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Author Topic: PSX + X-Plane for scenery  (Read 126822 times)

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
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PSX + X-Plane for scenery
« on: Tue, 8 Jul 2014 18:57 »
Xview is a scenery generator for PSX based on X-Plane.  Here is the introduction to the XView User Guide, which will give you some idea of the features.

XView is a program that provides Precision Simulator by Aerowinx (PSX) with world-wide scenery and spectacular lighting effects.  It is implemented as a plugin to the X-Plane flight simulator by Laminar Research and connects to PSX over a network.

In addition to detailed rendering of the scenery with accurate ground elevation, the system provides highly detailed airports with sloping runways and full runway and taxiway lighting.  The runway positions in X-Plane exactly match those in PSX so that there is no need for offsets.

XView feeds PSX with the scenery elevation, so if you fly into a mountain you will crash!  

XView uses the settings in PSX to drive the time of day, the weather, and comprehensive animation of most of the external parts of the aircraft, including

•   lights for landing, taxi, turn-off, beacon, wing, logo, strobe, navigation
•    flaps, ailerons, speed brakes, rudder, elevator, elevator trim
•    gear, sprung suspension, rotating wheels, steering nosewheel
•   reverse thrust cowling movement, fan rotation
•   two opening doors on port side

Aircraft traffic can be specified by either PSX or X-Plane and in either case the traffic shows up both in the scenery and in the cockpit Navigation Display (ND).  Operation with VATSIM should be possible.

PSX supports muli-pilot set-ups for flying as captain and co-pilot in one aircraft or as captains in two independent aircraft.  XView will generate the appropriate views in both cases.

To enable visual animation of the aircraft components a new aircraft has been developed for use with X-Plane.  It is called PSX Plane and is provided with XView, although its use is not essential.

Installation is simple: just a few files need to be added into the X-Plane directories.
X-Plane is a current product and is continually being extended by Laminar Research.  There is an active user community developing enhanced scenery and buildings for airports.

XView has taken a considerable time to develop and I hope it will be a useful addition to the PSX family.  It is Windows based and wupports X-Plane 9 and 10 in both 32- and 64-bit versions.

Mike
« Last edit: Tue, 8 Jul 2014 19:21 by mikeindevon »

vito

  • Join date: May 2009
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    • http://free-zg.htnet.hr/vitomir/
PSX + X-Plane for scenery
« Reply #1 on: Tue, 8 Jul 2014 20:01 »
Thanks Mike, this are wonderfull news!

Best regards

Vito

Kurt

  • Join date: May 2009
  • Location: Denmark
  • Posts: 171
PSX + X-Plane for scenery
« Reply #2 on: Tue, 8 Jul 2014 20:01 »
Hi Mike.

Great news - seems I need to buy X-plane besides PSX. Have downloaded the demo and like the fluidity over FSX although I find the "look" of FSX more natural.

Thank you for contributing to the community!

BR

Kurt
Best regards
Kurt

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
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PSX + X-Plane for scenery
« Reply #3 on: Tue, 8 Jul 2014 20:49 »
The XView User Guide is now available at ftp://larkshayes.com.  

Username : xview@larkshayes.com
Password  : 747Pilot

The software will be loaded in the same place later in July.

Mike

Roel Raeven

  • Join date: Jan 2012
  • Posts: 40
PSX + X-Plane for scenery
« Reply #4 on: Tue, 8 Jul 2014 21:03 »
Thx Mike,

I wpuld love to have X-plane as a scenery generator.
Great work!

Roel

CarlBB

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PSX + X-Plane for scenery
« Reply #5 on: Tue, 8 Jul 2014 22:45 »
Sounds good!
Many thanks
Carl

GodAtum

  • Join date: Jun 2014
  • Posts: 435
PSX + X-Plane for scenery
« Reply #6 on: Wed, 9 Jul 2014 09:06 »
Wow amazing, really looking forward to testing it out.

I am confused about the multi-pilot setup. I will have 2 PCs (a PSX PC running all the avionics for the Captain and FO, and another PC running Xplane for visuals). However your diagram does not seem to make that possible?

Pierre Theillere

  • Join date: May 2009
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    • http://744.hoppie.nl/pierre/
PSX + X-Plane for scenery
« Reply #7 on: Wed, 9 Jul 2014 09:25 »
Hello GodAtum!

