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Apron => Accessories => Topic started by: mikeindevon on Tue, 8 Jul 2014 18:57

Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 8 Jul 2014 18:57
Xview is a scenery generator for PSX based on X-Plane.  Here is the introduction to the XView User Guide, which will give you some idea of the features.

XView is a program that provides Precision Simulator by Aerowinx (PSX) with world-wide scenery and spectacular lighting effects.  It is implemented as a plugin to the X-Plane flight simulator by Laminar Research and connects to PSX over a network.

In addition to detailed rendering of the scenery with accurate ground elevation, the system provides highly detailed airports with sloping runways and full runway and taxiway lighting.  The runway positions in X-Plane exactly match those in PSX so that there is no need for offsets.

XView feeds PSX with the scenery elevation, so if you fly into a mountain you will crash!  

XView uses the settings in PSX to drive the time of day, the weather, and comprehensive animation of most of the external parts of the aircraft, including

•   lights for landing, taxi, turn-off, beacon, wing, logo, strobe, navigation
•    flaps, ailerons, speed brakes, rudder, elevator, elevator trim
•    gear, sprung suspension, rotating wheels, steering nosewheel
•   reverse thrust cowling movement, fan rotation
•   two opening doors on port side

Aircraft traffic can be specified by either PSX or X-Plane and in either case the traffic shows up both in the scenery and in the cockpit Navigation Display (ND).  Operation with VATSIM should be possible.

PSX supports muli-pilot set-ups for flying as captain and co-pilot in one aircraft or as captains in two independent aircraft.  XView will generate the appropriate views in both cases.

To enable visual animation of the aircraft components a new aircraft has been developed for use with X-Plane.  It is called PSX Plane and is provided with XView, although its use is not essential.

Installation is simple: just a few files need to be added into the X-Plane directories.
X-Plane is a current product and is continually being extended by Laminar Research.  There is an active user community developing enhanced scenery and buildings for airports.

XView has taken a considerable time to develop and I hope it will be a useful addition to the PSX family.  It is Windows based and wupports X-Plane 9 and 10 in both 32- and 64-bit versions.

Mike
Title: PSX + X-Plane for scenery
Post by: vito on Tue, 8 Jul 2014 20:01
Thanks Mike, this are wonderfull news!

Best regards

Vito
Title: PSX + X-Plane for scenery
Post by: Kurt on Tue, 8 Jul 2014 20:01
Hi Mike.

Great news - seems I need to buy X-plane besides PSX. Have downloaded the demo and like the fluidity over FSX although I find the "look" of FSX more natural.

Thank you for contributing to the community!

BR

Kurt
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 8 Jul 2014 20:49
The XView User Guide is now available at ftp://larkshayes.com.  

Username : xview@larkshayes.com
Password  : 747Pilot

The software will be loaded in the same place later in July.

Mike
Title: PSX + X-Plane for scenery
Post by: Roel Raeven on Tue, 8 Jul 2014 21:03
Thx Mike,

I wpuld love to have X-plane as a scenery generator.
Great work!

Roel
Title: PSX + X-Plane for scenery
Post by: CarlBB on Tue, 8 Jul 2014 22:45
Sounds good!
Many thanks
Carl
Title: PSX + X-Plane for scenery
Post by: GodAtum on Wed, 9 Jul 2014 09:06
Wow amazing, really looking forward to testing it out.

I am confused about the multi-pilot setup. I will have 2 PCs (a PSX PC running all the avionics for the Captain and FO, and another PC running Xplane for visuals). However your diagram does not seem to make that possible?
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Wed, 9 Jul 2014 09:25
Hello GodAtum!

The diagrams (as there are 2 diagrams, not one) show the multi-USER setup! For a multi-COMPUTER setup (with a single user), it's obviously possible, simply pointing XView towards PSx (Main and Boost) server IP address.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Wed, 9 Jul 2014 09:32
Thanks for your answer :)

Regarding weather, I guess Xview overrides any Xplane settings?

How well does Xview cope with 3 projectors on a curved screen?
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Wed, 9 Jul 2014 09:58
GodAtum,

- weather: please read the XView manual. Answer's there.
- 3 projectors: that's a question for any X-Plane forum; or try the demo by yourself.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Wed, 9 Jul 2014 10:02
Quote from: GodAtum

Regarding weather, I guess Xview overrides any Xplane settings?


Sorry I did not make myself clear. I was trying to clarify the sentance in the manual: "XView treats PSX as the master for weather". Does that mean Xview overrides the Xplane settings?
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 9 Jul 2014 22:26
Quote from: GodAtum

Does that mean Xview overrides the Xplane settings?

Yes. This was decided because the weather affects the flight model, which of course is provided by PSX. The wind has little effect on the scenery, except the direction of windsocks on the ground and snow. The specification of  the weather is rather different in the two systems so the mapping of PSX weather onto X-Plane is not exact.  Not all XP weather variables are modified. However, the approach I have taken works well enough.

Mike
Title: PSX + X-Plane for scenery
Post by: stekeller on Wed, 9 Jul 2014 23:25
Thanks Mike.

Sounds awesome!

- Stekeller
KORD
Title: PSX + X-Plane for scenery
Post by: jtsjc1 on Thu, 10 Jul 2014 01:08
Fantastic Mike!  This is going to be my compliment to PSX. I've got X-Plane waiting!
Title: PSX + X-Plane for scenery
Post by: Christian Adrigan on Fri, 11 Jul 2014 16:06
Thank you very much, Mike.

XPX will be my choice for PSX scenery generation: sloped runways, runway offsets matching PSX, no microstutters, 64-bit code, free & up-to-date OSM data integration with World2Xplane, a huge freeware airport coverage and many assets more. Have been using the sim for quite a time now, and it steadily becomes better.
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Fri, 11 Jul 2014 18:38
Choice is good!   :-)
Title: PSX + X-Plane for scenery
Post by: AndrewTurner on Tue, 29 Jul 2014 11:09
Hello,

Just checking the username and password for the link provided were still active as I couldn't get in.

Cheers
AndrewT
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 29 Jul 2014 14:17
Hi Andrew,

It works ok.  Remember to put the following in your browser address:
ftp://larkshayes.com

You will then be asked for the username and password:
username : xview@larkshayes.com
pw: 747Pilot

Let me know how you get on.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 29 Jul 2014 18:00
The full software package is now up on my server (details of login above).
Please let me know of any issues.

Mike
Title: PSX + X-Plane for scenery
Post by: jtsjc1 on Tue, 29 Jul 2014 22:04
Thanks so much Mike! Now I just need PSX!
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 31 Jul 2014 00:05
A small update (Version 1.01) has been placed on the server, which corrects a fault with more than 6 traffic planes. The maximum is 7.

You need only download the appropriate XView[nn].xpl file and the updated documentation.

Mike
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Mon, 4 Aug 2014 03:55
Hi Mike,

I downloaded XView and installed the plugin in 64-bit XP 10.25 in anticipation of the arrival of PSX (I am hoping it will be delivered in the next few days, as I pre-ordered from Aerosoft).

Anyway, fired up X-Plane with the plugin installed, obviously without PSX being present to drive it. Did note a few unusual things. Without PSX present to inject weather data into XView, X-Plane loads with the visibility set to 0.06sm, temperature at 32 F/0C, and barometric pressure at 00.00 in/hg! I assume this is because it is looking for the current weather from PSX.

I know that the instruction manual for XView states that PSX should be up and running BEFORE X-Plane is started - but the results I saw would seem to indicate that one cannot run X-Plane (with XView installed) in a non-PSX session - i.e. that one would have to move the plugin out of the X-Plane /resources/plugin folder whenever planning to run X-Plane normally... and only have plugin present when planning to use XP as a scenery generator for PSX?

It's no big problem to do that, but just wanted to know if the strange weather injection apparently coming from XView is to be expected when the plugin is running without PSX being present.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 4 Aug 2014 08:09
Hi JR,

You are right.  I wouldn't run an XView session without PSX.  To work XView must disable lots of things within X-Plane, the flight model for instance.  Also PSX Plane has had stuff removed that is not needed in an XView session.

I simply rename win.xpl to nowin.xpl.  Saves moving stuff around.

Mike
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Mon, 4 Aug 2014 11:32
Quote from: mikeindevon

Hi JR,

You are right.  I wouldn't run an XView session without PSX.  To work XView must disable lots of things within X-Plane, the flight model for instance.  Also PSX Plane has had stuff removed that is not needed in an XView session.

I simply rename win.xpl to nowin.xpl.  Saves moving stuff around.

Mike


Ah! I shall do just that. Thanks for your work in creating this interface - can't wait to try it with PSX!

Jim Barrett
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 4 Aug 2014 17:28
If you still have the low visibility etc with PSX running, you may need to go into the PSX weather screen and change something to cause PSX to update X-Plane's weather.
Title: PSX + X-Plane for scenery
Post by: Guy13 on Mon, 4 Aug 2014 20:13
Hi,
Xview is only for windows or there will exist a version for Mac?
@+
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 4 Aug 2014 20:45
See thread PSX on Mac scenery options
Title: PSX + X-Plane for scenery
Post by: GodAtum on Fri, 8 Aug 2014 23:40
Hi,

im getting a crash when loading xplane:

Code: [Select]
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: X-Plane.exe
  Application Version: 10.3.0.8
  Application Timestamp: 53e3345e
  Fault Module Name: win.xpl
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 52eb1ca6
  Exception Code: c0000005
  Exception Offset: 0000000000035004
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 2057
  Additional Information 1: c952
  Additional Information 2: c952ec7afd280c0ce7a9b7e224e601cb
  Additional Information 3: b345
  Additional Information 4: b3457953e065a0c11c4bd2ce205a6e30
Title: PSX + X-Plane for scenery
Post by: Tércio Sampaio on Sat, 9 Aug 2014 01:23
Hi,

To avoid problem with XView while not using the PSX+X-Plane integration i recommend you all do this:

Don't install the win.xpl (the plugin) on resources/plugins (this will avoid load this plugin in all aircrafts).

Install it inside the plugins folder that exist in the provided aircraft (PSX Plane).

The full path will be for 64 bits:

X-Plane 10\\Aircraft\\PSX Plane\\plugins\\XView\\64\\win.xpl

or for 32 bits

X-Plane 10\\Aircraft\\PSX Plane\\plugins\\XView\\32\\win.xpl

you can also install both xpl's files. The 64bits version to 64 folder and the 32 version to 32 folder. The X-Plane when running choose the correct folder/file.

With this, the XView plugin only run when you load this "special" aircraft. So only load it in your X-Plane + PSX sessions, when using X-Plane without PSX, don't load this aircraft and everything works without problems as before.

Regards

Tércio

P.S: Mike, Thank You about this plugin it works like a charm!!!! the sync is impressive, not as older PS1.3 + X-Plane integration that created many offset problems. With XView it join the best of 2 worlds, the best airliner simulation with the best world 3d representation and fluidity (without stutter).
Title: PSX + X-Plane for scenery
Post by: Ivo de Colfmaker on Sat, 9 Aug 2014 09:26
Thank You very much for this wonderfull add on, it works very nice .
Ivo
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 09:29
Quote from: GodAtum

Hi,
im getting a crash when loading xplane:


Make sure you have downloaded the latest version of XView, which was uploaded a couple of weeks ago. See XView release notes on the ftp server.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 09:30
Hi Tercio,

Good suggestion. I will update the manual.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 11:11
X-Plane 10.3 beta 8 has been released by Laminar Research which includes a fix for the long-standing Botany Bay problem and many other scenery updates.

http://developer.x-plane.com/

Mike
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Sat, 9 Aug 2014 11:15
Hi Mike!

