744 Forum

Apron => Accessories => Topic started by: Icarus747 on Mon, 19 Jun 2017 22:41

Title: Throttletek Axis problem
Post by: Icarus747 on Mon, 19 Jun 2017 22:41
Finally got my Throttletek quadrant.  Power levers work fine, but reversers, speedbrakes and flap axes are reversed.  (i.e. flaps 30 is up and up is 30.)  Any way to reverse these axes in PSX?
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Mon, 19 Jun 2017 23:33
Yup. Enter negative null zones.


H
Title: Re: Throttletek Axis problem
Post by: Icarus747 on Mon, 19 Jun 2017 23:53
Can you be a little more specific please?  The only parameter I can change is supposed to be set to 10 according to throttletek.  Do you mean set it to -10?  Thanks.
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Mon, 19 Jun 2017 23:59
Yup. Exactly.
Title: Re: Throttletek Axis problem.. HELP!
Post by: Icarus747 on Tue, 20 Jun 2017 21:47
Okay Jeroen, that helped but there are still issues.  Roberto says he has never seen this before:

Load a scenario.  Take off.  Decide to reject or do a circuit and land... same thing happens:  Maybe reversers 1 & 4 deploy and 2&4 do nothing.  Try it again and maybe this time 1, 2, & 4 work and three does nothing.  Then... they all work fine.  Then back to only a couple working.  The kicker is, everything moves as it should on the USB config page in PSX.  All the reverser numbers change as they should, in unison, but they don't in the sim.

WTF?!  Over.  lol
Title: Re: Throttletek Axis problem
Post by: cavaricooper on Tue, 20 Jun 2017 22:25
FWIW I have seen similar occurrences re. reverse with my PFC throttles (via a Leo Bodnar controller).  It isn't anything I can repeat predictably and so I haven't spoken up yet.... no pattern identified, mostly they work fine...

Best- C
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Tue, 20 Jun 2017 23:38
I bet that the reversers don't work because the (forward) throttles are not close enough to the idle stops. There are interlocks at work that prevent the same engine to be both in forward and in reverse.

Hardy, is there a way  to get exact throttle info out? Just look at certain network variables would be enough?


H
Title: Re: Throttletek Axis problem
Post by: Icarus747 on Wed, 21 Jun 2017 00:37
Brilliant!  I brought up the throttle quad page in PSX and noticed in this case, throttle 2&3 were just a molecule (and I mean a barely noticeable molecule, lol!) forwad of idle.  I could just barely see it.  I grabbed them with the mouse and sure enough the throttle came back just a bit nd the reversers deployed.  I set the null zone to -5 instead of minus 10, and it may have helped a little.  I'm going to play with it.  Good work and thanks for your help!
Title: Re: Throttletek Axis problem
Post by: Icarus747 on Wed, 21 Jun 2017 01:13
Well, now that I know what the problem is, I have no idea how to fix it.  Messing with throttle null zones did nothing to help.  I re-calibrated in Windows and now ALL 4 of them are susceptible to not going to idle!  Ideas?
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Wed, 21 Jun 2017 02:38
If the hardware idle signal doesn't reach full -1000 or +1000,
you need to set the neutral zone further away from zero, not closer to zero.

E.g.

if your hardware idle signal vibrates between ...

-1000 and -800 (difference 200) set your neutral zone to +250.

+1000 and +800 (difference 200) set your neutral zone to -250.

That extra 50 is there to be on the safe side.

Also check if there is any electric noise in the forward throttle signals while the reverse throttles are moving. Increase the neutral zone if necessary.


Regards,

|-|ardy


Hoppie, in the network the throttles are in the Qs "Tla". Forward and reverse are in one common integer per engine, ranging from +5000 to -8925 (+50.00° to -89.25°). Anyway, the USB signals should be tested on the USB page. Forward lever vibration shouldn't exceed forward neutral zone while reverse lever is moving.
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Wed, 21 Jun 2017 10:58
Is the throttle humanizer capable of keeping some throttles just out of idle?

A modification of the humanizer may be able to smack the throttle levers all against the idle or forward stops when most of them get close enough. Not exactly the "difference squeezer" but close.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Wed, 21 Jun 2017 11:12
Quote from: Jeroen Hoppenbrouwers on Wed, 21 Jun 2017 10:58
Is the throttle humanizer capable of keeping some throttles just out of idle?

No.

