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Author Topic: PSX + X-Plane for scenery  (Read 246000 times)

jcomm

  • Join date: Dec 2011
  • Location: LPMT
  • Posts: 1532
Re: PSX + X-Plane for scenery
« Reply #780 on: Thu, 6 Aug 2020 13:46 »
Wait for the MFS port - you can't go any better...

Ton van Bochove

  • Join date: Jun 2009
  • Location: EHAM/EHBK
  • Posts: 288
Re: PSX + X-Plane for scenery
« Reply #781 on: Thu, 6 Aug 2020 14:52 »
Thanks Hammerstan, as far as I see know it wil definitely be the last and considering MSFS maybe the RTX.
Ton

David Palmer

  • Join date: Aug 2014
  • Location: YSSY
  • Posts: 32
Re: PSX + X-Plane for scenery
« Reply #782 on: Fri, 28 Aug 2020 02:45 »
I recommend waiting a little while until the release of the Nvidia 'Ampere' and AMD 'RDNA 2' video cards.
This will cause a price drop in new and used Nvidia 'RTX 2080 Ti' cards that are still very good performance cards.

Regards,
David
« Last edit: Sat, 29 Aug 2020 21:51 by David Palmer »
Regards,
David.
a.k.a. 'The Commodore'

Ton van Bochove

  • Join date: Jun 2009
  • Location: EHAM/EHBK
  • Posts: 288
Re: PSX + X-Plane for scenery
« Reply #783 on: Fri, 28 Aug 2020 07:01 »
Thanks David! I am very pleased now with the Nvidia RTX 2080S. Super smooth PSX- X Plane performance and XP runs at max settings
Ton

RogerH

  • Join date: Dec 2017
  • Location: Pevensey Bay, East Sussex, UK
  • Posts: 285
Re: PSX + X-Plane for scenery
« Reply #784 on: Sat, 29 Aug 2020 11:12 »
i5 3.5k // GTX 970 // 16Gb RAM

Runs X-plane 11 (Vulkan) at 40+ fps with most settings max (reflections low and anti-aliasing low) - runs MFS at around 20-30fps as long as there aren't too many clouds!

GodAtum

  • Join date: Jun 2014
  • Posts: 781
Re: PSX + X-Plane for scenery
« Reply #785 on: Mon, 9 Nov 2020 18:17 »
I tested xp11.50b1 (vulkan beta) with Xview + xSquawkbox 2.0 + AFV standalone client during CTP this weekend:

- Vulkan works well and does delivers FPS improvement/reduced stutters (my PCs are running 2 and 3 screen set ups using GTX1080s).  Third party scenery seems to be fine.

- Xview had no issues connecting

- xSquawkbox v2.0 + AFV audio worked fine however other aircraft were not being rendered.  The xSquawkbox website (https://xsb.xsquawkbox.net/) suggests an update to v3.0 is in the works to be vulkan compatible

- Ground speed is still not being registered on most clients when using xView +xSquawkbox + AFV standalone client

As an update to the above Vulkan (XP11.50b) continues to work extremely well.  I am now running 3x 4K monitors off a single GTX2080S (+i7 8700k) and getting around 50fps.  The only issue I have faced is that xSquawkbox 2.1 doesn't render VATSIM traffic (v3.0 should fix this).  PilotEdge client now fully works.  Very satisfied.

Wow thats amazing, you might convince me to move to XP! What do you get in big cities with high ortho? Has 11.5 fixed the speed reporting issue?

BTW where can I get the latest Xview download?
« Last edit: Mon, 9 Nov 2020 19:18 by GodAtum »

Hammerstan

  • Join date: Mar 2017
  • Location: YMML
  • Posts: 64
  • twitch.tv/hammerstan
    • twitch.tv/hammerstan
Re: PSX + X-Plane for scenery
« Reply #786 on: Mon, 16 Nov 2020 10:06 »
I picked up my version of xView here
Quote
Still available via my dropbox link:
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
AlexB

Large cities with Ortho4XP/ORBX TrueEarth + add on airport scenery (eg KLAX, KSLC, KABQ, KORD, YSSY) all work fine reporting good FPS in Vulkan XP11.50 (30-50fps on multi 4K monitors with GTX2080S; 50-70fps on single monitor GTX1080).  Over 70fps in the air with clear skies.

I have also switched to XPilot for VATSIM which is rendering aircraft traffic (I had to "Reset Networking Configuration" on XP11's Settings|Network page to get it working).  Unfortunately the ground speed reporting issue still isn't fixed.

« Last edit: Mon, 16 Nov 2020 10:21 by Hammerstan »

Captain_Crow

  • Join date: Aug 2017
  • Location: Berlin, Germany
  • Posts: 120
Re: PSX + X-Plane for scenery
« Reply #787 on: Tue, 17 Nov 2020 15:19 »
Hi Hammerstan,
I had problems using Xpilot when flying the PSX/XP11 combo. No voice server contacts on Xpilot, AFV did not help.

 Did you had the same ?

Best wishes
Steff

GodAtum

  • Join date: Jun 2014
  • Posts: 781
Re: PSX + X-Plane for scenery
« Reply #788 on: Tue, 17 Nov 2020 16:51 »
I picked up my version of xView here
Quote
Still available via my dropbox link:
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
AlexB

Large cities with Ortho4XP/ORBX TrueEarth + add on airport scenery (eg KLAX, KSLC, KABQ, KORD, YSSY) all work fine reporting good FPS in Vulkan XP11.50 (30-50fps on multi 4K monitors with GTX2080S; 50-70fps on single monitor GTX1080).  Over 70fps in the air with clear skies.

I have also switched to XPilot for VATSIM which is rendering aircraft traffic (I had to "Reset Networking Configuration" on XP11's Settings|Network page to get it working).  Unfortunately the ground speed reporting issue still isn't fixed.

Thanks that's pretty good. What is your CPU and XP11 settings?

I'm hoping to only have to buy 1 new PC rather then 3!
« Last edit: Tue, 17 Nov 2020 18:08 by GodAtum »

Hammerstan

  • Join date: Mar 2017
  • Location: YMML
  • Posts: 64
  • twitch.tv/hammerstan
    • twitch.tv/hammerstan
Re: PSX + X-Plane for scenery
« Reply #789 on: Wed, 18 Nov 2020 10:46 »
CPU: i7-8700k
Graphic settings: Visual Effects: High (HDR); Texture Quality: High; Antialiasing: 2xSSA+FXAA, Anisotropic Filtering: 4x, World Objects: Medium: Reflections Detail: Low; Vsync off