And XView v1.01 has been fully tested OK with that same X-Plane 10.30b8 since yesterday evening! So: all good...
Title: PSX + X-Plane for scenery
Post by: Tércio Sampaio on Sat, 9 Aug 2014 12:28
Hi Mike,

Much better is if "PSX Plane" already includes the 2 plugins (32 and 64 bits) inside the zip with the structure that i told. Then the installation will be only unzip the zip file to the x-plane aircraft folder (nothing more). As simple as that, no need to rename files and copy separate files.

Best regards

Tercio
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 13:57
One slight problem with that is the size of the PSX Plane file.  At getting on for 100Mb, it is a lot to download for any update of an imbedded XView.xpl.  Again, a good idea though.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 14:00
Quote from: GodAtum

I'm getting a crash when loading xplane.


Has your problem now gone away?

Mike
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sat, 9 Aug 2014 14:48
Quote from: mikeindevon

Quote from: GodAtum

I'm getting a crash when loading xplane.


Has your problem now gone away?

Mike


yes i ahd to delte xsqwuarkbox
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 9 Aug 2014 15:12
There was a problem with V1.00 if the number of traffic planes was greater than 6, although it says max is 7 in the user guide.

V1.01 corrects that and limits the number of planes to seven in XView.  Do you see the problem with 1.01 and XSquawkbox?

Mike
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Sat, 9 Aug 2014 15:26
Quote from: mikeindevon

There was a problem with V1.00 if the number of traffic planes was greater than 6, although it says max is 7 in the user guide.

V1.01 corrects that and limits the number of planes to seven in XView.  Do you see the problem with 1.01 and XSquawkbox?

Mike


My experience has been that XSquawkbox is rather unstable and crash-prone in XP10.30.x 64-bit, no matter what other plugins may be installed. I have problems with it even if it is the only non-default plugin. Hopefully the new Vatsim client under development ("Swift") will solve that problem.
Title: PSX + X-Plane for scenery
Post by: Tércio Sampaio on Sun, 10 Aug 2014 04:07
Hi Mike,

to avoid that, use the zip of the aircraft related to the x-plane folder root.

When you unzip it to x-plane root it creates:

aircraft/PSX Plane/

and the a separated zip with only plugin that goes to that airplane but related also to x-plane  root:

aricraft\\PSX Plane\\plugins\\XView\\

then you will have 2 separated zips that we only need to unzip them to the root of x-plane and after that we will have the aircraft and the plugin in the correct place. when need for a update of only the plugin only download the plugin zip and unzip to root and replace the files.

 best regards
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 10 Aug 2014 14:12
i am having issues with Xplane views. Everytime I click on layout 1, 2 or 3 the view in Xplane changes. I have disabled the numpad views.

Also clouds keep popping in and out. Not sure if there is a clash between xplane and PSX weather?

And can I download new liveries for the special 747 model?
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 10 Aug 2014 17:22
XPlane Views - Read section 7 of the XView User Guide.  Side views are a feature, but you can turn them off if you want to.

Clouds - Can you be more specific.  Nobody else has raised this as a problem.

Liveries - PSX Plane is a substantial modification of the X-Plane stock 747-400 United, although the shape of the plane has not changed.  Texture files have been enhanced using Photoshop to provide better lighting effects.  You would loose this if you changed the livery.  

If you have another livery file you could edit the texture files in Photoshop to replace the livery image - but there is a steep learning curve for this stuff.  If you can put it on a server that I can access, I will have a look and see whether or not it is feasible.
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Sun, 10 Aug 2014 17:59
Hi GodAtum!

For liveries, all the ones designed for X-Plane 10's default 747 are fully fine for XView's "PSX Plane". I have 10-15 ones in the "liveries" folder of "PSX Plane" (mostly found on x-plane.org website) and all's OK.
But I admit I very rarely watch the airplane from outside...
For disabling the remote X-Plane wiews switching from PSx layout change, I confirm it works, just (un)check it from XView plugin options. Just restart X-Plane in cars your choice doesn't seem to follow...
Clouds popping in? PSx is the master for weather, so disable X-Plane "real weather" (from quickflight setup). Clouds may be popping out and back in when PSx reloads METARs if you're using real weather within PSx.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 10 Aug 2014 18:22
Quote from: Pierre Theillere

Hi GodAtum!

For liveries, all the ones designed for X-Plane 10's default 747 are fully fine for XView's "PSX Plane". I have 10-15 ones in the "liveries" folder of "PSX Plane" (mostly found on x-plane.org website) and all's OK.
But I admit I very rarely watch the airplane from outside...
For disabling the remote X-Plane wiews switching from PSx layout change, I confirm it works, just (un)check it from XView plugin options. Just restart X-Plane in cars your choice doesn't seem to follow...
Clouds popping in? PSx is the master for weather, so disable X-Plane "real weather" (from quickflight setup). Clouds may be popping out and back in when PSx reloads METARs if you're using real weather within PSx.


Thanks for the info. How do i disable Xplane weather entirely?

I just need the correct liveries for online flying  :)
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 10 Aug 2014 18:22
Hi Pierre,

Using another livery you will loose some of the modifications I made to the texture files.

Mike
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sun, 10 Aug 2014 18:24
I believe that your own local "real" livery is not necessarily the one that other people online see, right? What syncs up the livery? Just a name somewhere in SquawkBox?


Hoppie
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Sun, 10 Aug 2014 18:32
GodAtum,

I never said to disable X-Plane weather, I wrote about disabling X-Plane real-world weather.
As already said, the easiest way to change that, is from "QuickFlight setup" (click with your finger on the left mouse button, putting the mouse arrow on the checkbox to uncheck the "use real weather"), but obviously you can change it from... the weather menu. (same method for clicking)
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 10 Aug 2014 21:05
I will wait for people to make compatible livery  :)

cant wait to get a 2nd PC, running Xplane in windowed mode halves my FPS!
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 11 Aug 2014 12:47
Hi Tercio,

I have tried out your suggestion for the placement of the XView folder in the PSX Plane plugin folder and of course it works as you say it should.

One slight snag is that if you then change from the PSX plane to another, the XView plugin is still in the plugin menu.  If you attempt to open its settings window, you crash X-Plane - obviously because it is trying to call a .dll that doesn't exist.

Sure it is a silly thing to do, but I don't want to give the opportunity for users to crash X-Plane.  It's a shame because I liked the idea.

Mike
Title: PSX + X-Plane for scenery
Post by: Kurt on Mon, 11 Aug 2014 14:03
Works absolutely perfect, - Thank you..
Title: PSX + X-Plane for scenery
Post by: Tércio Sampaio on Mon, 11 Aug 2014 23:48
Hi Mike,

It's true, but its a X-Plane fault, not yours or xview plugin. Also it avoids the influence of xview while using x-plane alone with other aircrafts. The important thing is to remember: Only use the psx aircraft in x-plane + psx sessions, and after that quit from x-plane if you want to use it alone with other add-ons.

With best regards

Tércio
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Tue, 12 Aug 2014 06:49
Just spent a delightful evening savoring PSX like a fine glass of wine, carefully getting all my initial settings, USB controllers and default preferences "just so". I'm delighted to report that on my system, my preliminary test of XView worked perfectly with XP10.30B8.

I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.

I haven't actually flown the combo yet, but did load PSX at KDTW on the threshold of runway 22L, started the engines and taxied to my desired starting gate, then parked and set up a custom cold and dark situation. The PSXPlane 747 model tracked with PSX perfectly, all lights and animations worked as advertised, and PSX-XP weather injection worked fine. I am using Tercio's suggestion of putting XView into the plugin folder of THe PSXPlane aircraft itself, and it worked well.

Thanks Mike for creating this fine program, looking forward to giving the combo a full flight test tomorrow, and will be testing XSquawkbox at the same time.

Jim Barrett
Title: PSX + X-Plane for scenery
Post by: GodAtum on Tue, 12 Aug 2014 09:20
Quote from: JRBarrett

I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.


Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 12 Aug 2014 10:17
Quote from: Tércio Sampaio

... and after that quit from x-plane if you want to use it alone with other add-ons.


... but load another aircraft before you quit (otherwise X-Plane will pick up XView again next time it loads).
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 12 Aug 2014 10:29
Quote from: GodAtum

Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


This shouldn't happen.  I manage to run X-Plane in the top half of my screen and PSX in the bottom.  The windows can overlap.  There is no difference in frame rate wherever the mouse pointer is.

From what I remember of a previous post of yours, you have plenty of cores available.  Start the windows task manager and have a look at the performance tab.  You should see the cpu utilisation by core there.  Perhaps that will give us a clue.

Mike
Title: PSX + X-Plane for scenery
Post by: GodAtum on Tue, 12 Aug 2014 11:24
Quote from: mikeindevon

Quote from: GodAtum

Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


This shouldn't happen.  I manage to run X-Plane in the top half of my screen and PSX in the bottom.  The windows can overlap.  There is no difference in frame rate wherever the mouse pointer is.

From what I remember of a previous post of yours, you have plenty of cores available.  Start the windows task manager and have a look at the performance tab.  You should see the cpu utilisation by core there.  Perhaps that will give us a clue.

Mike


Thanks for your info. I will continue with support on the Xplane forums.
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Tue, 12 Aug 2014 12:31
Quote from: mikeindevon

Quote from: Tércio Sampaio

... and after that quit from x-plane if you want to use it alone with other add-ons.


... but load another aircraft before you quit (otherwise X-Plane will pick up XView again next time it loads).


I have XP configured to always show during start-up the menu where one can choose the aircraft, starting airport, time of day and weather. Even though that menu will show that the last-loaded aircraft was PSXPlane, if I choose a different ACF from this menu (typically the default 172) it loads fine.
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Tue, 12 Aug 2014 12:40
Quote from: GodAtum

Quote from: JRBarrett

I have a Sandy Bridge 2600K running at 4.0 GHz, 16 GB of system RAM with a GTX770 4GB GPU driving two 28 inch monitors. The PSX-XP interconnection worked great, running PSX on one monitor, and XP on the other.


Do you run Xplane in a window mode? Unfortunately the FPS halves if I move the mouse over to PSX so I have to run PSX on another PC.


I do run XP in windowed mode (with a maximized frame to fill the monitor). I do that in order to be able to run the XP graphics on my 2nd monitor - if I select full screen, it insists on being on monitor number one. However I have absolutely no frame rate loss between maximized window vs. full-screen modes, nor does the frame rate drop if I move the focus to the PSX window on monitor number one.

I should mention that my OS is Windows 7-64.
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Sat, 16 Aug 2014 09:31
Found a little glitch tonight on my first flight using XView in conjunction with XSquawkbox.

Everything worked fine insofar as being able to connect to VATSIM. It was a relatively short flight from KDTW to KATL. I was using Vat-Spy to monitor my progress.

Once airborne, I checked my reported position. Altitude was correct, as was my current heading and position enroute, but groundspeed showed zero. This apparently is not an XSquawkbox-specific problem, because I also link X-Plane to the Foreflight app on my iPad, to use it as a moving map. Same thing was noted in Foreflight. The current altitude, heading and position was being continuously transmitted in real time, but groundspeed showed zero throughout the entire flight.

I realize that this may be an expected result, due to the way in which XView controls the aircraft model, but then again, perhaps not. I am running X-Plane 10.30B8 - I imagine you developed the XView plugin using 10.25, and perhaps a dataref has changed in 10.30...
Title: PSX + X-Plane for scenery
Post by: calimhiro on Sat, 16 Aug 2014 10:22
Hi JRBarrett,

I have the same issue when using X-Ivap on Ivao, with Xview and X-Plane X.
The groundspeed shows zero on webeye.