It isn't even active when not 1 common lever is used for all 4 engines. If you use 4 hardware levers, you have a real human on the levers.
Title: Re: Throttletek Axis problem
Post by: Icarus747 on Wed, 21 Jun 2017 14:09
Quote from: Hardy Heinlin on Wed, 21 Jun 2017 02:38
If the hardware idle signal doesn't reach full -1000 or +1000,
you need to set the neutral zone further away from zero, not closer to zero.

E.g.

if your hardware idle signal vibrates between ...

-1000 and -800 (difference 200) set your neutral zone to +250.

+1000 and +800 (difference 200) set your neutral zone to -250.

That extra 50 is there to be on the safe side.

Also check if there is any electric noise in the forward throttle signals while the reverse throttles are moving. Increase the neutral zone if necessary.

This didn't work.  Throttles vibrate from 997 to 1000.  Null set at 10.  Setting them to a negative number as you indicate reverses the axis.  Also, when I change the null zone the other number changes as well on SOME axi

If I increase the number none of them work. 
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Wed, 21 Jun 2017 14:23
Quote from: Icarus747 on Wed, 21 Jun 2017 14:09
Also, when I change the null zone the other number changes as well on SOME axi

Which number? The null zone values of some other axes?

Did you assign additional functions, e.g. an axis for pair 1+2, an axis for pair 3+4, or an axis for all 4, which are not used but still assigned?

Can you make a screenshot of your USB page?


QuoteThrottles vibrate from 997 to 1000.

How do the forward throttles vibrate when you're moving the reverse levers?

Have you tried null zones of 100 and 200?
Title: Re: Throttletek Axis problem
Post by: Icarus747 on Wed, 21 Jun 2017 14:38
I assume by null zone you mean the NEUTRAL point on the USB page.  Sometimes when I changed that the number to the right of it also changed on one throttle.  Dropped maybe 20.

So what I did was lay my hand across the idle point, maybe a 1/4 inch above idle.  Then I recalibrated in Windows and faked out the calibration to think the 1/4" above idle point was idle.  This works about 9 times out of 10.  I guess the other times I will just pretend I have a malfunction on landing, lol!  But I would like this to be corrected the right way.

Randy
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Wed, 21 Jun 2017 16:52
Quote from: Icarus747 on Wed, 21 Jun 2017 14:38
I assume by null zone you mean the NEUTRAL point on the USB page.  Sometimes when I changed that the number to the right of it also changed on one throttle.  Dropped maybe 20.

I mean neutral zone. The value to the right is the raw USB signal input. That input is independent from the neutral zone filter. If that signal input changes while you're entering a neutral zone value, then it's pure coincidence, maybe due to vibrations on your desk.

Three stages:

Input (displayed on USB page ) >> Neutral zone filter (editable) >> Output (used in the aircraft sim)

Does your throttle lever on the PSX flight deck go to idle when you first move it to the max thrust limit? I mean, is there any A/T induced relative thrust lever position additive involved? When the hardware levers are lower than the A/T commanded position (white command thrust line on EICAS), you will never be able to remove that additive until you "squeeze" it out by moving the lever to the max, or by pressing the A/T disconnect switch a 3rd time (1. push disconnect, 2. push remove alert, 3. push sync software position with hardware position).


|-|ardy


Title: Re: Throttletek Axis problem.. HELP!
Post by: emerydc8 on Sun, 7 Jan 2018 21:26
Quote from: Icarus747 on Tue, 20 Jun 2017 21:47
Okay Jeroen, that helped but there are still issues.  Roberto says he has never seen this before:

Load a scenario.  Take off.  Decide to reject or do a circuit and land... same thing happens:  Maybe reversers 1 & 4 deploy and 2&4 do nothing.  Try it again and maybe this time 1, 2, & 4 work and three does nothing.  Then... they all work fine.  Then back to only a couple working.  The kicker is, everything moves as it should on the USB config page in PSX.  All the reverser numbers change as they should, in unison, but they don't in the sim.

WTF?!  Over.  lol

I am running into the exact problem here. I tried recalibrating with the throttles off the idle stop but it doesn't seem to have any effect. Changing the PSX sensitivity doesn't seem to have any material effect either.

Jon
Title: Re: Throttletek Axis problem
Post by: cavaricooper on Sun, 7 Jan 2018 21:44
I have to preface this with "I am ignorant about these things"...

Would a simple axis calibration program (a la FSUIPC) for PSX be possible?  Nothing complex, just intercept the USB joystick axis for calibration, end points and axis' reversing. If so, I would unstintingly support such an endeavor.

