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#31
Hangar 7 / Re: Parking brake during cockp...
Last post by boeing747430 - Thu, 11 Apr 2024 05:40
You're right, there is not much clearance between the rotors and the stators when the pressure is removed. Still, as far as I recall there are five stators, the discs, and four rotors, the pads. So pressure makes a small difference at the brake wear indicator pin. Temperature will make a quite significant difference.

But We're talking about the difference of being able to confirm a flush wear indicator by touch. Even the slightest protrusion of the pin makes all the difference when the brake is close to being worn.

Sometimes during towing of an unpowered plane, you will be able to hear a slight grinding noise or even squeaking of the "open" brakes.
#32
Hangar 7 / Re: General gear Question
Last post by boeing747430 - Thu, 11 Apr 2024 05:19
Hi Sam!

The solenoid stays activated as long as there is no ,, gear not tilted signal". During flight, you may move the gear lever on to "up" at any time, which ma become necessary when an "uplock" fails or a gear door does not stay shut.
#33
Hangar 7 / General gear Question
Last post by samer747 - Thu, 11 Apr 2024 03:51
Hello,

I have a general question about gear handle solenoid, when aircraft on ground mode gear solenoid not activated but once air mode solenoid activated and unlocked to move gear handle up, Do solenoid stay activated all the time during air mode?

Regards,
Sam
#34
Hangar 7 / Re: Keyboard summary
Last post by Swiso - Thu, 11 Apr 2024 00:37
Back from work, I have tried the Ctrl+F4 command with PSX running.

No problems...apparently nothing bad happen neither to PSX or Windows, apart from the fact that the VNAV switch is correctly activated.

So I think it should work.
#35
Hangar 7 / Re: Keyboard summary
Last post by Swiso - Wed, 10 Apr 2024 15:14
That's good, no problem.
I will look into it.

My intention is to find a way to assign the "VNAV Switch" to a Streamdeck device..

I just bought a Stream Deck plus device that I would like to use for changing heading, speed, altitude and vertical speed, together with the various switches related to those functions.

Thanks.
#36
Hangar 7 / Re: Keyboard summary
Last post by Hardy Heinlin - Wed, 10 Apr 2024 13:32
That's not possible, I'm sorry. But perhaps it's possible to disable the "close" command by the F4 combination in Windows Preferences? The F4 key itself is not inhibited in PSX.
#37
Hangar 7 / Re: Keyboard summary
Last post by Swiso - Wed, 10 Apr 2024 13:12
Quote from: Hardy Heinlin on Wed, 10 Apr 2024 11:41Hi, as far as I recall, in Windows they closed the focussed program or window.


|-|ardy

Thanks Hardy,
Is there a way to change the assigned key combination for those commands in PSX ?
Like "VNAV Switch", instead of Ctrl+F4 change to another combination?