Stephane
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sat, 16 Aug 2014 12:46
Before people ask, in VATSIM/IVAO, the ground speed is not calculated by the ground system using distance between radar plots and time, but it is indeed transmitted by the client to overcome network hiccups.

Apparently the client fishes for ground speed in X-Plane, which does not have it, possibly because it has been reduced to a flying camera. However theoretically if it has KIAS, it should also be able to get GND.

Just 0.01.


Hoppie
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sat, 16 Aug 2014 13:24
TAS + headwind = GS
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Sat, 16 Aug 2014 13:26
Quote from: Jeroen Hoppenbrouwers

Before people ask, in VATSIM/IVAO, the ground speed is not calculated by the ground system using distance between radar plots and time, but it is indeed transmitted by the client to overcome network hiccups.

Apparently the client fishes for ground speed in X-Plane, which does not have it, possibly because it has been reduced to a flying camera. However theoretically if it has KIAS, it should also be able to get GND.

Just 0.01.


Hoppie


That appears to be the case. I enabled the X-Plane on-screen display of internal data during the flight, and looked at the airspeed and Mach variables, and they both read zero. Since the heading, lat/lon position and altitude of the physical X-Plane 747 model are being directly controlled by PSX via XView, those do get passed along to XSquawkbox. I would think though, that X-Plane's awareness of IAS, TAS, and GS would ordinarily come from the internal data of its own loaded model, and those would not be present in what is essentially an unpowered "flying camera" as you said.

If this is indeed the case, perhaps there is a way for XView to extract and pass along PSX's own air data in the same way that it reads control surface and gear position and external lighting from PSX?
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 10:42
I'm having trouble getting XView to work. In Windows 7 I start PSX and start the boost server. On the same machine I then run Xplane and choose the PSX Plane aircraft (having renamed XView64.xpl and put in a plugins/Xview/64 directory) but the 747 just sits on the default Xplane runway and there is no connection to PSX.

If I look in the Xplane plugins menu I don't see the option to configure XView but if I choose Plugin Admin then Enable/Disable it shows 747Rollon as enabled. Under plugin info it gives a path to the win.xpl fie and says it's enabled.

Am I missing something obvious? Thanks.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 11:17
Martin,

If you don't see XView in the list of plugins, then the win.xpl cannot be installed properly. Check your setup against the details in the documentation. Let me know if you still have problems.

Mike
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 12:16
Quote from: mikeindevon

Martin,

If you don't see XView in the list of plugins, then the win.xpl cannot be installed properly. Check your setup against the details in the documentation. Let me know if you still have problems.

Mike


Thanks Mike. It's listed as a plugin but doesn't have its own sub-heading in the plugins menu. Just to be clear I downloaded Xview.xpl (right-click/save as) then created 2 new folders in resources/plugins, namely /xview/64 and dropped the file in there, then renamed it to win.xpl

It's listed as an 'xpl' file and is 139kb in size. Does that all sound correct?
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 24 Aug 2014 12:42
Quote from: martinbaker
In Windows 7 I start PSX and start the boost server.

Do you also start the main server? All add-ons use the main network.

The boost server is required additionally.


Regards,

|-|ardy
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 12:51
Quote from: Hardy Heinlin

Quote from: martinbaker
In Windows 7 I start PSX and start the boost server.

Do you also start the main server? All add-ons use the main network.

The boost server is required additionally.


Regards,

|-|ardy


Yes, they are both running, though I hadn't realised main server was a necessity so thanks for clarifying that. (And I've got a windows PSX coupled to a mac PSX as well as a mac to mac, so the internal PSX seems to be properly configured, which is great - the issue here must be on the xplane/xview side.)

Thanks,

Martin
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 19:32
Further to this I've tried opening the 32-bit version of Xplane. Without the XView32 installed it starts up fine, but with Xview32 (renamed as win.xpl) in the correct directory the programme crashes on start-up and leaves 2 files in the main Xplane directory: XViewDebug.txt and XViewLog.txt. Neither of these files is created if I open Xplane in 64 bit.

Does this give any clue as to what might be the problem?

M
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 19:43
And here's a link to my XView plug-in folder in case anyone is able to see if there's a problem:

https://www.dropbox.com/sh/gxdgi3433gv7d7t/AABM3lL0u3Rw0ruqj6kVzfuTa?dl=0
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 19:57
Martin,

As you say it is definately a problem with your X-Plane set-up rather than PSX.  You don't usually need to worry about the servers - XView picks them up automatically.

When you say "it is listed as a plugin", where exactly do you see this list?  If you go to the plugins menu and select "plugin admin, plugin information", do you see it in that list? You should also see it if you just click the Plugins menu option.  It should be listed underneath Plugin Admin.  Mine appears as:

XView 1.0 (Enabled)
D:\\X-Plane\\Resources\\plugins\\XView\\64\\win.xpl
etc

It's got to be something dead simple.  If you have checked the directory, and the spelling of the directory (no spaces have crept in, upper/lower case issues), you are running windows and the 64 bit version of X-Plane, you renamed XView64.xpl to win.xpl (not XView32.xpl), and you have enough memory, then I am stumped. The file size at 139Kb is correct.  I can only suggest downloading it again as perhaps the download was corrupted somehow.  

I will download a copy now and check it hasn't got corrupted on the server somehow.  I haven't altered it since I uploaded 1.01 some weeks ago.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 20:05
Hi Martin,

Our posts crossed.

I have downloaded your copy of win.xpl and done a HEX comparison.  There are loads of differences with my copy, so I suggest downloading the original again.

Let me know.

Mike
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 24 Aug 2014 20:06
My testing is going well. Did the longest commercial flight from YSSY - KDFW, 15 hours straight, no lag and FPS in Xplane was stable  :D
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 20:14
Martin,

I may be mis-leading you.  Perhaps my copy has been recompiled since the official release.  I can confirm that the version currently on the server is fine as  I have just downloaded it and installed it.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 20:16
Quote from: GodAtum

My testing is going well. Did the longest commercial flight from YSSY - KDFW, 15 hours straight, no lag and FPS in Xplane was stable  :D

Great.  The latest X-Plane beta has Botany Bay back - a huge improvement.  I am sure you have that already.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 20:25
Martin,  I have checked your version against the server version and it is identical.  No need to download again.  Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 24 Aug 2014 21:35
Quote from: JRBarrett

The current altitude, heading and position was being continuously transmitted in real time, but groundspeed showed zero throughout the entire flight.


I do not pass the groundspeed to XP as it is not necessary to produce the view.  However, now that this requirement has been pointed out, I will make the update in the next release.  It is simple to do, provided that XP does not block it in some way.

Are there other data items that you need?  Does the lack of groundspeed make VATSIM flights impossible?

Mike
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sun, 24 Aug 2014 22:00
Not impossible.

Since the VATSIM system does not calculate ground speed by comparing radar return distances in time, but instead uses the reported ground speed from the client to have a more reliable readout under network stress, most radar controllers will get erroneous results on their display. They typically do complain as they would do on missing Mode-C transponder data.


Hoppie
Title: PSX + X-Plane for scenery
Post by: John Golin on Sun, 24 Aug 2014 23:02
Controllers do like to see the groundspeed for sequencing :) Especially in WorldFlight. ;)
Title: PSX + X-Plane for scenery
Post by: John Golin on Sun, 24 Aug 2014 23:02
Quote from: mikeindevon

Quote from: GodAtum

My testing is going well. Did the longest commercial flight from YSSY - KDFW, 15 hours straight, no lag and FPS in Xplane was stable  :D

Great.  The latest X-Plane beta has Botany Bay back - a huge improvement.  I am sure you have that already.

Mike


Yay! I must grab it!
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sun, 24 Aug 2014 23:17
Quote from: John Golin

Controllers do like to see the groundspeed for sequencing :) Especially in WorldFlight. ;)

Pft.

"Speedbird 744, cleared for the visual caution wake turbulence you're overtaking a 737 MARSA and see ya."
Title: PSX + X-Plane for scenery
Post by: Martin B on Sun, 24 Aug 2014 23:37
Quote from: mikeindevon

Martin,  I have checked your version against the server version and it is identical.  No need to download again.  Mike


Thanks for checking. It seems that I've done everything correctly but there's still a problem. The closest I got was starting XPlane with Cessna in 32 bit and with the Xview folder moved to the Xplane 747 directory, then loading the Xplane 747 after the prog has started. When I did this without PSX boost running it worked fine and I saw the Xview menu, but as soon as I turned on the network boost Xplane crashed. In 64 bit I don't get even this, just the plugin admin enable/disable which shows 747JRollon as enabled but it doesn't give the actual XView menu.

One thing I haven't specifically mentioned is that I'm running this on an iMac which is booting up into Windows. Could there be memory allocation issues? I'm an OSX person so know nothing about how W handles these things - do you know of any memory settings I could change that might be worth a try?

M
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Sun, 24 Aug 2014 23:47
Quote from: mikeindevon

Quote from: JRBarrett

The current altitude, heading and position was being continuously transmitted in real time, but groundspeed showed zero throughout the entire flight.


I do not pass the groundspeed to XP as it is not necessary to produce the view.  However, now that this requirement has been pointed out, I will make the update in the next release.  It is simple to do, provided that XP does not block it in some way.

Are there other data items that you need?  Does the lack of groundspeed make VATSIM flights impossible?

Mike


Yes, lack of ground speed might be an issue - especially when airspace is busy. I had a situation last night where I lost my ground speed output using TrafficPSX. The controller who had me on his scope did notice. I posted my experience  in another thread regarding "Stress testing the network".

The controller who pointed it out wasn't upset - he just wanted to let me know - and I was just about to leave his airspace in any case.

Thanks for looking into a way to pass through ground speed to the XSquawkbox client. I'll be happy to test this when the update is released.
Title: PSX + X-Plane for scenery
Post by: Martin B on Mon, 25 Aug 2014 15:48
Quote from: mikeindevon

Martin,  I have checked your version against the server version and it is identical.  No need to download again.  Mike


I deleted and reinstalled Xplane but the problem persists: in 64bit it doesn't recognise the plugin and in 32bit it crashes when I load the XView plane. Here is the log from both recent attempts to start it up in case that gives a clue as to what lies behind the problem. Thanks! M

https://www.dropbox.com/s/j180ki7cyk4e1qk/Log.txt?dl=0
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 25 Aug 2014 16:42
Martin,

Thanks for that.

It seems that XView has loaded ok, but the error messages at the end suggest that it can't find certain images.  This is normal as I have hacked out parts of the plane that are not needed.  I get the same error messages and mine works fine, so this is not the issue.

It would be interesting to do the following. all using the 64-bit version
1. Remove the plugin XView from the directory (eg just rename win.xpl nowin.xpl)
2. Delete X-Plane.prf from the Output, Preferences directory
3. Run X-Plane, select any aircraft but the PSX Plane
4. Move plane to FSIA (scenery loads fast here)
5. Exit X-Plane

Upload again the Log.txt file so that I can have a look at it.

Are you booting your Mac directly into Windows or are you running an emulator? under IOS?
Title: PSX + X-Plane for scenery
Post by: Martin B on Mon, 25 Aug 2014 22:34
Quote from: mikeindevon

Are you booting your Mac directly into Windows or are you running an emulator? under IOS?


I'm booting the mac directly into Windows 7 without running OSX & an emulator.