Best- C

PS- I seem to remember PS1 had joystick "calibration" within the program itself... "remembering SLOOOOW joystick movements during calibration". 

If this could be done within OR 3rd PARTY (Gary, Mark, JP, Bernd, Nico, Hoppie et al are you reading this?) it would eliminate this problem.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Sun, 7 Jan 2018 22:11
I can start a situ on the end of the runway and pull all four into reverse, but as soon as I push the throttles off the idle detent and pull them back to idle in order to reverse (for an RTO), I am usually not able to get more than two engines in reverse. When I move the non-reversing throttles back a fraction of an inch to idle using the touchscreen in virtual PSX, I am able to to get the reverse to deploy. The non-reversing engines are just sitting a fraction of an inch off idle, preventing them from going into reverse.

I hope I didn't waste $4000.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Sun, 7 Jan 2018 23:43
I don't understand the description of the problem. Let's try it vice versa: I explain a feature of PSX and you tell me if that may also explain your problem.

The feature is this (in PSX and on the real 744): When a reverse lever is pulled from forward idle, it takes about 2 seconds until the engine's reverser sleeves are deployed. Only when they are deployed you can pull the reverser lever further up to apply reverse thrust. In the real throttle mechanism the lever is interlocked during this time delay; in your Throttletek model there is probably no such interlock, and you probably move your Throttletek lever up into the reverse thrust range before the time delay in PSX is passed. When the time delay passes while the Throttletek lever is at max reverse thrust already, there is no mechanical headroom anymore to move the virtual lever in PSX to the position where the Throttletek lever is (the Throttletek lever just can't move further because it is at max reverse already). This may explain one part of your problem. You should only move your Throttletek levers into the reverse thrust range when all REV flags are green. -- The other part of the problem may be this: To get more realism in PSX, each engine has a slightly different delay; the four delays differ by some milliseconds. This can be seen on the EICAS: The four REV flags change from amber to green not exactly at the same time. So when you moved your Throttletek levers too early, you may sometimes catch just some of the four engines; those whose REV flag were green during the lever motion. When the motion is quick, a few milliseconds may have a great effect on the remaining lever headroom.

So, does this explain your problem?


Regards,

|-|ardy
Title: Re: Throttletek Axis problem
Post by: garys on Mon, 8 Jan 2018 00:34
Quote from: emerydc8 on Sun,  7 Jan 2018 22:11
When I move the non-reversing throttles back a fraction of an inch to idle using the touchscreen in virtual PSX, I am able to to get the reverse to deploy. The non-reversing engines are just sitting a fraction of an inch off idle, preventing them from going into reverse.


This is the problem Hardy. If you watch a video of the throttletek throttle It is apparent that the levers are not in sync. In Jon's case not all four levers are going back to idle. Its a charactaristic that can be overcome with specialized calibration software. As mentioned previously in FSX/P3D we have FSUIPC to calibrate, The same type of software tool doesn't yet exist for PSX for a standard joystick controller and is strongly needed. A potentiometer value being only slightly out of sync with the one next to it is enough to cause this problem of PSX not seeing a lever at idle, and using TLA doesn't work 100% correctly due to the basic nature of the windows calibration tool.

https://www.youtube.com/watch?v=g9Ovu73tHKc

Gary
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Mon, 8 Jan 2018 04:02
Gary is right -- it's not an issue of delay. The Throttletek throttles do not put all the PSX virtual throttles 100% to the idle stops, so you can wait forever and it still won't allow it to reverse. They are very close to idle but not quite exact enough to satisfy the reverse interlock on PSX. Sometimes you will get one reverse. Sometimes three. But it is rare to get all four throttles back far enough to satisfy the PSX reverse interlock. There doesn't seem to be any rhyme or reason as to which throttles will go all the way to the stops and which will not.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Mon, 8 Jan 2018 04:15
Some questions to find the cause of the problem:

1. On the PSX USB page, what value is indicated (next to the neutral zone edit field) when your Throttletek reverser lever is down?

2. On the PSX USB page, when 500 or -500 is entered in the neutral zone edit field, and you're moving your Throttletek reverser lever up and down, does the reverser lever in PSX move up and down in 4 steps?

3. On the PSX USB page, when you assign your Throttletek reverser levers to the sim's forward levers, and your Throttletek forward levers to the sim's reverser levers, do your Throttletek forward levers move the sim's reversers better?

