffic to your Add-ons page, preferably after RealTraffic? Here is a text proposal:

PSXseeconTraffic by Nico Kaan
This Windows application injects AI aircraft in FSX/P3D, based on real time traffic data from the RealTraffic add-on.
It also injects the traffic that is in PSX's TCAS range into PSX.

Regards,
Nico

Hardy Heinlin

Hi Nico,

thank you!

It's added now under RealTraffic: http://aerowinx.com/html/addons.html


Cheers,

|-|ardy

kiek

#90
H Hardy,
Thank you.

However, the sentence : "The seven nearest aircraft are also injected into PSX (for TCAS etc.)." is not correct, I'm afraid.

PSXseeconTraffic only injects the traffic that is within PSX's TCAS range, so within 40nm and "complying" to the position of the Above-Below selector. The only  purpose is the TCAS, the PSX windshield is not relevant if you use a scenery generator (that's what you do when using PSXseeconTraffic).
So you can have, for example,  47 aircraft in the Scenery and 3 in PSX.

Note that PSXseeconTraffic always sends traffic, even if TCAS is off.

Cheers,
Nico

Hardy Heinlin

Hi Nico,

I meant to write "not more than seven". Would that be correct? I just wanted to keep the text short and simple.

By "etc." I also mean collisions in PSX, not just scenery effects.

I think I should also mention your special smoothing algorithm (not just "read and inject") ...


Thanks,

|-|ardy

kiek

Quote from: Hardy Heinlin on Tue, 26 Apr 2016 15:39
I meant to write "not more than seven". Would that be correct?
Afirm.

Quote from: Hardy Heinlin on Tue, 26 Apr 2016 15:39
I think I should also mention your special smoothing algorithm (not just "read and inject") ...
Indeed, I get data from RealTraffic every 9 seconds, PSXseeconTraffic generates 9*20 (fps)=180 in between positions: lat, lon, height, pitch and bank. And also the landing lights and handling of the Gear at take-off and landing is done by PSXseeconTraffic.

Cheers,
Nico

kiek

Hi,
There was a small problem with the hostaddress input text field overlapping the c button. Fixed in 2.0.1.
Nico

ourwish

Hi:
Great add-on,but not work on my computer?
the log like this:
Connecting to Scenery Generator ...
Connecting to PSX ...
PSX connected
Connected to Lockheed Martin?Prepar3D?v3
Starting SimConnect session and synchronising ...
Connecting to RealTraffic ForeFlight stream ...
RealTraffic ForeFlight socket connected
Buffering AI traffic ...

and then even 1 hour still aircraft 0 in both PSX or P3D,I don't know what's wrong :)



bublegom

Hi,

Check your file : Simobject.cfg.

Regards

kiek

Quote from: bublegom on Wed, 13 Jul 2016 10:00
Check your file : Simobject.cfg.
Indeed, check that you have activated your AI aircaft in P3D:
C:\Program Data\Lockheed Martin\Prepar3D v3\simobjects.cfg

See PSXseeconTraffic Manual section 3.1

And if that does not help, please post your complete log file.
Nico

ourwish

Quote from: kiek on Wed, 13 Jul 2016 10:04
Quote from: bublegom on Wed, 13 Jul 2016 10:00
Check your file : Simobject.cfg.
Indeed, check that you have activated your AI aircaft in P3D:
C:\Program Data\Lockheed Martin\Prepar3D v3\simobjects.cfg

See PSXseeconTraffic Manual section 3.1

And if that does not help, please post your complete log file.
Nico

Thank you very very much,It's work now! This plugin is really great, thanks for your contribution.

Britjet

I second that, Nico - it is really smooth now within the understandable limitations of the data.
It's good fun seeing the aircraft in real time - it brings the airport alive!
Thanks again.
Peter.

kiek

Hi,
Version 3.5 is up.  Buffering time reduced from 40 to 20 seconds

The real life AI traffic is now only 20 seconds behind real-time. Almost good enough for using a  Live ATC channel!?

Cheers
Nico