I've done as you asked and here's the new log file - using the 64 bit version of Xplane.
https://www.dropbox.com/s/j180ki7cyk4e1qk/Log.txt?dl=0

Thanks so much for taking the time to help. M
Title: PSX + X-Plane for scenery
Post by: Martin B on Mon, 25 Aug 2014 22:49
And having reinstalled XView and started Xplane again the log file now contains these lines which seem significant:

Fetching plugins for C:\\Users/MBWindows/Desktop/X-Plane 10/Resources/plugins

Loaded: C:\\Users/MBWindows/Desktop/X-Plane/10/Resources/plugins/PluginAdmin/64/win.xpl.

C:\\Users/MBWindows/Desktop/X-Plane 10/Resources/plugins/Xview/64/win.xpl : Error Code = 126 : The specified module could not be found.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 25 Aug 2014 23:22
Quote from: martinbaker

Loaded: C:Users/MBWindows/Desktop/X-Plane/10/Resources/plugins/PluginAdmin/64/win.xpl.


The directory here is different from the others "X-Plane/10/" versus "X-Plane 10/" - maybe just a typo though if you copied the log out by hand.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 25 Aug 2014 23:36
Have a look at this link ...

http://forums.x-plane.org/?showtopic=50280

Could be the problem.
Title: PSX + X-Plane for scenery
Post by: Martin B on Tue, 26 Aug 2014 00:32
Quote from: mikeindevon

The directory here is different from the others "X-Plane/10/" versus "X-Plane 10/" - maybe just a typo though if you copied the log out by hand.

Mike


Sorry, yes that was a typo. Good news, tho - problem solved - I found the thread below and the same happened to Markus a couple of years ago!

http://aerowinx.com/forum/topic.php?id=1004

So I've used the same solution and now it's all working!  :D
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 26 Aug 2014 08:32
Super.  I hope you have fun with it.  Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 26 Aug 2014 12:55
Martin,

Just a follow up, can you let me know exactly what software you were missing and I will include some instructions about this problem in the documentation.

Mike
Title: PSX + X-Plane for scenery
Post by: Martin B on Tue, 26 Aug 2014 13:16
Quote from: mikeindevon

Martin,

Just a follow up, can you let me know exactly what software you were missing and I will include some instructions about this problem in the documentation.

Mike


Yes it was this:  http://www.microsoft.com/download/en/details.aspx?id=5555

It was actually you who suggested it, but over 2 years ago.  ;)

As an aside, I flew over NYC last night with XView and frame rate was lower than 10 - it's the same without Xview by the way, I just checked. But on the same machine booted into OSX with the same rendering settings I'm getting frame rates of 70 to 100! (PSX in Windows was performing superbly at 72fps by the way.) So if you ever do get a chance to develop an XView for OSX, I for one would be very happy!!

M
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 26 Aug 2014 13:36
I need to buy a MAC mini, but it has been out for two years, so perhaps I will hang on a month or two to see if a better one gets announced.   8)
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Fri, 29 Aug 2014 12:05
Hi Thanks for XView, it is working, but I have some issues --

When I turn on the landing lights the lights turn on, but automatically turn off within 1 second in XP10. The switch on the overhead in PSX remains in the 'on' position.

Loading scenarios -- For some reason when I load the scenarios with XP the aircraft is not configured correctly (ILS is not aligned correctly for example on final approach) -- it is like the aircraft is still in cold and dark.

I would appreciate any help to solve these issues -- thank you.

Ben
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Sun, 31 Aug 2014 02:14
Hi all, retested and still having the same issue with landing lights :-\\

Here is my XViewLog, everything is running on one computer.

Local time and date : Sun Aug 31 01:49:09 2014
XView Version 1.01

HEADER = "XView Configuration File Sun Aug 31 01:18:37 2014"

SETTINGS_PATH = ""

BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address

MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address

SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)

DO_ANIMATIONS = TRUE   ; Animate external view, eg gear, etc(default: TRUE)

DO_LIGHTS = TRUE   ; Animate lights (default: TRUE)

INJECT_ELEVATION = TRUE   ; Set to true to send scenery elevation to Main server

PSX_TRAFFIC = 7   ; Set to the number of traffic planes you want driven by PSX (max 7)

SIDE_VIEWS = TRUE   ; Set TRUE to allow PSX to set X-Plane view angle


Debug file opened

Can't find DataRef for number 5 :
Can't find DataRef for number 90 :
Can't find DataRef for number 92 :
Can't find DataRef for number 93 :
Can't find DataRef for number 94 :
Sun Aug 31 01:49:09 2014 Connected to Boost server
Sun Aug 31 01:49:09 2014 Connected to Main server
PSX Version 10.0.0

18 lexicon lines processed
Sun Aug 31 01:49:10 2014 Injector thread launched
Failed to find dataref editor
0 lexicon lines processed
0 lexicon lines processed

X-Plane has stopped us
Configuration settings saved
Sun Aug 31 02:10:50 2014 Disconnected from Boost server
Sun Aug 31 02:10:51 2014 Closed injector thread
Sun Aug 31 02:10:52 2014 Closed Boost thread
Sun Aug 31 02:10:52 2014 Disconnected from Main server
Sun Aug 31 02:10:53 2014 Closed Main thread
Sun Aug 31 02:10:56 2014 All threads stopped

---

Would the landing lights have anything to do with the missing DataRef?

Thank you.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 31 Aug 2014 20:57
I am away at the moment, but will have a look at your problem next weekend.  It won't be the missing datarefs. Make sure you turned on animate lights in the settings window. Also use HDR rendering if possible.

Mike
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Mon, 1 Sep 2014 03:57
Quote from: mikeindevon

I am away at the moment, but will have a look at your problem next weekend.  It won't be the missing datarefs. Make sure you turned on animate lights in the settings window. Also use HDR rendering if possible.

Mike



Thanks Mike, animation of lights is enabled in the settings Window, and HDR rendering is turned on.

Regards,

Ben
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 1 Sep 2014 20:31
The key diagnostic is that the lexicon is not being read. This is essential to the whole set-up and nothing will work without it, apart from the Boost server positions. There is something wrong with your Main Server set-up. Can you let me have details of your software set-up - OS, language etc.  Mike
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Tue, 2 Sep 2014 03:51
Quote from: mikeindevon

The key diagnostic is that the lexicon is not being read. This is essential to the whole set-up and nothing will work without it, apart from the Boost server positions. There is something wrong with your Main Server set-up. Can you let me have details of your software set-up - OS, language etc.  Mike


Hi Mike,

XP10.25, Aerowinx all reside on E:\\ , an SSD, Windows 7 64 bit on C:\\.
The computer is a 2500k Intel processor.

Everything runs on one computer with no network involvement.
Windows 7 is in English (United States), with location United States.

It is very strange that all the other lights work (runway, taxi, etc), with the exception of the Landing Lights. I believe something is toggling the landing lights off automatically in XP.

I also run ESET NOD32, but have disabled that with no changes.
I use to have XPUIPC installed, but have deleted that from my modules folder, again with no changes.

:-\
Title: PSX + X-Plane for scenery
Post by: John Golin on Tue, 2 Sep 2014 04:29
Jsut 100% confirming you are not using Router or SimSwitch inbetween? Only PSX and XView?
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Tue, 2 Sep 2014 04:29
Yes, only PSX and XView.
Title: PSX + X-Plane for scenery
Post by: Scott on Tue, 2 Sep 2014 05:25
Quote from: mikeindevon

The XView User Guide is now available at ftp://larkshayes.com.  

Username : xview@larkshayes.com
Password  : 747Pilot

The software will be loaded in the same place later in July.

Mike


I would like to use this program but after I connect the only file I can see is .ftpquota which doesn't seem right.  Am I doing something wrong during the connection process?
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 2 Sep 2014 08:18
Put the ftp:.// ... in your browser address window and then you should see a login screen where you type the username and password. Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 2 Sep 2014 08:22
Quote from: OmniAtlas

Yes, only PSX and XView.

The problem is with the main server connection. XView is not receiving any message to turn the lights on. I don't expect any animations work either. Try turning the PS X time from day to night. This should be mirrored in XP.

What IP are you using for the main server? 127.0.0.1? Check the connecton status in PSX network tab and XView settings. Try running witjout the boost server as abtest.

Mike
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Tue, 2 Sep 2014 13:31
Hi Mike,

The ip of my computer is 10.0.1.5; I have change the settings in XView to reflect this, but there is no difference when using 127.0.0.1 (localhost) or 10.0.1.5

I have uploaded a youtube video to give you a better idea --

http://youtu.be/WSSfrR4BNns

Thanks,

Ben
Title: PSX + X-Plane for scenery
Post by: Scott on Tue, 2 Sep 2014 15:19
Quote from: mikeindevon

Put the ftp:.// ... in your browser address window and then you should see a login screen where you type the username and password. Mike


Mike,

I am getting logged in just fine but the directory listing only shows three things -

FTP root at larkshayes.com
To view this FTP site in File Explorer: press Alt, click View, and then click Open FTP Site in File Explorer.

09/02/2014 05:06AM      Directory .
09/02/2014 05:06AM      Directory ..
09/02/2014 05:06AM              4 .ftpquota

That's all I see.  I'm using IE 11 on Windows 7.


Scott

EDIT: I tried it from my iMac and get similar results - just a 4 byte file called .ftpquota is all that's visible.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 2 Sep 2014 22:12
Hi Ben,

I have seen the video.Seems like the main server is on as you can switch taxi lights etc. I can't try it until the weekend, sorry. Are you using a particular situation?

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 2 Sep 2014 22:15
Scott,

I can't try it until the weekend. Perhaps all you guys have bust my download limit. I will have a look Saturday.

Mike
Title: PSX + X-Plane for scenery
Post by: John Golin on Tue, 2 Sep 2014 22:59
Google Drive or OneDrive allow public sharing - just dump it there, rightclick, share :)
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Wed, 3 Sep 2014 03:00
Quote from: mikeindevon

Hi Ben,

I have seen the video.Seems like the main server is on as you can switch taxi lights etc. I can't try it until the weekend, sorry. Are you using a particular situation?

Mike


I saved a cold and dark situation, but have tried it with the different program departure situations with the same results.

I reinstalled PSX with the same problem.

It seems the landing lights is not isolated to XP10 -- I just noticed with Prepar3D 2.3 using VisualPSX they do not turn on at all.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 4 Sep 2014 09:04
Please can you email me your situation file that shows this problem. My email address is my username on this forum at hotmail.com
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Thu, 4 Sep 2014 15:35
Quote from: mikeindevon

Please can you email me your situation file that shows this problem. My email address is my username on this forum at hotmail.com


hi Mike, the situation file is the default Sydney to LAX route included with PSX. I will email you the file when I have access to my home station  

Thanks.
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Fri, 5 Sep 2014 08:36
Played around -- seems like regardless of the model or situation file I load, landing lights still do not turn on permanently. They flick on, then turn back off.

I am able to turn the landing lights on if I go to the Forward view with the Panel and turn the lights on with the virtual cockpit.
Title: PSX + X-Plane for scenery
Post by: Berndo on Mon, 8 Sep 2014 20:34
First, thanks for that great addon!

I have a weird problem. Configuration changes are not saved on exit and changes I make in the ini before X-Plane startup are overwritten (e.g. can't change the number of traffic aircrafts) with the defaults each time.
Weather transfer, landings lights, flap movement etc. are working fine.

Do you have any idea what I am doing wrong?