4. On the PSX USB page, if you assign just 1 Throttletek reverser lever to the sim's "all four reversers" axis, and remove all other Throttletek levers from any assignment, does that single Throttletek reverser lever move all four reversers correctly?


|-|ardy
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Mon, 8 Jan 2018 05:09
1. On the PSX USB page, what value is indicated (next to the neutral zone edit field) when your Throttletek reverser lever is down?
Thrust Levers 992/998/1000/1000
Reverse Levers 1000/1000/998/991

2. On the PSX USB page, when 500 or -500 is entered in the neutral zone edit field, and you're moving your Throttletek reverser lever up and down, does the reverser lever in PSX move up and down in 4 steps?

I am using a negative number (-30) for the reverse in order to get them to operate correctly. With -500, it moves the reversers but it does look like they move in steps rather than accurately track the reverse lever.

3. On the PSX USB page, when you assign your Throttletek reverser levers to the sim's forward levers, and your Throttletek forward levers to the sim's reverser levers, do your Throttletek forward levers move the sim's reversers better?

When swapping things around, I got reverse on 1, 3 and 4 when pushing the throttles forward. #1 only went up to 61% N1. #3 and #4 went to 96% N1.

4. On the PSX USB page, if you assign just 1 Throttletek reverser lever to the sim's "all four reversers" axis, and remove all other Throttletek levers from any assignment, does that single Throttletek reverser lever move all four reversers correctly?

This is weird. It seems to be random. The first time I got no reverse on #1 but 2, 3 and 4 reversed. The second time, #1 reversed but 2, 3 and 4 did not. The third time only #4 reversed (#1 stayed in FWD with no reverse indication). The fourth time 2 and 4 reversed.

[EDIT]: I went back to double-check this because I thought it was weird that I would get any reverse on the other engines if only #1 was assigned to All Reverse and #1 was not reversing. Sure enough, I was able to get it where #2, 3, and 4 reversers deployed with #1 not reversing at all. While 2, 3 and 4 were in deep reverse, I took the #1 reverse lever out of reverse and moved the thrust lever a fraction of an inch back to idle using the PSX touchscreen (you could see it was slightly forward of idle). This allowed #1 to go into reverse when deploying it.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Mon, 8 Jan 2018 07:55
Quote from: emerydc8 on Mon,  8 Jan 2018 05:09
1. On the PSX USB page, what value is indicated (next to the neutral zone edit field) when your Throttletek reverser lever is down?
Thrust Levers 992/998/1000/1000
Reverse Levers 1000/1000/998/991

What forward throttle values do you get when you're moving your reverser levers?

If you use a 30 zone and the idle signal goes below 970, the forward throttle in PSX will leave the idle stop (and therefore lock the reverser lever).


Quote from: emerydc8 on Mon,  8 Jan 2018 05:09
2. On the PSX USB page, when 500 or -500 is entered in the neutral zone edit field, and you're moving your Throttletek reverser lever up and down, does the reverser lever in PSX move up and down in 4 steps?

I am using a negative number (-30) for the reverse in order to get them to operate correctly. With -500, it moves the reversers but it does look like they move in steps rather than accurately track the reverse lever.

Of course, it moves in steps, as expected. In a range between -1000 and +1000 you have 2000 units. For slider axes the neutral zone feature is a resolution function. When 1 is set, the resolution is 2000 steps (2000/1=2000). When 500 is set, the resolution is 4 steps (2000/500=4). My question was if you get 4 steps. I want to check if the math works on your system.


Quote from: emerydc8 on Mon,  8 Jan 2018 05:09
4. On the PSX USB page, if you assign just 1 Throttletek reverser lever to the sim's "all four reversers" axis, and remove all other Throttletek levers from any assignment, does that single Throttletek reverser lever move all four reversers correctly?

This is weird ...

You should really get four equal throttle movements when one slider is assigned to "All reversers" and all other sliders are off. By "all other sliders" I mean the other 7 sliders (4 forward levers and 3 reverse levers).

As far as I understand your problem, some of your forward levers don't stay within 30 units of the idle stop when your reverser levers are moving. This may be a mix of mechanical and electric inaccuracies. If this is true, you need to make the neutral zone of your forward levers greater than 30.


