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News: The latest PSX update (version 10.54 from 7 November 2018) is available at: http://aerowinx.com/board/index.php?topic=4191.0

Author Topic: PSX + X-Plane for scenery  (Read 175038 times)

Jack love 744ERF

  • Join date: Aug 2015
  • Location: ZGGG
  • Posts: 71
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Re: PSX + X-Plane for scenery
« Reply #600 on: Sun, 1 Jul 2018 11:23 »
Okay. Will try~ thank you.

Zapp

  • Join date: Nov 2011
  • Posts: 106
Re: PSX + X-Plane for scenery
« Reply #601 on: Mon, 2 Jul 2018 21:33 »
For some reason, now it works. I changed: absolutely nothing.




Toutfou68

  • Join date: Oct 2015
  • Posts: 3
Re: PSX + X-Plane for scenery
« Reply #602 on: Thu, 6 Sep 2018 07:04 »
Hi mike,

I won't try to link my PSX with X-Plane 11, i do several recherches, but i can't find X-View, all links seem to be brocken.
Can you please give me a active link to download X-View ?

Thanks in advance and best regards

Eric

asboyd

  • Join date: Jan 2012
  • Location: YSSY
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Re: PSX + X-Plane for scenery
« Reply #603 on: Thu, 6 Sep 2018 07:29 »
Eric,
You can download via my dropbox in this post:
http://aerowinx.com/board/index.php?topic=1615.msg46978#msg46978

Enjoy!

Alex B

Sebastian

  • Join date: Nov 2016
  • Posts: 5
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Re: PSX + X-Plane for scenery
« Reply #604 on: Thu, 6 Sep 2018 15:09 »
There is an oddity though - the 747 in X-Plane has the turn center located behind the aircraft model, which makes taxiing on the ground interesting. Very minor detail.

Hi everyone,
agree on the majority's opinion about the xview plugin - fantastic tool! But the turn center is somewhat bothering.
Anybody have a solution/workaround for this?
Cheers,
Sebastian

Dispatcher

  • Join date: Apr 2017
  • Location: LIMC
  • Posts: 17
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Re: PSX + X-Plane for scenery
« Reply #605 on: Tue, 11 Sep 2018 10:18 »
Hello,
is it still suitable for XP10? And is there a manual or a guide?
Thanks
Marco

Still available via my dropbox link:
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
AlexB
M.C.
FAA Aircraft Dispatcher

peb

  • Join date: Aug 2017
  • Posts: 22
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Re: PSX + X-Plane for scenery
« Reply #606 on: Tue, 11 Sep 2018 10:49 »
Hi

I don't mean to sidetrack this thread but do people use anything other than XView to use XPlane as a scenery generator? I thought I had seen ref to PSNet being used but their website doesn't show any such interface?

GodAtum

  • Join date: Jun 2014
  • Posts: 532
Re: PSX + X-Plane for scenery
« Reply #607 on: Tue, 11 Sep 2018 20:57 »
Hi

I don't mean to sidetrack this thread but do people use anything other than XView to use XPlane as a scenery generator? I thought I had seen ref to PSNet being used but their website doesn't show any such interface?

I do hope Xview is updated or something else better comes along.

asboyd

  • Join date: Jan 2012
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Re: PSX + X-Plane for scenery
« Reply #608 on: Tue, 11 Sep 2018 21:48 »
Marco,
The version I have works with both. I used the latest version before I purchased XP11.
I now use P3D as I prefer the ORBX scenery for Australia (where I live).

Cheers,
Alex B

Toutfou68

  • Join date: Oct 2015
  • Posts: 3
Re: PSX + X-Plane for scenery
« Reply #609 on: Mon, 17 Sep 2018 07:44 »
Thank you Alex, i made the download  8)

asboyd

  • Join date: Jan 2012
  • Location: YSSY
  • Posts: 339
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Re: PSX + X-Plane for scenery
« Reply #610 on: Mon, 17 Sep 2018 07:55 »
No problems, always glad to help :)

VolleyballCALVA

  • Join date: Jul 2018
  • Posts: 7
Re: PSX + X-Plane for scenery
« Reply #611 on: Sat, 22 Sep 2018 19:09 »
There is an oddity though - the 747 in X-Plane has the turn center located behind the aircraft model, which makes taxiing on the ground interesting. Very minor detail.

Hi everyone,
agree on the majority's opinion about the xview plugin - fantastic tool! But the turn center is somewhat bothering.
Anybody have a solution/workaround for this?
Cheers,
Sebastian

I have the same issue too. The turn center on the ground is behind the aircraft and makes the turning hard to be precise. Hope there'll be an solution to this.