Bernd

PS: This is my log file:

Code: [Select]

Local time and date : Mon Sep 08 21:17:04 2014
XView Version 1.01

HEADER = "XView Configuration File Mon Sep 08 21:10:38 2014"

SETTINGS_PATH = ""

BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address

MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address

SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)

DO_ANIMATIONS = TRUE   ; Animate external view, eg gear, etc(default: TRUE)

DO_LIGHTS = TRUE   ; Animate lights (default: TRUE)

INJECT_ELEVATION = TRUE   ; Set to true to send scenery elevation to Main server

PSX_TRAFFIC = 1   ; Set to the number of traffic planes you want driven by PSX (max 7)

SIDE_VIEWS = FALSE   ; Set TRUE to allow PSX to set X-Plane view angle


Debug file opened

Can't find DataRef for number 5 :
Can't find DataRef for number 90 :
Can't find DataRef for number 92 :
Can't find DataRef for number 93 :
Can't find DataRef for number 94 :
Mon Sep 08 21:17:04 2014 Connected to Boost server
Mon Sep 08 21:17:04 2014 Connected to Main server
PSX Version 10.0.1-alpha11

18 lexicon lines processed
Mon Sep 08 21:17:05 2014 Injector thread launched
Failed to find dataref editor
 Released planes

X-Plane has stopped us
Configuration settings saved
Mon Sep 08 21:18:59 2014 Disconnected from Boost server
Mon Sep 08 21:19:00 2014 Closed Boost thread
Mon Sep 08 21:19:01 2014 Closed injector thread
Mon Sep 08 21:19:02 2014 Disconnected from Main server
Mon Sep 08 21:19:02 2014 Closed Main thread
Mon Sep 08 21:19:05 2014 All threads stopped

Mon Sep 08 21:19:05 2014 Thank you for flying with XView

Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 9 Sep 2014 10:33
Hi Bernd,

Your log shows that a configuration file was written, see just after the "X-Plane has stopped us line".

Are you sure that you have been editing the right copy of XView.cfg?  It lives in the X-Plane root directory.

XView carries out the following procedure with regard to the configuration file:
- set default values
- read in user XView.cfg and update values (note if not found default values remain)
- during the run update configuration with any changes made in the settings window
- at end of run, write out current values of the configuration to XView.cfg.

Check the date/time of your XView.cfg that you are editing.  It should have the time of the latest run.  Try updating your configuration by using the settings window.

Hope you get it sorted.

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Tue, 9 Sep 2014 17:05
Quote from: mikeindevon

Hi Bernd,

Your log shows that a configuration file was written, see just after the "X-Plane has stopped us line".

Are you sure that you have been editing the right copy of XView.cfg?  It lives in the X-Plane root directory.



Thanks for the quick reply!

The XView.cfg is completely rewritten every time I use X-Plane and contains only the default config. The location is in the main X-Plane directory. Changes outside of X-Plane are discarded/ignored.

When X-Plane is running, I can change the options via the menu and they stay until restart (never make it into the config file). The only thing I can't change (even in-game) is the # of planes that should be injected (stays at 1).

I put the plugin into the aircraft's plugin directory, not in the main plugin one. Could that cause a problem?

Thanks,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 9 Sep 2014 20:50
Putting the plugin with the plane does not make any difference on my set-up.

It sounds as though your configuration file is not being read for some reason. I can only think of three possibilities: it is in the wrong directory, the filename is spelled incorrectly (a blank at the end perhaps), or it is in the wrong format (create it with Notepad, not with Word)

I would suggest moving the plugin to the main plugin directory.  I would also suggest deleting your XView.cfg file and let XView create a new one. If this doesn't help, try putting the path for the settings file in XView.cfg explicitely.

The XView settings window value for the number of traffic aircraft just alters the number of aircraft details exchanged between PSX and XView.  It does not alter the number of traffic planes that X-Plane actually draws.  You have to set that in the X-Plane Aircraft menu. (Aircraft, Aircraft & situations, Other Aircraft).  Obviously it is best to set the two entries the same.

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Wed, 10 Sep 2014 16:48
@mikeindevon

I tried moving the plugin to the main plugin directory, deleting all my other plugins, removing the space in the directory name, etc. Nothing worked.
On X-Plane exit a new config file was written _every_ time.

So I thought, why not mark the file read-only? I changed
Code: [Select]
PSX_TRAFFIC = 1 to
Code: [Select]
PSX_TRAFFIC = 7and marked XView.cfg read-only and started X-Plane.

Now XView actually read my config and the number of planes was shown as 7 in the settings menu. As soon as I ticked the option to show XP traffic my AI started to show up in PSX!  :)

Could you please tell me the parameter name to have XP traffic always enabled so that I may add it to my config file manually?

Thanks,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 10 Sep 2014 21:51
Quote from: Berndo

Could you please tell me the parameter name to have XP traffic always enabled so that I may add it to my config file manually?


I am afraid that the current version of XView does not read that parameter from the configuration file.  The only way to set it is via the settings window.  I will add this functionality in the next version.

I am glad that you at least have a work-around for your configuration file problem.  It must be something to do with your system.  I cannot reproduce the effect here and nobodyelse has reported this as a problem.

Best wishes,

Mike
Title: PSX + X-Plane for scenery
Post by: CarlBB on Thu, 11 Sep 2014 12:31
Just to add my thanks and appreciation for this add-on!

As I am running both PSX and X-plane on one machine, I have chosen to create a separate instance of x-plane that has my controls disabled so that when I use controls - esp. hat switch, they do not interfere with x-plane view. Perhaps not necessary - not sure.

All I need now is my second monitor  ;)

Regards

Carl
Title: PSX + X-Plane for scenery
Post by: Berndo on Thu, 11 Sep 2014 14:52
@Mike

Thanks for looking into adding this option in the next version.

I'm happy that the communication works and may be able to try it with IVAO over the weekend.

Thanks again,
Bernd
Title: PSX + X-Plane for scenery
Post by: GodAtum on Thu, 11 Sep 2014 15:14
Hi, thanks for this great add-on. i been using it with no trouble so far! I have now moved onto flying PSX for my VAs. However their tracking software cannot tell that the PSX engines are on or off. I have tried FlyUK and Worldwide Virtual.

The tracking software (which uses XSUIPC) works with the default 747.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Fri, 12 Sep 2014 20:32
Just an update, PSX does not seem to interact with Xplane. I enabled speeds logging and the output when taxiing is 0.
Title: PSX + X-Plane for scenery
Post by: Berndo on Sat, 13 Sep 2014 05:54
Quote from: GodAtum

Just an update, PSX does not seem to interact with Xplane. I enabled speeds logging and the output when taxiing is 0.


I can confirm that. Just now flying with X-Plane and IVAO. The GS logged by the IVAO tracker is 0kts.

Mike, is there any chance to fix that?

Bernd
Title: PSX + X-Plane for scenery
Post by: JRBarrett on Sat, 13 Sep 2014 06:05
Quote from: Berndo

Quote from: GodAtum

Just an update, PSX does not seem to interact with Xplane. I enabled speeds logging and the output when taxiing is 0.


I can confirm that. Just now flying with X-Plane and IVAO. The GS logged by the IVAO tracker is 0kts.

Mike, is there any chance to fix that?

Bernd


http://aerowinx.com/forum/topic.php?id=1911
Title: PSX + X-Plane for scenery
Post by: Berndo on Sat, 13 Sep 2014 06:23
Quote from: JRBarrett

Quote from: Berndo


I can confirm that. Just now flying with X-Plane and IVAO. The GS logged by the IVAO tracker is 0kts.



http://aerowinx.com/forum/topic.php?id=1911


Thanks, JRBarrett. I missed Mike's thread.

Bernd
Title: PSX + X-Plane for scenery
Post by: Ivo de Colfmaker on Wed, 17 Sep 2014 17:24
Hi,
I use both prepar3D 2.2 and  xplane 10.25 for scenery generator,
Is there a need to  upgrade xplane to version 10.30 ?
Thinking of an old saying"don't fix things that ar not broken"
Thanks
Ivo
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Wed, 17 Sep 2014 18:25
Hi Ivo!

I flew MMMX - LFPG last night, using X-Plane 10.20 rc2 (the same that has just been declared as "final" 10.30) slaved to PSx (10.0.1 alpa 15) via XView, and all went fine... so I guess you may confidently consider taking the step!
Title: PSX + X-Plane for scenery
Post by: Ivo de Colfmaker on Wed, 17 Sep 2014 20:09
Thanks Pierre,
Just installed it.
Ivo
Title: PSX + X-Plane for scenery
Post by: Steve H on Thu, 18 Sep 2014 21:59
This looks really good, but I'm having trouble logging in to download the files. Has the user name or password changed? I appreciate your help.

Also, am I correct that two computers will be needed to make X-View work with PSX? I will be running PSX on a Mac.

Steve
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 19 Sep 2014 14:34
XView is exclusively Windows at the moment.  You can run both PSX and XView on one Win PC if it is powerful enough. If your PSX is on a Mac, then you will need a PC for XView.

I haven't changed the passwords etc on the download site. I cannot check it out until Monday, but others have put up the software elsewhere.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 19 Sep 2014 14:52
Here is a note from Pierre:


Hi Mike!

I still have the .zip for your current "PSX Plane", the plugin... and I have an edition of the manual, not sure it's the latest anyway! I've uploaded them.
Here are the links:
http://perso.numericable.com/pierre.theillere/PSX%20Plane%20Version%203.zip
http://perso.numericable.com/pierre.theillere/XView32.xpl
http://perso.numericable.com/pierre.theillere/XView64.xpl
http://perso.numericable.com/pierre.theillere/XView%20User%20Guide%20140708.pdf
_______________
Pierre, LFPG
« Last edit by pierre on Mon, 08 Sep 2014 20:27:44 +0000. »
Title: PSX + X-Plane for scenery
Post by: ahaka on Sat, 20 Sep 2014 14:44
Hello

In the X-Plane log, I get the following message:

Fetching plugins for C:\\X-Plane 10/Resources/plugins

Loaded: C:\\X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

C:\\X-Plane 10/Resources/plugins/XView/64/win.xpl : Error Code = 126 : The specified module could not be found.

EDIT: Solved! The solution was to install visual c++ redistributable 2010
Title: PSX + X-Plane for scenery
Post by: jcomm on Tue, 23 Sep 2014 13:01
And, I really have to get a better desktop - my i5 2500 k is showing it's age :-/

Have had the chance to run X-Plane 10 on an i7, with PSX on my ASUS laptop, and whow! what a difference, even with OSM scenery in the scenery generator machine!

It was rather smooth, and I could easily handfly even the most challenging SITUs.

On that same PC the user had P3D v2,3... What a slideshow :-/
Title: PSX + X-Plane for scenery
Post by: Balt on Wed, 24 Sep 2014 08:44
Any chance this might be made to work on OSX?
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Wed, 24 Sep 2014 15:05
I think I followed the instructions correctly.
I am running PSX and XPlane on the same PC for now just to get familiar with it.
When trying to load the Aircraft PSX Plane is get the following error message.
"I tried to open the plane, but could not:
Aircraft/Heavy Metal/PSX Plane/747-400 United.acf
This smacks of a corrupted airplane file...   "

Any ideas anyone?

Greg
Title: PSX + X-Plane for scenery
Post by: ahaka on Wed, 24 Sep 2014 15:26
Works fine here, Greg. Perhaps the downloaded file got corrupted? Have you tried redownloading/unzipping the file?
Title: PSX + X-Plane for scenery
Post by: Balt on Thu, 25 Sep 2014 03:18
Mike, if you'd like I'm happy to help out porting/building/testing this on OS X. Just had a quick look how to build plugins for X-Plane on OS X, shouldn't be much of a problem if you didn't use too many windows internal API's (and even then, I can probably find an equivalent way around in Apple world). Just email me at my username here @inside.net

Cheers

- Balt
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 25 Sep 2014 11:11
Hi Balt,

I will send you an email shortly and we can see what we can work out for the benefit of the community.