Cheers,

|-|ardy
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Mon, 8 Jan 2018 09:41
The semantics of the "neutral zone" still remain confusing. The word "neutral" suggests something simple, where just the zero position is extended a bit, and many people interpret it this way as this is what many other sims use for basic calibration due to most yokes' weak centering mechanism. PSX's interpretation is logically fine and solves the wobbling around a non-zero position, too, but is not aligned with "neutral zone".

"Step size"?


Hoppie
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Mon, 8 Jan 2018 10:56
It's just a common name for all axis classes on that GUI table. For self-centering axes it's the neutral zone in the center, and for sliders it's the neutral zone at any position; i.e. the zone that needs to be exited in order to move the virtual lever further (into the next neutral zone). In both cases it's the zone that keeps a vibrating signal in that zone, so that the virtual lever doesn't vibrate as well. Logically, when you leave a self-centering axis alone, it will stay in the center; and a slider will stay at the last position. The position where you leave it alone is the relevant position for the neutral zone.


|-|ardy
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Mon, 8 Jan 2018 22:12
Nm nm nm nm nm.

The concept is perfectly fine. The way you explain it is great. Just the name.

Brainstorm.

Neutral Zone
Sticky Range
Hysteresis
Jitter Limit
Jitter Threshold
Jitter Stop
Stable Range
Stabilizer
Jitter Damper
Cushion
Damper
Stepper
Noise Filter
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Mon, 8 Jan 2018 22:20
Jitter zone.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 00:36
Quote4. On the PSX USB page, if you assign just 1 Throttletek reverser lever to the sim's "all four reversers" axis, and remove all other Throttletek levers from any assignment, does that single Throttletek reverser lever move all four reversers correctly?

    This is weird ...


You should really get four equal throttle movements when one slider is assigned to "All reversers" and all other sliders are off. By "all other sliders" I mean the other 7 sliders (4 forward levers and 3 reverse levers).

When I assign 1 Throttletek reverser lever to the sim's all four reversers I get nothing. No reverse no forward movement. This is with no other assignments to the 7 other sliders.
Title: Re: Throttletek Axis problem
Post by: b744erf on Tue, 9 Jan 2018 01:02
Quote from: Icarus747 on Mon, 19 Jun 2017 22:41
Finally got my Throttletek quadrant.  Power levers work fine, but reversers, speedbrakes and flap axes are reversed.  (i.e. flaps 30 is up and up is 30.)  Any way to reverse these axes in PSX?

I read the upper answers. I got the same problem cuz I design and made my own throttle. The problem come with such design: the 2 different pots for the same number forward and reverse lever, while in real case that there is just one pot and the forward the reverse lever are linked togather mechanical with a pawl interlock system. In our case, we must make sure to idle the forward lever before activating the reverse. Otherwise, the REV flag will never  appeared.
My solution is to use the app DIview to set you pot range before you assign them with psx. You can download on Leobodnar card website. www.leobodnar.com
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 02:47
Quote from: emerydc8 on Tue,  9 Jan 2018 00:36
When I assign 1 Throttletek reverser lever to the sim's all four reversers I get nothing. No reverse no forward movement. This is with no other assignments to the 7 other sliders.

This is actually impossible. When any USB axis is assigned to something, the USB page must be indicating any input signals, no matter whether it's an aileron or a speedbrake or a throttle. The system doesn't care about the name of the axis, be it "racecar wheel" or "beam-me-up lever". An axis is an axis.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 03:26
Witness the impossible: https://youtu.be/hxu8f58AgbE

Quote
Of course, it moves in steps, as expected. In a range between -1000 and +1000 you have 2000 units. For slider axes the neutral zone feature is a resolution function. When 1 is set, the resolution is 2000 steps (2000/1=2000). When 500 is set, the resolution is 4 steps (2000/500=4). My question was if you get 4 steps. I want to check if the math works on your system.

Yes, 4 steps here.

Hopefully this will better describe the problem I'm having. The thrust levers appear to be all the way back at idle, but even if they are a fraction of an inch forward of idle (which they are), they will not allow reverse thrust activation. When I move the throttles completely back to idle with the PSX touchscreen, then I can get reverse to deploy.
https://youtu.be/kMNMwPbGJF0

Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 04:31
Jack,

Thanks for the tip. I will look into this program if I can't find a solution without having to download another program. It seems that the more programs and more input devices I have on my computer, the more problems I end up having.
Jon
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 05:03
Quote from: emerydc8 on Tue,  9 Jan 2018 03:26
Witness the impossible: https://youtu.be/hxu8f58AgbE

I can't read the numbers as the video is very blurry, but it looks like you turned the others off in a moment when the others were not at idle; there are still values displayed. Anyway, this part of the test is not so relevant.


