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News: The latest PSX update (version 10.54 from 7 November 2018) is available at: http://aerowinx.com/board/index.php?topic=4191.0

Author Topic: PSX Arduino Integration  (Read 41053 times)

John Golin

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PSX Arduino Integration
« Reply #40 on: Fri, 11 Jul 2014 11:01 »
Thanks hoppie - you have it correct. We were diverted from the original course to providing a particular solution for some sim owners - the website is a blog of the features and progress so they stop asking questions and let us get on with it :)

There are a couple of bits of software that will be out soon (with the PSX release) as they are complete, or nearly complete - SimSwitch and AdaptPSX... but the standalone general Arduino stuff is unfortunately delayed.  In a few weeks I hope to have some free time to help provide some info here and via the website even if I can't get everything out... whether that be libraries or parts of code will depend on how much is 'generally useful'...

For example there is some info already there on the Watchdog timer...

http://www.simulatorsolutions.com.au/?p=143


Cheers!

John
« Last edit: Fri, 11 Jul 2014 11:03 by John Golin »
John Golin.
www.worldflight.com.au[/url]

JP744

  • Join date: Jan 2014
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PSX Arduino Integration
« Reply #41 on: Fri, 11 Jul 2014 11:58 »
Thank you John. I was just looking for some codes and libraries examples. I can adapt to my setup if I have the "core" already.

Kurt

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PSX Arduino Integration
« Reply #42 on: Mon, 14 Jul 2014 10:19 »
Hi John.

Am i correct in assuming that it will be possible to buy the simstack hardware at some time in the future? If so it is very very good news indeed  :D

My own arduino project is stalled until I have PSX in my hands, - I will for sure be interested to take the "easy" way and buy all electronics if it comes available.

BR

Kurt
Best regards
Kurt

Jeroen Hoppenbrouwers

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  • Hoppie designs SATCOM equipment for airliners.
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PSX Arduino Integration
« Reply #43 on: Mon, 14 Jul 2014 11:08 »
Quote from: Flygenring

I will for sure be interested to take the "easy" way

Pfffffffrt

... mops coffee off keyboard ...

Kurt

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PSX Arduino Integration
« Reply #44 on: Mon, 14 Jul 2014 12:15 »
Quote from: Jeroen Hoppenbrouwers

Quote from: Flygenring

I will for sure be interested to take the "easy" way

Pfffffffrt

... mops coffee off keyboard ...


Hehe Hoppie, - I know its no way easy, - hence the ""'s :)

Sorry for the coffesplash  :mrgreen:

Kurt
Best regards
Kurt

John Golin

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PSX Arduino Integration
« Reply #45 on: Tue, 15 Jul 2014 04:25 »
Quote from: Flygenring

Hi John.

Am I correct in assuming that it will be possible to buy the simstack hardware at some time in the future? If so it is very very good news indeed  :D



G'day - I can't answer that question... because I actually don't have an answer :)

We set out to do this for ourselves and the simulator crews we have been associating with - we know them and their setup, they know us (and where we live and the names of our children!).

We're focused on getting the right technical solution for the Sim guys we have right now and making sure it's sustainable moving forward... we're deep in final testing of the protoype hardware to lock down the design, so we don't have the mental bandwidth at the moment to consider anything wider - we'll see how things look down the track.  

We think the solution is a good one, but the proof will be in the pudding(s).  And kheer!
John Golin.
www.worldflight.com.au[/url]

Kurt

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PSX Arduino Integration
« Reply #46 on: Wed, 16 Jul 2014 10:23 »
Thanks for the honest reply John, - I for sure will be interested in buying if it becomes a possibility.

Keep up the good work  :D

Kurt
Best regards
Kurt

Mark

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PSX Arduino Integration
« Reply #47 on: Fri, 2 Jan 2015 13:39 »
Hi John,

As you know I've been tinkering with RCPs and ACPs (and more, soon), so was very happy to read through your SimStack blog; your basic IO platform is superb and it's good to know that I won't have to cover this particular need!

I'm also using similar hardware (32-bit arduino supported micro and w5200) so if you'd like another pair of eyes on the code then get in touch.

If you were planning to release your source code with a permissive license, I would like to use some of the same enum definitions (e.g. the Q codes) and class naming/inheritance to increase cross-compatibility.

Are you planning an IO board that can not only read the state of a real CB, but trip it on demand? This is an idea I have floating at the back of my mind.

Hope you are well,
Mark

asboyd

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Re: PSX Arduino Integration
« Reply #48 on: Mon, 9 Jul 2018 05:33 »
Just wondering where the arduino integration is at. I have several boards and can see a great use of using them for the audio control panels (multiple analog pots in use.)

Just wondering if any of the basic code is available for the ethernet connection via the shield.

Cheers,
Alex B

John Golin

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Re: PSX Arduino Integration
« Reply #49 on: Thu, 12 Jul 2018 23:12 »
Wow - old thread!  G'day Alex!

We have moved on from the basic Arduino hardware and now use the same chipsets but custom bootloaders, libraries and pin configurations as part of our hardware solution.  While our stuff is designed to work like the basic Arduino and be forward compatible (Arduino code works on our hardware)  the reverse is not the case.

This is the result of a conscious decision to standardise on one suite of interface options that will be flexible enough for real hardware, rather than a lot of individual bespoke solutions.

Cheers!

John
John Golin.
www.worldflight.com.au[/url]

asboyd

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Re: PSX Arduino Integration
« Reply #50 on: Fri, 13 Jul 2018 00:48 »
Fair enough John,
Ron has told me as much in some emails.
I am trying to find a cheap way to create ACP's using some arduinos I bought several years ago when I was still in work and getting an income.

Just in case you still have it. Would you have the original sketch to talk to PSX.....(too cheeky perhaps?)

Cheers,
Alex B