The diagrams (as there are 2 diagrams, not one) show the multi-USER setup! For a multi-COMPUTER setup (with a single user), it's obviously possible, simply pointing XView towards PSx (Main and Boost) server IP address.
« Last edit: Wed, 9 Jul 2014 09:25 by Pierre Theillere »
Pierre, LFPG

GodAtum

  • Join date: Jun 2014
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PSX + X-Plane for scenery
« Reply #8 on: Wed, 9 Jul 2014 09:32 »
Thanks for your answer :)

Regarding weather, I guess Xview overrides any Xplane settings?

How well does Xview cope with 3 projectors on a curved screen?

Pierre Theillere

  • Join date: May 2009
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    • http://744.hoppie.nl/pierre/
PSX + X-Plane for scenery
« Reply #9 on: Wed, 9 Jul 2014 09:58 »
GodAtum,

- weather: please read the XView manual. Answer's there.
- 3 projectors: that's a question for any X-Plane forum; or try the demo by yourself.
Pierre, LFPG

GodAtum

  • Join date: Jun 2014
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PSX + X-Plane for scenery
« Reply #10 on: Wed, 9 Jul 2014 10:02 »
Quote from: GodAtum

Regarding weather, I guess Xview overrides any Xplane settings?


Sorry I did not make myself clear. I was trying to clarify the sentance in the manual: "XView treats PSX as the master for weather". Does that mean Xview overrides the Xplane settings?

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
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PSX + X-Plane for scenery
« Reply #11 on: Wed, 9 Jul 2014 22:26 »
Quote from: GodAtum

Does that mean Xview overrides the Xplane settings?

Yes. This was decided because the weather affects the flight model, which of course is provided by PSX. The wind has little effect on the scenery, except the direction of windsocks on the ground and snow. The specification of  the weather is rather different in the two systems so the mapping of PSX weather onto X-Plane is not exact.  Not all XP weather variables are modified. However, the approach I have taken works well enough.

Mike

stekeller

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PSX + X-Plane for scenery
« Reply #12 on: Wed, 9 Jul 2014 23:25 »
Thanks Mike.

Sounds awesome!

- Stekeller
KORD

jtsjc1

  • Join date: Nov 2011
  • Location: New Jersey
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PSX + X-Plane for scenery
« Reply #13 on: Thu, 10 Jul 2014 01:08 »
Fantastic Mike!  This is going to be my compliment to PSX. I've got X-Plane waiting!
Joe

Christian Adrigan

  • Join date: Aug 2009
  • Location: LOAN
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PSX + X-Plane for scenery
« Reply #14 on: Fri, 11 Jul 2014 16:06 »
Thank you very much, Mike.

XPX will be my choice for PSX scenery generation: sloped runways, runway offsets matching PSX, no microstutters, 64-bit code, free & up-to-date OSM data integration with World2Xplane, a huge freeware airport coverage and many assets more. Have been using the sim for quite a time now, and it steadily becomes better.
« Last edit: Fri, 11 Jul 2014 16:07 by Christian Adrigan »

Jeroen Hoppenbrouwers

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PSX + X-Plane for scenery
« Reply #15 on: Fri, 11 Jul 2014 18:38 »
Choice is good!   :-)

AndrewTurner

  • Join date: Dec 2012
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PSX + X-Plane for scenery
« Reply #16 on: Tue, 29 Jul 2014 11:09 »
Hello,

Just checking the username and password for the link provided were still active as I couldn't get in.

Cheers
AndrewT

mikeindevon

  • Join date: Jun 2009
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PSX + X-Plane for scenery
« Reply #17 on: Tue, 29 Jul 2014 14:17 »
Hi Andrew,

It works ok.  Remember to put the following in your browser address:
ftp://larkshayes.com

You will then be asked for the username and password:
username : xview@larkshayes.com
pw: 747Pilot

Let me know how you get on.

Mike
« Last edit: Tue, 29 Jul 2014 14:18 by mikeindevon »

mikeindevon

  • Join date: Jun 2009
  • Location: Devon, UK
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PSX + X-Plane for scenery
« Reply #18 on: Tue, 29 Jul 2014 18:00 »
The full software package is now up on my server (details of login above).
Please let me know of any issues.

Mike

jtsjc1

  • Join date: Nov 2011
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PSX + X-Plane for scenery
« Reply #19 on: Tue, 29 Jul 2014 22:04 »
Thanks so much Mike! Now I just need PSX!
Joe