All of the Microsoft specific stuff is in two libraries, one dealing with threads and the other with the comms.  Perhaps you could convert those to OSX and create a .dll (or whatever terminology Apple uses).  It's a couple of hundred lines of code in C++.

I will buy a Mac and port the rest.  Any suggestions on what Mac I might buy?  The requirements would be that it runs PSX well and will compile the software reasonably quickly.  I don't want to buy the high end ash tray thingy because my performance machine is a PC and will remain so as I have a huge investment in various sorts of proprietary software.

Mike
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Thu, 25 Sep 2014 12:45
Hi Mike!

Wow, that's really good news! Regarding which Mac to purchase, I'd say the cheapest MacBookAir is really enough for having a smooth PSx, and will handle X-Plane rather fine, with simple graphics settings. You may visit Apple's UK website, and make a search for "refurb" (in their built-in search engine, on top-right corner), it will lead you to their refurbished items: nearly all my Apple stuff came it that way, you'll save some £££ and items are fully new.
Oooh, last, but not least: could you add the possibility to disable (via a checkbox, and a line in the config file) the weather injection from PSx to X-Plane? It could be very useful, mostly when flying in real-weather, to avoid the brutal cloud transitions, and also benefit from X-Plane "not unlimited" visibility.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 25 Sep 2014 13:18
Hi Pierre,

The weather injection (and time) facility you request is in the final stages of testing.  I have written to Ben this morning about the brutal weather transitions.

I was thinking about going for the mini as I don't need a screen and keyboard.

Mike
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Thu, 25 Sep 2014 13:31
Hi Mike!

Aaaaah, you're right: a MacMini may be even cheaper, and also better suit your needs... and, apart for developing XView for Mac, it can be perfect for a media center, or even a stealth and silent PSx computer.
Amazing news for the weather stuff: the foggy autumn / winter conditions are soon there, and will be perfect for testing (and trying to break) it!
Title: PSX + X-Plane for scenery
Post by: Balt on Thu, 25 Sep 2014 13:34
Hi Mike,

no problem, sounds like it'll be a breeze then. Both threading and comms should be straightforward to migrate to OS X.

The target OS however is OS X, not iOS. But I'm sure Apple is close to unifying the two (unfortunately).

Any recent generation Mac Mini should do the job for you, if it's just for building and testing X-Plane and PSX. PSX will run fine out of the box, X-Plane however won't perform ravishingly, as its OpenGL based graphics won't have hardware acceleration in the minis. Perhaps a Macbook Pro might be a better solution. If you're not into super huge resolution (2880x1800) and correspondingly vanishingly small pixel size, stay away from Retina displays (although I quite like PSX on mine I have to say!)

I see you're a retired physicist? What "branch" were you in? I'm in Astrophysics.

Cheers

- Balt
Title: PSX + X-Plane for scenery
Post by: Berndo on Fri, 26 Sep 2014 16:58
Mike,

a few days ago I had a conversation with a controller on IVAO. He couldn't see my speed or my altitude. Just now I got the same again from another controller.
The altitude only appears on the web-based tracker, not on their radar screens.

Is there any chance you could look into this please? (I know you're already talking with Ben about the GS problem)

Also, would it be possible to make the com radio frequencies writeable from X-Plane? This way we could tune with X-Ivap.

Thanks,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 27 Sep 2014 13:16
Quote from: Berndo

The altitude only appears on the web-based tracker, not on their radar screens.


Bernd,

What altitude is reported on these screens?  Is it the true altitude or as reported by the plane based on air pressure?  There is a dataref ".../misc/h_ind".  I could try writing to that.  It really depends on how XSquawkbox works.  Does it work ok if you run a stand-alone x-plane flight without XView/PSX?

This is a slightly different situation from the GS problem.  Obviously I tell X-Plane what the true altitude is for it to draw the scenery.  The problem with GS is that x-plane won't let you inject a value.


Quote from: Berndo

Also, would it be possible to make the com radio frequencies writeable from X-Plane?

I am not sure what you mean here.  I set the frequencies in X-Plane form PSX.  Do you want an option to turn that off, or do you want me to inject the comm values in x-plane into PSX?

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Sat, 27 Sep 2014 15:21
Quote from: mikeindevon

Quote from: Berndo

The altitude only appears on the web-based tracker, not on their radar screens.


Bernd,

What altitude is reported on these screens?  Is it the true altitude or as reported by the plane based on air pressure?  There is a dataref ".../misc/h_ind".  I could try writing to that.  It really depends on how XSquawkbox works.  Does it work ok if you run a stand-alone x-plane flight without XView/PSX?



The altitude the controllers see is 0, e.g. I'm moving on their screen while being on the ground according to their read-out.
Also I'm using X-Ivap, not XSquawkbox.

Without XView/PSX I show up on their screens fine (according to them, can't verify it myself).

Quote from: mikeindevon

Quote from: Berndo

Also, would it be possible to make the com radio frequencies writeable from X-Plane?

I am not sure what you mean here.  I set the frequencies in X-Plane form PSX.  Do you want an option to turn that off, or do you want me to inject the comm values in x-plane into PSX?




I'd like the last thing, ideally I'd want full communication in both ways.
-) I change the com radio freq in PSX, it is reflected in X-Plane.
-) I change the com radio freq in X-Plane, it is reflected in PSX.

That feature would really help me while flying online.


Thanks for your continued interest in my problems,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 27 Sep 2014 17:08
I have looked at the X-Ivap website and the links to both the forum and staff are not working.  Can you get me an email address of somebody I can talk to about their software?

You didn't quite give me the answer I needed to my question.  Is the altitude the controllers should see the geometric height above the surface or the barometric altitude reported by the plane?  This may help me find the right data ref.

If you are able to do the following, we might get a solution quicker.  If you load the plugin DRE (Data Ref Editor) you can modify some of the X-Plane internals directly.  If you did this during a controller session you might be able to locate which dtaref is supplying them with the necessary info.  Even if we know this, there is no guarantee that LR lets us write to it.

Mike
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sat, 27 Sep 2014 17:46
Transponder mode C reports are always in barometric altitude, and technically in the real world always the altitude referenced to 1013/2992. The transponder does not follow the flight deck altimeter setting. I presume that IVAO uses the same principle.
Title: PSX + X-Plane for scenery
Post by: Berndo on Sat, 27 Sep 2014 17:55
Mike,

the e-mail for the Software Development Group is softdev@ivao.aero or you can contact them on the IVAO forums, though you need an IVAO account for that.

According to the question one controller asked me ("what is your QNH set to") I think it is the barometric altitude, but I wouldn't take that for granted. As you wrote, it will be much better to ask the SW Dev Group.

I installed the plugin, will look into it the next time when I'm flying under ATC control (though that will probably be next week).

As always, thanks for your quick responses,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 28 Sep 2014 22:58
Hi Bernd,

I wrote to the guys at ivao and their reply is shown below.  Can you check that you have done all this your end.

Mike

Quote ->

The first thing you need to check is if the ICAO flight plan information item 10b contains a valid entry for a - preferably Mode S - transponder with pressure altitude capabilities.

If this is not the case then we assume that the transponder is not capable of replying to Mode C interrogations (or UF5 Mode S interrogations) and as such we don't display altitude information.

This also means that a flight plan shall always be filed inside X-IVAP.  (This is mandatory, also to be able to know what the intentions of the pilot are online)

Regarding the source of Mode C, we use the X-Plane SDK data points so if you see an altitude in the data monitoring it should be ok.
Title: PSX + X-Plane for scenery
Post by: Berndo on Mon, 29 Sep 2014 16:37
Good afternoon Mike,

I checked my X-IVAP flightplans, they were filed with transponder LB1, I'll change that to SB1.
If it was my fault, I'll hang my head in shame.   :oops:
I'm going to post an update as soon as I've flown under ATC control again.

Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 30 Sep 2014 07:32
I have uploaded Version 1.1 of XView at the same web address but in a separate directory.

The new features include:
- weather updating in XView better reflects settings in PSX
- options to turn off updating of weather, time and comms
- all options available from settings window and XView.cfg
- all options saved to XView.cfg

If you run XView/X-Plane once and close it, XView will update your XView.cfg file to include the new parameters.

Let me know of any problems.

Thank you for flying with XView.
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Tue, 30 Sep 2014 09:08
Thanks, will give it a go tonight.

Preferable to copy it to X-Plane 10\\Aircraft\\Heavy Metal\\PSX Plane\\plugins\\XView\\64
and rename the plugin to win.xpl?

Regards.
Title: PSX + X-Plane for scenery
Post by: jcomm on Tue, 30 Sep 2014 11:02
Thank you very much Mike!

It's working even better than the previous version. Apparently ( might be placebo, but I don't think so ) it's even smoother ( ? )

Just performed that Kathmandu approach for testing, and WHOW!!! Well, I miss the snow in X-Plane's scenery, but we can't have it all :-)
Title: PSX + X-Plane for scenery
Post by: Pierre Theillere on Tue, 30 Sep 2014 13:12
Hi jcomm!

I had the very same impression, flying several approaches! I had deactivated the weather injection from PSx to X-Plane (using real-weather injection), and in that case we get the true limited visibility... maybe that's why it's smoother, having less things to compute.
I have to try VNKT with outside visuals...
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Sun, 12 Oct 2014 06:18
I am having a problem with XView crashing XPlane. I have done some testing to discover that XPlane is stable until I connect the boost server. I have tried the boost server locally to PSX on the same machine on 127.0.0.1 and across the network with the same result. As soon as I try to connect the boost server the Xplane will grey out "not responding"
This is not at all airports but most are unstable.
Any thoughts about what could be causing this will be greatly appreciated.

Greg
Title: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Sun, 12 Oct 2014 14:51
Are you sure the boost server actually connected?  If the connection is still pending due to network issues, it is possible that the whole thing hangs, waiting for the connection to complete.


Hoppie
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Sun, 12 Oct 2014 20:24
Hi Hoppie, thanks for the reply. Yes it is crashing as Xplane often goes to the crash screen where you send the log file to Xplane. Other times it will just hang for ever. Once I waited 15min to see if it would come back but it never did. To get Xplane to start I will turn off PSX and then Xplane boots ok. Xplane on its own will jump to airports and not crash. My visuals pc is a i74790 and gsx780 card, 8gig ram and should be ok.
Greg.
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Mon, 13 Oct 2014 00:39
This is the xview log file.. hope that helps.


Local time and date : Mon Oct 13 07:34:40 2014
XView Version 1.01

HEADER = "XView Configuration File Mon Oct 13 07:04:27 2014"

SETTINGS_PATH = ""

BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address

MAIN_ADDRESS  = "10.1.1.101 : 10747"   ; IP address

SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)

DO_ANIMATIONS = TRUE       ; Animate external view, eg gear, etc(default: TRUE)

DO_LIGHTS = TRUE           ; Animate lights (default: TRUE)

INJECT_ELEVATION = TRUE    ; Set to true to send scenery elevation to Main server

PSX_TRAFFIC = 4         ; Set to the number of traffic planes you want driven by PSX (max 7)

SIDE_VIEWS = FALSE          ; Set TRUE to allow PSX to set X-Plane view angle

DO_TIME = TRUE             ; Set true if PSX sets X-Plane time

DO_WEATHER = TRUE          ; Set true if PSX sets X-Plane weather

DO_COMMS = FALSE            ; Set true if PSX  sets X-Plane comms

USE_PSX_TRAFFIC = TRUE     ; Set true if PSX drives the traffic aircraft

USE_XP_TRAFFIC =  FALSE     ; Set true if XP drives the traffic aircraft


Debug file opened

Can't find DataRef for number 89 :
Can't find DataRef for number 90 :
Can't find DataRef for number 91 :
Can't find DataRef for number 92 :
Can't find DataRef for number 96 :
Mon Oct 13 07:34:40 2014 Connected to Boost server
Mon Oct 13 07:34:40 2014 Connected to Main server
PSX Version 10.0.1-alpha23

33 lexicon lines processed
Mon Oct 13 07:34:41 2014 Injector thread launched
Found dataref editor
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 14 Oct 2014 14:17
Two questions:
- why isn't the main server on 127.0.0.1 like the boost?
- does XP crash if you run it with the XView win.xpl but don't connect PSX?