Regards,
Chi-cheng Liu

Holger Wende

  • Join date: May 2009
  • Location: EDDM
  • Posts: 286
Re: PSX + X-Plane for scenery
« Reply #612 on: Sat, 22 Sep 2018 19:40 »
Still available via my dropbox link:
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0
Cheers, AlexB
Hi Alex,

I found a "win0_lights.xpl" in your xview folder in your dropbox. Do you recall what to do with this file?
I did not find any hint in the XView User Guide v1.2.pdf which I downloaded 3 years ago from somewhere.

Regards, Holger

PS. Thanks for hosting the Xview download in your dropbox  :)

asboyd

  • Join date: Jan 2012
  • Location: YSSY
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Re: PSX + X-Plane for scenery
« Reply #613 on: Sun, 23 Sep 2018 00:35 »
Hi Holger,
If you are using x-plane 11 you do not need the win0_lights.xpl
It was a fix for the lights in x-plane 10.5 I vaguely remember...
I included it as it was on the web site before it disappeared so I grabbed everything.

Cheers,
Alex B

Holger Wende

  • Join date: May 2009
  • Location: EDDM
  • Posts: 286
Re: PSX + X-Plane for scenery
« Reply #614 on: Sun, 23 Sep 2018 13:45 »
Hi Holger,
If you are using x-plane 11 you do not need the win0_lights.xpl
It was a fix for the lights in x-plane 10.5 I vaguely remember...
I included it as it was on the web site before it disappeared so I grabbed everything.

Cheers,
Alex B
Hi Alex,

I am investigating which X-plane version works reasonably well on my Notebook.
Therefore I currently test both demo versions 10.51r2 and 11.26r2.

In 10.51 lights and animations are really eye candy, but I ignored the win0_lights.xpl so far. Do you recall what should be done with this file?

Primarily I need a scenery during taxi, long term I would like to fly again a bit in VATSIM or IVAO, which I did last w. PS1.3.

I use a single Notebook (i7 @ 2.8 GHz, 16GB RAM, AMD FirePro M5100 @ 1.1 GHz w. 2 GB RAM integrated graphic card).
And normally I run 2 instances of PSX (server+client).

So far both X-plane versions run OK with PSX-Boost running.

X-plane 11.26 w. default settings: I saw temporary PSX FPS drops down to 40 and I got X-plane warnings that graphics settings need to be adapted.
X-plane 10.51 w. default settings: Quite smooth.

But I did not yet compare the X-plane FPS in detail with both comfigurations.

Best regards, Holger

P.S.
If you want to add the "XView User Guide v1.2.pdf" to your Xview archive, see:
https://www.dropbox.com/s/9q5aliccanzno8z/XView%20User%20Guide%20v1.2.pdf?dl=0

asboyd

  • Join date: Jan 2012
  • Location: YSSY
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Re: PSX + X-Plane for scenery
« Reply #615 on: Mon, 24 Sep 2018 00:33 »
To use the modded file simply rename it win.xpl and replace the one in the X-Plane Folder/resources/plugins/Xview/64 folder.
That is it.

I downloaded the 1.2 version of the manual but forgot to update the dropbox file.... DUH!

Cheers,
Alex B

asboyd

  • Join date: Jan 2012
  • Location: YSSY
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Re: PSX + X-Plane for scenery
« Reply #616 on: Mon, 24 Sep 2018 00:39 »
Dropbox file updated to include manual..
Link provided here again just in case: https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
Alex B

ahaka

  • Join date: May 2010
  • Location: EFHK
  • Posts: 79
Re: PSX + X-Plane for scenery
« Reply #617 on: Sun, 21 Oct 2018 17:14 »
Is it really so that the extrapolation feature does not work with XP11? This feature was important as it added the last bit of smoothness to make everything butter smooth. I've been away from the sim quite some time, it seems the development of this plugin has stopped? :(
Antti

GodAtum

  • Join date: Jun 2014
  • Posts: 532
Re: PSX + X-Plane for scenery
« Reply #618 on: Mon, 22 Oct 2018 16:10 »
There is an oddity though - the 747 in X-Plane has the turn center located behind the aircraft model, which makes taxiing on the ground interesting. Very minor detail.

Hi everyone,
agree on the majority's opinion about the xview plugin - fantastic tool! But the turn center is somewhat bothering.
Anybody have a solution/workaround for this?
Cheers,
Sebastian

I have the same issue too. The turn center on the ground is behind the aircraft and makes the turning hard to be precise. Hope there'll be an solution to this.

Regards,
Chi-cheng Liu

I thought this was just my band taxiing, glad to know its not me! Hope this gets fixed.

Hammerstan

  • Join date: Mar 2017
  • Location: Melbourne
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Re: PSX + X-Plane for scenery
« Reply #619 on: Mon, 5 Nov 2018 08:28 »
There is some good news on the problem of supplying groundspeed and other data to X-Plane to assist with interfacing to virtual airlines.  I have filed bug reports to LR about this over several years and never had a reply. But today I posted a comment on Ben's blog and got a favourable response. (http://developer.x-plane.com/author/bsupnik/).

Was any progress made on this issue?