QuoteHopefully this will better describe the problem I'm having. The thrust levers appear to be all the way back at idle, but even if they are a fraction of an inch forward of idle (which they are), they will not allow reverse thrust activation. When I move the throttles completely back to idle with the PSX touchscreen, then I can get reverse to deploy.
https://youtu.be/kMNMwPbGJF0

Understood. That's why I suggested a greater neutral zone, greater than 30 (negative in your case, e.g. -100). Did you try this?

Also I wanted to know if you can move the forward throttles fully aft at all when you set the greatest neutral zone possible (-500). I just want to know if the neutral zone has any effect at all on your system. I know that a greater neutral zone will reduce the resolution.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 06:41
QuoteUnderstood. That's why I suggested a greater neutral zone, greater than 30 (negative in your case, e.g. -100). Did you try this?

-100 had no effect. Still running into the same problem as in my video.

QuoteAlso I wanted to know if you can move the forward throttles fully aft at all when you set the greatest neutral zone possible (-500). I just want to know if the neutral zone has any effect at all on your system. I know that a greater neutral zone will reduce the resolution.

When the neutral zone is set to 500 and I push the throttles up, they go forward staggered and when I pull them back to idle, engines 2 and 4 were over a knob-width above idle with the physical levers all the way back.

The situ I am using in the above-video was made with a set of Jetmax throttles, so it might have saved the position set by those throttles when they were slightly above idle (by a fraction of an inch). I took that situ and moved the thrust levers fully aft to the idle stops using the PSX touchscreen as I did in my video, then I saved it. With the throttles saved in the fully aft position I am able to get all four reversers to consistently deploy. But if I move the throttles forward, starting out with that fresh situ, and then try to reverse, it is hit-or-miss since all of them don't usually go back to the full idle stop.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 07:45
QuoteWhen the neutral zone is set to 500 and I push the throttles up, they go forward staggered and when I pull them back to idle, engines 2 and 4 were over a knob-width above idle with the physical levers all the way back.
I don't understand this. When 500 is set, the forward throttle resolution should consist of 4 positions: Fully forward, half forward, half aft, fully aft.

All USB signals between 1000 and 500 should then put the PSX lever fully forward.
All USB signals between 501 and 0 should put the PSX lever half forward.
All USB signals between -1 and -500 should put the PSX lever half aft.
All USB signals between -501 and -1000 should put the PSX lever exactly to idle.

(If you use a negative value, the axis is reversed.)

If this neutral zone stuff has no effect at all in your system, I have no idea how to provide any solution at all on the PSX side. Why does it work with other devices and not with the Throttletek? It's just an input signal like any other input signal. So bizarre.

...


OK ... I'll try a different solution in the next PSX update. Maybe it will help. Maybe ...

Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 07:58
Thanks, Hardy. Not to start a feud between PSX and Throttletek, but he has pretty much washed his hands with any problems regarding interfacing with PSX. Here is his position on why it's not working. It's a shame because the TQ build is not bad and it's pretty much the only game in town unless you want to chase down a real set and convert them. Not even FDS will make a 744 TQ.

QuoteMy friend,

Is all software issue... You test the throttle with xplane or PMDG 747 works amazing.

Is the way the program handles the pots and the bodnar controller. Ask him I asked long ago and he blew me do I did not insost plus it worked... So ask him is not my throttle the problem. The throttle is a joystick controller connected to axis as you can see they are callibrated properlly but maybe since he is your friend he can helpyou out a bit woth this.

Regards

Roberto

Sent from my Huawei Mobile


-------- Original Message --------
Subject: Re: 777 TQ
From: azemb@aol.com
To: roberto@throttletek.com
CC:


    Is not a pot issue is a software issue... And this guy doesn't like to help I insisted him a lot because there are null zones for the axis...

    So the pots are not the problem you have to try and tweak as he says in the post trying negative and positive values... The problem is so stupid you have 1% above idle it wont go to reverse... And that is the problem...

    Regards

    Roberto

    Sent from my Huawei Mobile


On my TQ, full-forward is -1000, half way is 0, and idle thrust is 1000.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 09:47
Do you remember the problem with the toe brake pedals? The USB signal didn't reach the maximum that was necessary to release the parking brake lever. I think the problem was solved by a trick I implemented in PSX 10.0.9a, and I think I can apply that same trick for your trottles.