Mike
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Wed, 15 Oct 2014 00:30
Hi Mike,
Firstly, thanks so so much for xview.
I reinstalled and the problem has gone. I think I got the old and new win.xpl files mixed up. My bad.
I was thinking to save some network congestion to run psx and xplane on the same pc. I am open to advice on the best networking configuration for xplane smoothness. Should I just point both to 10.1.1.101?

Regards
Greg
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 15 Oct 2014 11:46
Hi Greg,

On the same machine use 127.0.0.1 :10747 and 127.0.0.1: 10749 for main and boost respectively.  A 127.0.0.1 connection is routed straight through by the OS and doesn't touch the network adapter - at least that is my understanding.  So it should be faster.

I wouldn't worry about network congestion.  I haven't measured it, but from my back of fag packet calculation I doubt the boost server outputs more that 10Kb per second.  Peanuts compared with the network speed.

X-Plane is the most power hungry part of the software.  So for best performance put that on your fastest machine and PSX on the other.

Thank you for flying with XView  ;)

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Wed, 15 Oct 2014 17:35
Mike,

sorry that I still can't report back if the altitude reporting with X-IVAP is solved, had no ATC on my routes lately. :(

One thing I just noticed regarding the aircraft lights: Can't get the Strobe & Beacon lights to work, all others are fine. Do you have any idea what I'm doing wrong?

Performance wise I have no troubles at all - just wanted to give the other guys a heads-up.

Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 15 Oct 2014 19:17
No progress on the ATC as it is out of my hands.  I can't see it being resolved any time soon.

With regard to the lighting, it works ok for me.  Check you are using HDR rendering in X-Plane and that the bulbs or whatever hasn't blown in PSX.

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Thu, 16 Oct 2014 16:34
Quote from: mikeindevon

No progress on the ATC as it is out of my hands.  I can't see it being resolved any time soon.

With regard to the lighting, it works ok for me.  Check you are using HDR rendering in X-Plane and that the bulbs or whatever hasn't blown in PSX.

Mike


Mike,

I know that the IVAO stuff is nothing that you can do anything about. I just wanted to let you know that after changing the transponder to S mode only I had no controller online who could tell me whether it is now reporting the current alt or not.

HDR rendering is on, the datarefs report that strobe & beacon or on and I repaired everything in PSX.
Then I loaded an en-route situation in PSX, still no joy.
Will report back once I have my new PC up and running (maybe changing from AMD to nVidia will solve that).

Regards,
Bernd
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 19 Oct 2014 16:09
XView 1.2 is now on the server.  You access it at ftp://larkshayes.com.

Username : xview@larkshayes.com
Password : 747Pilot

The PSX Plane has been updated slightly.  As an alternative to downloading the whole file, you can download 747_Wings.obj and overwrite your existing copy of that file.  It lives in the objects sub-directory of PSX Plane, which is in the Aircraft directory of X-Plane.

The new XView version includes some interesting improvements:
- options to turn off the transfer of time, weather and comms from PSX to X-Plane
- weather improved with CBs included and better matching of PSX cloud layers
- clouds not re-drawn when other weather data changes
- full implementation of PSX weather regions
- improved handling of engine fans
- updated User Guide
- introduction of Relay output for boost server data.

This latter allows the connection of a single copy of PSX to multiple copies of X-Plane.  In this way you can drive several cockpit windows from one copy of PSX.  This avoids the distortion associated with a single wide display, even when spread over several monitors, and provides a silky smooth frame rate.  This is definately the way to go if you want several windows animated.

Let me know of any problems.

Mike
Title: PSX + X-Plane for scenery
Post by: Berndo on Sat, 25 Oct 2014 19:33
Once again, thanks for your efforts, Mike! I like the new version very much.

Regarding the transponder/X-IVAP issue, sadly the controller at the scope still sees the altitude as 0. Really weird as the tracker is logging everything correctly, so my assumption is that the problem is somewhere between X-IVAP and the controller software (but I don't know the IVAO network architecture).

To be sure that it is not a problem of my local installation (or the dreaded PEBCAK) I have to ask: Does anyone else have the same problem when using PSX with X-View in X-Plane and flying online with X-IVAP?

Bernd
Title: PSX + X-Plane for scenery
Post by: jcomm on Sun, 26 Oct 2014 08:24
Mike,

great news !

I am curious about the weather zones implementation you mention.

AFAIK, X-plane 10 doesn't allow to set weather much far apart from the current aircraft position / active set of "Earth tiles", so, when you write "full implementation of PSX wetaher regions", do you mean that you have found a way to set the weather at those stations all at once, or that you transit between weather settings between each two stations in a more smooth / progressive way? Or, are you referring to the modeling of jetstream constellation ( even more complex... in X-Plane or FSX... )?

Also, and since X-Plane10 does not include "Cb" in it's cloud types, how are you injecting "Cbs"? It is possible to set cloud thickness ( and actually very limited because you can never set it less than 2000' or 3000', I do not exactly recall right now, unless it's "Ci"... Do you mean that when a report of Cb or TCu is available, you set cloud thickness high, with a non OVC layer, or together with it in case of embedded systems ?

Anyway, I will try to test this new version ASAP!
Title: PSX + X-Plane for scenery
Post by: cdpohl on Sun, 26 Oct 2014 09:04
How about us guys running PSX on Macs. Can we expect a plugin to utilize X-Plane 10 scenery?
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 26 Oct 2014 17:39
I have bought on of the new mac minis, which should arrive (from China) tomorrow. How long you have to wait for the mac version depends on how long it takes me to learn to program under OS X.

Mike
Title: PSX + X-Plane for scenery
Post by: tango4 on Sun, 26 Oct 2014 17:43
Thank a lot Mike!
I will try it as soon as I can !

Charles
Title: PSX + X-Plane for scenery
Post by: flomartin on Sun, 26 Oct 2014 17:44
Why not just running Windows 7 with Bootcamp ?

It works perfectly well !
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 26 Oct 2014 17:46
Re the weather - I set X-Plane weather to the nearest zone set in PSX, or the planet weather if there are no zones within 320nm of the current position.  I don't have access to X-Plane today so I cannot be specific, but there is a storm setting on the xp weather page. It produces quite large cloud puffs.

Mike
Title: PSX + X-Plane for scenery
Post by: jcomm on Sun, 26 Oct 2014 20:56
Thx Mike,

anyway, I'll find that myself in about 2hrs...

Do you have any feedback for when your XView is used with SkyMaxx Pro ?  I don't know ifI am going to install it this turn, because I guess it might be problematic when I updarte XP10..., but I would like to see how the new Cb look ...

Also going to find out if the tool I am now using with FSX, borderless windows, as suggested by Gerd at another thread, will finally allow me to dimension the XP10 window the way I want. Until now the smalest I can get is arounf 2 /3 of the monitor height.
Title: PSX + X-Plane for scenery
Post by: Zapp on Sun, 26 Oct 2014 22:55
Hi, I am experiencing problems with x-view: it seems I can't complete a flight without the dreaded "couldn't complete an asynchronous load" x-plane error or something like that. Is that happenng to anyone else?

Tnx

Andrea
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 26 Oct 2014 23:54
This happens when xp decides it is taking too long to load the scenery. I have seen this for example when xp starts first and begins to load scenery from its previous session, but then PSX starts up at a different location and the xp scenery load starts all over again.

I have never seen it during  a flight. It is an xp issue as xview doesn 't load any scenery. Try running with less complex scenery or putting the scenery on a SSD. Don't use high values of time acceleration over complex scenery areas.

Mike
Title: PSX + X-Plane for scenery
Post by: jcomm on Mon, 27 Oct 2014 00:39
And... load XP after PSX is loaded and at the situ you want to sart from IS active...
Title: PSX + X-Plane for scenery
Post by: Berndo on Fri, 28 Nov 2014 18:48
Hello Mike,

after some time I finally could do some testing with different controllers.

Conclusion: weirdness
One controller saw my altitude, but only sometimes. A second one only saw my climb rate, no altitude.
Changes in the filed transponder didn't do anything (C or S).

Frustrated I tried searching the X-Ivap plugin for datarefs and found the following that I think are related to altitude:

Code: [Select]

sim/flightmodel/misc/h_ind
sim/cockpit/misc/barometer_setting
sim/flightmodel/position/elevation
sim/flightmodel/position/y_agl


The last two are only readable, so maybe X-Ivap uses the h_ind one as you guessed earlier.

If I can find another controller that is open to testing (the first session lasted an hour or so) I'll try to set h_ind.
Title: PSX + X-Plane for scenery
Post by: Berndo on Fri, 28 Nov 2014 20:37
Thanks to another very nice controller we just found out that X-Ivap uses the h_ind for altitude reporting.

Unfortunately some pressure calculations must also occur, just converting the meters from "elevation" to feet in "h_ind" is not enough. E.g.
40000 feet @ 1013hP shown on the PSX instruments
12192 meters in "elevation" from X-Plane, converted to ~40000 feet for "h_ind" by my LUA script

Controller sees FL365 on his screen.

I'm too sleepy atm to look for the right formula, just wanted to report some progress thanks to help & patience from a controller.
Title: PSX + X-Plane for scenery
Post by: Berndo on Sun, 30 Nov 2014 09:38
seems I found an error in my calculation.

Use ".", not ",".  :D  8)

Testing in the next few days.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sat, 20 Dec 2014 21:25
Unfortunately something is preventing Skytrack from tracking my flights correctly (please see here http://forum.flyuk.aero/topic/1005287-xplane-support/)

is there a solution to this?
Title: PSX + X-Plane for scenery
Post by: GodAtum on Tue, 20 Jan 2015 22:25
Hi all, Ive just downloaded RealTraffic and enabled PSX injection in Xview. But no planes are appearing in Xplane.
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Mon, 26 Jan 2015 22:53
Quote from: GodAtum

Hi all, Ive just downloaded RealTraffic and enabled PSX injection in Xview. But no planes are appearing in Xplane.


How many aircraft have you got XView to display? I have it set to 7.

I did manage to fly into some aircraft (and crash) using the YSSY approach situ with PSX.

Unfortunately now I am sitting on hold to runway 16R and do not see any aircraft landing despite PSX and RealTraffic operating correctly.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Tue, 27 Jan 2015 09:56
Quote from: OmniAtlas

Quote from: GodAtum

Hi all, Ive just downloaded RealTraffic and enabled PSX injection in Xview. But no planes are appearing in Xplane.


How many aircraft have you got XView to display? I have it set to 7.

I did manage to fly into some aircraft (and crash) using the YSSY approach situ with PSX.

Unfortunately now I am sitting on hold to runway 16R and do not see any aircraft landing despite PSX and RealTraffic operating correctly.


Same. there is a new non-beta relase however so will test that. Fingers crossed!
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Wed, 4 Feb 2015 16:41
Anyone have any issues with displaying tcas alerts from xp10 AI aircraft?