Thanks.
#38
Accessories / Re: MCP EICAS +2 EFIS Availabi...
Last post by JG - Wed, 10 Apr 2024 11:55
Hi Seb,
The Honeycomb Bravo and Thrustmaster yokes come with a big ugly desk clamp fitted to them. By cut down I mean exactly that. I dismantled them and carefully removed the unwanted bits in a manner that makes them fit permanently into my setup. So the TQ has the trim wheel removed, the clamp body is gone along with the switch gangs, gear lever and other controls not used in that area of the sim. All the PCB's are included behind the scenes and all the contact closures that were there are still available should they be needed later. I have used some of these to provide FO side A/T disable and TOGA switches. There are 2 contact closures available on throttle 1 ( 1 TOGA and 1 reverser) and a single closure on the other 3 levers for the reversers. As stated, I altered the closure of the #2 reverser to be compatible with PSX. Reverser contacts 1,3 & 4 are unused and at a later time I intend to used these to emulate the lever mounted TOGA and A/T switches. The spread of the throttle levers is pretty good using an aftermarket knob set. The spoiler and flap levers are set to close to the thrust levers but I don't really notice the difference. The aftermarket knob set has a notch plate for the flap lever. The extra space at the outboard sides of the TQ has been used for a couple of mouse pads to control the radio frequency knobs that are a fiddle using the touch screen. These will eventually have a couple of concentric rotary encoders mounted in the same area. The lower section of the TQ is also featured on the top of the pedestal touch screen for control of the cut-off switches and the portrait mode it runs in allows the layout to include an additional representation of the TQ at the very back to check operation of the hardware and see the trim gauges.
The yokes have had the same treatment. They don't go all the way to the floor since they are designed to mount to a desk top. So they are mounted an appropriate height off the floor on a structure coming from the bulkhead between the rudder pedals. The movement of the wheel approximates the movement of the yokes reasonably well considering the vast difference between a desk mounted and a floor mounted yoke....but the price difference is in the thousands. You also get lots of nice switches you don't have on the real yoke too. I use these to do the usual functions like PTT, Stab and rudder trims but also use the extras for sim functions like pause and motion hold and changing the windscreen view from full horizon to spit for landing and takeoff (Captain side correct POV and FO side correct POV). The captain yoke is connected to the server and the FO side connected to a different machine running a client. Hardy's brilliant network engineering takes care of the rest. The hall effect pickup of these yokes gives a very smooth and precise output and there is a couple of unused resistive axis's available on each yoke....I've used these for Capt and FO tillers. More could be done with the switches if I could figure out a way to activate some of them onto MSFS at the same time. MSFS runs my scenery for pretty pictures, but because of its total unreliability, instability, long winded booting and general inaccuracies, I am set up to switch over to the PSX windscreen with the push of a button so I don't have to end a flight because MSFS has a brain fart!
The OC MPC panel comes with two acrylic plates 3mm thick. The paint, engraving and cutting is a quality effort. The engraving doesn't precisely match the real thing but it's very close. As I have been building my MCP I have added another layer of acrylic in places to get switch depth correct. I did buy OC's Korry's. At 18 euro they are pricy for Aussies, but they do get engraved and with whatever backlight colour you want, so in my opinion worth the money. My only criticism for the Korry's is that the engraving isn't visible unless the backlights are on....since you're not actually in the air, I fail to get too animated about that though. If you're building an MCP a handy observation is that it is equipment rack width, so you can buy an off the self rack box to save building a chassis from scratch. There is nothing else in the MCP kit from OC's.
The EICAS control panel from OC's also has two acrylic plates and includes the switch buttons for both plates. I was able to get a good result just using vero board to mount the actual switches and backlight LEDS.
The EFIS panel modules from OC's have the following shortcomings. The front panel is not the full height it should be....about 6mm short. It is jammed into a box that squashes the board layer ribbon connecting cables to the point where they will probably eventually short together. There is no TFC, CTR, baro mode or minimums mode switches. You can fiddle with the programming to put CTR under the minimums reset if you think it'll help. The back lights are a weird colour. I am going to dismantle mine and fix all these problems, but only because I already have them. If I was starting again, I would go with panel kits....I think Hispapanels do them with switches and mechanicals in the kit. OC's do just the panels too, but I reckon they would be 6mm too short as well. As far as your electronics backbone goes, I'd choose one and stick with it. I've gone with Simstack and I will give all my OC stuff that backbone. I like Simstack for all the reasons previously mentioned, but additionally it has program features in the background that utilise all the power distribution emulation Hardy has faithfully reproduced in PSX. Then there is the audio solution Simstack can provide which is just spectacular. Please mail Rod at Sim Solutions for info on this as information release may have proprietary information implications.
Hope I've covered all your questions Seb.
Cheers, J.G.
#39
Hangar 7 / Re: Keyboard summary
Last post by Hardy Heinlin - Wed, 10 Apr 2024 11:41
Hi, as far as I recall, in Windows they closed the focussed program or window.


|-|ardy
#40
Hangar 7 / Re: Parking brake during cockp...
Last post by Magoo - Wed, 10 Apr 2024 11:00
I wonder how much of a difference in spacing with the brake assembly does releasing the brakes does?
Since this is an hydraulic system, as I remember with cars, unlike old bicycles, all it does is remove the pressure off the pads and does not move the brake pads off the disks at all. Is this correct?