Just for a test: Can you assign a forward throttle to "Both toe brake pedals" and see if the throttle pushes the toe brakes to the max with a neutral zone value of ca. 100 (or -100)?
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 10:00
Yes, the #1 throttle will push both toe brakes from 1000 to -1000 with a neutral zone of 100.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 10:07
That's a good sign!

Are there any other USB axes despite the throttles that don't reach full max and full minimum?

Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 10:19
Only the right toe brake. It will go from -763 to 930. Maybe the pot is going bad on that one. I just happened to notice it and I am sure it wasn't that bad when I had the toe brake issue. I can't check the PFC yoke right now because, for some reason, my computer is not recognizing the USB device as a PFC yoke. I'll have to deal with PFC later. I have problems stacked up in holding patterns.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Tue, 9 Jan 2018 12:18
I mean are there any other USB axes that can't reach their extremes with the help of an increased neutral zone.

Your toe brake problem at -763 can be fixed by a neutral zone of 250. These toe brakes should make no problems anymore; they have been fixed in PSX 10.0.9a.

I guess I'll have to apply this trick to all other sliders, including the speedbrake lever.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Tue, 9 Jan 2018 18:34
Yes. The flaps do not indicate 25 when they are in the 25 detent. I can't seem to get them to work correctly no matter what null setting I use. They will indicate 25 just prior to dropping down into the 25 detent (extending), but once they fall into the detent they indicate flaps 30. It's only a difference of about 3/16 of an inch but nothing I do with the null zone will get them to work correctly.
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Wed, 10 Jan 2018 06:49
In the next PSX update (10.15) there will be a new concept for the neutral zone of sliders:

The neutral value won't set range steps anymore. It will only set neutral zones at the two outer extremes of a slider. And it will scale the signal so that there won't be a jump at the neutral zone border.

For example:

Say, the slider signal range is -955 to +966.
The worst extreme is the -955 end.
There are 45 units to go to -1000.
Round this up a little; set a neutral zone of 50.

Result:

When the signal is at -950, PSX gets -1000. And when it is at +950, PSX gets +1000.
Peaks beyond -950 or +950 will not exceed -1000 and +1000 in PSX.

In the worst case, when a slider signal provides a range of just -500 to +500, and 500 is set for neutral, the signal is scaled such that -500 will be -1000 in PSX (and +500 will be +1000). There will be no jumps as the scale factor is applied continuously, of course.


I'm pretty sure this will fix all problems.


Regards,

|-|ardy


(As usual, -1000/+1000 are always the reference limits for all sliders: throttles, reversers, speedbrake, flaps, toe brakes.)
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Wed, 10 Jan 2018 08:22
Thanks, Hardy. I'll look forward to it.
Jon
Title: Re: Throttletek Axis problem
Post by: cavaricooper on Wed, 10 Jan 2018 11:40
Watching this with interest as well... thanks!

C
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Fri, 12 Jan 2018 05:00
New neutral zone system for USB sliders is now available in PSX 10.15:

http://aerowinx.com/board/index.php?topic=4191.0


|-|ardy
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Fri, 12 Jan 2018 07:03
Incredible! Thanks, Hardy. I wish I could be home to test it.

Jon
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Fri, 12 Jan 2018 10:26
I can patch it over to your 76 if you want.      :)
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Fri, 12 Jan 2018 11:33
Too busy trying to stay awake!
Title: Re: Throttletek Axis problem
Post by: cavaricooper on Fri, 12 Jan 2018 14:37
Fly safe Jon!

Excited here as well.....

Best- C
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Sun, 21 Jan 2018 01:46
Back from flying. Just an update on the Throttletek. The PSX software upgrade worked great! Thanks, Hardy! All reversers and forward thrust are working well now.

I am still having an issue with the flap calibration but I am pretty sure it is a hardware issue. Maybe someone here has a suggestion for me. It seems that no matter what I set the null point to, I am having trouble getting flaps 1 and flaps 25.

When I go from flaps up to flaps 1, the flaps stay at flaps up. I have to go just past the flaps 1 detent towards 5 in order to get the flaps to go to flaps 1. On the other end, when I select flaps 25, the flaps go to 30. I can get flaps 25 to indicate just prior to dropping the flap handle down into the flaps 25 detent, but once in the 25 detent they go down to 30.

The flap handle in the up position indicates 1000 under the PSX USB Preferences and with the flap handle at flaps 30 it indicates -998.

For flaps 1, PSX needs to see 711. Unfortunately, the flaps 1 detent only goes as low as 717 -- it won't go down to the 711 needed to get to flaps 1.

The Throttletek detent for flaps 25 is -740. But the PSX flaps will go to flaps 30 at -713 (flaps 25 at -430), so just as I drop the flaps into the flaps 25 detent (while extending), PSX will go to flaps 30. I can keep it at flaps 25 by pulling the flap lever out of the flaps 25 detent and moving it forward so that it's just on the edge of dropping into the 25 detent.

I tried varying the null zone with no material change. I am using a null zone of -1, which seems to be about the best setting I can find to get the rest of the flaps to work right. I also tried to trick the Windows calibration by limiting the movement of the flap handle during the Windows calibration process (flaps 1 to 30/flaps 25 to up). but didn't see any material change from this.

Any thoughts are appreciated.

Jon
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Sun, 21 Jan 2018 09:29
The only perfect solution for this is to make the range for each flap detent editable (12 variables), in form of an additional Instructor page (expensive) or in form of a text file (cheaper).

Or ... what limits does the flap lever of other users require for flaps 1 and 25? What is indicated on the USB page when flaps UP, 1, 5, 10, 20, 25, 30 is selected?


|-|ardy
Title: Re: Throttletek Axis problem
Post by: cavaricooper on Sun, 21 Jan 2018 12:51
Quote from: cavaricooper on Sun,  7 Jan 2018 21:44
I have to preface this with "I am ignorant about these things"...

Would a simple axis calibration program (a la FSUIPC) for PSX be possible?  Nothing complex, just intercept the USB joystick axis for calibration, end points and axis' reversing. If so, I would unstintingly support such an endeavor.

Best- C

PS- I seem to remember PS1 had joystick "calibration" within the program itself... "remembering SLOOOOW joystick movements during calibration". 

If this could be done within OR 3rd PARTY (Gary, Mark, JP, Bernd, Nico, Hoppie et al are you reading this?) it would eliminate this problem.

An axis' calibration utility- internal or external, would be something of enormous value.  If PSX has a weakness it is in the area of USB axis mapping and calibration.  Relying on basic Windows calibration just isn't enough for complex HW assignments when relying on USB input.

A calibration and mapping utility would be most welcome and valuable.

Best- C
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Sun, 21 Jan 2018 12:55
Have you tried the new neutral zone feature in PSX?
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Sun, 21 Jan 2018 19:38
Here are the numbers I get from the PSX Preferences page when the flap lever is in each detent:

Flaps 0 = 1000
Flaps 1 = 717 (actual flaps at 0)
Flaps 5 = 370
Flaps 10 = 0
Flaps 20 = -395
Flaps 25 = -740 (actual flaps at 30)
Flaps 30 = -998

Where is the new neutral zone feature in PSX?
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Sun, 21 Jan 2018 20:58
I will try to provide a solution for the flaps in one of the next updates.

The new neutral zone feature in PSX is where the old one was. Same edit field. But that is designed for your Throttletek issue which is solved now, not for flaps.
Title: Re: Throttletek Axis problem
Post by: emerydc8 on Sun, 21 Jan 2018 22:08
Ah! Okay, thanks. I did use it for the TQ and it worked great. Thanks again!
Jon

PS: I am awaiting an FDS SYS4XT card so I can set up the fuel control switches and internal lights for the fuel control switches. And maybe a few other switches. I can see it could get addicting with so many input options. I'm sure Gary would agree!
Title: Re: Throttletek Axis problem
Post by: Jeroen Hoppenbrouwers on Mon, 22 Jan 2018 00:58
Hardy,

Are you thinking of some multistep config as you discussed before, where people can set windows in which their hardware needs to move?

Or some more sophisticated way in which PSX "knows" that this axis is actually a stepped axis, and assumes that stable values mean a slot?

It will be tricky to get such artificial auto-calibration to become reliable, but if the premisse is that pilots must move the lever from slot to slot to slot and not skip any one -- exactly as the real Boeing AOM mandates -- then it should be doable.


Hoppie
Title: Re: Throttletek Axis problem
Post by: Hardy Heinlin on Mon, 22 Jan 2018 01:00
Quote from: Jeroen Hoppenbrouwers on Mon, 22 Jan 2018 00:58
Are you thinking of some multistep config ...

Yes.