I have psx traffic set to external and the Xview plugin to use  XP traffic (set at 7) but still no TCAS alerts.
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Wed, 4 Feb 2015 18:14
Do you see the traffic in PSX?
Title: PSX + X-Plane for scenery
Post by: GodAtum on Wed, 4 Feb 2015 20:50
Quote from: Hardy Heinlin

Do you see the traffic in PSX?


Yes I do. Not sure if there is a similar issue with Xview as in VisualPSX.
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Wed, 4 Feb 2015 20:59
So you see the traffic in PSX -- on the windshield and on the ND.

You expect a TCAS alert. Is there a reason for an alert? Are you on a collision course?
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Thu, 5 Feb 2015 03:31
Quote from: Hardy Heinlin

So you see the traffic in PSX -- on the windshield and on the ND.

You expect a TCAS alert. Is there a reason for an alert? Are you on a collision course?


My apologies for the confusion. I do not see any TCAS notification (blips), or any traffic on the windshield or the ND in PSX. TFC is enabled on the EFIS, and the transponder is set to RA/TA.

I can see aircraft taking off and landing in XP10 (I am using Morten's AI - http://forum.avsim.net/topic/437933-an-easy-guide-to-populating-x-plane-10-with-ai-aircraft-for-new-x-plane-users/ )

Regards,

Ben
Title: PSX + X-Plane for scenery
Post by: GodAtum on Thu, 5 Feb 2015 21:54
Quote from: OmniAtlas

I can see aircraft taking off and landing in XP10 (I am using Morten's AI - http://forum.avsim.net/topic/437933-an-easy-guide-to-populating-x-plane-10-with-ai-aircraft-for-new-x-plane-users/ )

Regards,

Ben


Sorry for the stupid question, but what happens if the traffic is a plane not included in Morten's AI packages (eg a dash)?
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Thu, 5 Feb 2015 22:30
Hi GodAtrum,

You can only add aircraft which are included the package. Right now I populated XP with 747, 737, a320 and a380.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Fri, 6 Feb 2015 06:40
Quote from: OmniAtlas

Hi GodAtrum,

You can only add aircraft which are included the package. Right now I populated XP with 747, 737, a320 and a380.


So if realtraffic sends a Dash, it wont display in Xplane?
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Fri, 6 Feb 2015 07:27
I am unsure about realtraffic, haven't tried yet. Worth experimenting on your end.

Are you able to see TCAS blips on the ND Chris?

I have been unable to get it to work with Xsquawkbox (vatsim), or default AI traffic. I will experiment with IVAO.
Title: PSX + X-Plane for scenery
Post by: Balt on Fri, 6 Feb 2015 07:34
RealTraffic doesn't send the type to PSX. PSX does not know a type, apart from slots 1,3 and 5 (I think, details elsewhere by Hardy) being airbuses, as shown by the strobe double flash.

If you want to inject traffic type, your traffic plugins need to listen to UDP port 49002 and inject the traffic received there. RealTraffic broadcasts those packets when the broadcast checkbox is ticked. That would be better anyway, as that is not limited to 7.

Cheers

- Balt
Title: PSX + X-Plane for scenery
Post by: GodAtum on Fri, 6 Feb 2015 19:55
Hi, without using Realtraffic and just setting a high-conflight loop in PSX, I can see the traffic on the ND fine. But nothing appears in Xplane, even though I have set xview to PSX traffic.

With realtraffic, the same  happens.
Title: PSX + X-Plane for scenery
Post by: OmniAtlas on Sun, 8 Feb 2015 01:09
Quote from: GodAtum

Hi, without using Realtraffic and just setting a high-conflight loop in PSX, I can see the traffic on the ND fine. But nothing appears in Xplane, even though I have set xview to PSX traffic.

With realtraffic, the same  happens.


I'm still looking for a solution, and further experimenting (attempting to inject XP traffic into PSX); pls let me know if you come across one Chris (or anyone).

Thank you,

Ben
Title: PSX + X-Plane for scenery
Post by: RonnyT on Thu, 26 Feb 2015 22:17
Hello,

sorry for me bad englisch.

http://666kb.com/i/cwgrnnmfsbts36it9.jpg

X-Plane 10.35

the Plugin is in the Airplane PSX Plane\\plugins\\XView\\64\\win.xpl

whats is wrong  :'(
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Thu, 26 Feb 2015 23:34
Hello,

what exactly do you consider to be wrong? Is the nose gear collapsed in X-Plane, and not collapsed in PSX?


Regards,

|_|ardy
Title: PSX + X-Plane for scenery
Post by: RonnyT on Fri, 27 Feb 2015 08:05
the Foto is  ready for Takeoff !!

the Gear from PSx is down :-)

in XPlane not

LG Ronny
Title: PSX + X-Plane for scenery
Post by: RonnyT on Fri, 27 Feb 2015 17:12
EGLL cold an Dark

http://666kb.com/i/cwhkhct4f6lybn9p6.jpg

http://666kb.com/i/cwhkhnitv5rbs2316.jpg

Regards

Ronny
Title: PSX + X-Plane for scenery
Post by: RonnyT on Fri, 27 Feb 2015 17:50
two Picture

With Xview Plugin (whitout PSX !!!)

http://666kb.com/i/cwhlf3xh0p1zjpu56.jpg

Without PSX Plugin (without PSX !!!)

http://666kb.com/i/cwhlfpqt50ca5hy3e.jpg


LG Ronny
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 28 Feb 2015 10:35
Quote from: RonnyT

With Xview Plugin (whitout PSX !!!)


XView disables many things in X-Plane.  These things are then replaced by input from PSX.  Running XView wothout PSX is like a horse and cart without the horse - not much use.

There are exceptions, but generally speaking PSX provides data to XView only when the status of the plane alters.  It is therefore possible to get a mismatch such as shown in your gear picture if the PSX status changes when the network connection is unavailable.  Toggle the gear lever and this should synchronise the gear and lever positions.

Mike
Title: PSX + X-Plane for scenery
Post by: simbro on Sun, 1 Mar 2015 08:32
Hi Mike

Do you have any news on XView for Mac?
I've got an XPlane installation on a Mac just waiting to be connected to PSX.. :D

I'd be more than willing to give it a (test) spin when the time comes.

Kind regards
Simon
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 2 Mar 2015 14:24
The bulk of it is compiled on the Mac, but I need a little longer to convert the thread and comms software.  Couple of months probably.

Mike
Title: PSX + X-Plane for scenery
Post by: simbro on Mon, 2 Mar 2015 15:34
Thanks for the update!  Let me know if I can be of any help with testing later on.

Simon
Title: PSX + X-Plane for scenery
Post by: RonnyT on Mon, 2 Mar 2015 23:31
Quote from: mikeindevon

Quote from: RonnyT

With Xview Plugin (whitout PSX !!!)


XView disables many things in X-Plane.  These things are then replaced by input from PSX.  Running XView wothout PSX is like a horse and cart without the horse - not much use.

There are exceptions, but generally speaking PSX provides data to XView only when the status of the plane alters.  It is therefore possible to get a mismatch such as shown in your gear picture if the PSX status changes when the network connection is unavailable.  Toggle the gear lever and this should synchronise the gear and lever positions.

Mike


thanks Mike,

i have forgot start the main Server  :twisted:  i have only startet the Boost Server.

Its work fine  :P
Title: PSX + X-Plane for scenery
Post by: rptech on Fri, 6 Mar 2015 18:18
Hello,

Just wanted to say thanks Mike for XView my flight simulation needs are now complete.

My copy of psx arrived this morning from transair.

Currently doing a test flight from LHR - IBZ.

Just need to get used to the feel of the psx flight dynamics apposed to FSX.

Cheers


--
Ross
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sat, 7 Mar 2015 17:06
Quote from: mikeindevon
The bulk of it is compiled on the Mac, but I need a little longer to convert the thread and comms software.  Couple of months probably.


Hi Mike,

in your next update, would it be possible for XView to send this string to PSX after initial connection?

demand=Qs325

It's just this one little line of code :-)

This command activates the ApServo (Qs325) output. And the checkbox on Preferences > Basics is no longer required.

For reference:
http://aerowinx.com/forum/topic.php?id=2514


Cheers,

|-|ardy
Title: PSX + X-Plane for scenery
Post by: calimhiro on Sat, 14 Mar 2015 05:57
Hello,

I am doing some tests with PSX, XPX and Xview.
I am trying to put the visual of XPX on the upper part of my 27inch screen, and the PSX panel below.
I have XPX in window mode to be able to drag it up.
BUT the XPX window size is 2/3 of the screen. and I can't reduce it anymore. So if I put XPX and PSX on the same screen, I can't see the runway as it is hidden by PSX Panel.
I don't want to reduce the PSX panel size, as I want them to be as big as I can.
The ideal ratio would be XPX on 1/4 up and PSX on 3/4 down.

Does anyone know how to force reducing the XPX window Or changing the point of view ?

Stephane
Title: PSX + X-Plane for scenery
Post by: Peter Lang on Sat, 14 Mar 2015 10:09
Hello Stephane,

as I only have the German version of X-Plane 10 its a little bit difficult to describe.

In the upper menu bar you have "Einstellungen" which should be equivalent to "Settings" Here a drop down menu appears and you should look for "Darstellungsoptionen" which could be "Rendering Options" (between joystick and sound options).

In this window you can adjust a lot of things. In the lower section you can change the width of the view (angle) and if you want to look more down or up and much more. This should help to change the point of view. I'm not sure if you also can change the window size. I will check the next time.

Hope this helps

Peter
Title: PSX + X-Plane for scenery
Post by: calimhiro on Sat, 14 Mar 2015 13:51
Hello Peter,

that's great, thanks for the tip !
I found it easily and it works great ! I have put -15° in the vertical offset and XPX in max windowed size and it matches perfectly the view.
Now I need to find where the nose of the aircraft is pointing at as I don't have  the alignment hairs anymore  :mrgreen:

Stephane
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 15 Mar 2015 15:09
Quote from: Hardy Heinlin

Hi Mike,

in your next update, would it be possible for XView to send this string to PSX after initial connection?

demand=Qs325

It's just this one little line of code :-)


I will have to add 10% to the price !
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Mon, 16 Mar 2015 00:00
That's still a very fair deal. Thank you! :-)
Title: PSX + X-Plane for scenery
Post by: Juggler on Thu, 26 Mar 2015 07:18
Just installed XView 1.2 (in xplane I choose psx 747 aircraft) and updated PSX 10.0.0.3 with model and pilot files. Xplane updated to max version with its autoupdate.
Plane is standing still on the runway with parking brake on and engines running idle. After some time front nose gear gets broken and aircraft lays nose down on the runway. I open PSX and click "fix everything" and after some more time it happens again.
What could be causing it? I can make a video or send some logs if you want.
(http://i.imgur.com/qreZzoN.png)
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Thu, 26 Mar 2015 13:49
I guess this has something to do with a recent modification in PSX: I increased the sensitivity of the trigger for a nose gear collapse during nose gear landing. In other words: when the terrain slope angle is higher than the aircraft pitch while the nose gear is in contact with the ground, PSX interpretes this as a nose gear touchdown with the main gear being airborne.

This problem doesn't occur within PSX's own terrain slopes, but it apparantly may occur as an unwanted side effect within X-Planes own slopes which are more detailed.

I'll try to eliminate this problem in the next PSX update.


Regards,

|-|ardy
Title: PSX + X-Plane for scenery
Post by: Juggler on Thu, 26 Mar 2015 14:00
Hardy, thank you very much! Now I'm almost sure it started after update...
Title: PSX + X-Plane for scenery
Post by: matchball on Fri, 27 Mar 2015 18:28
Anyone here managing to fly via XView in IVAO? I have a problem with the FL and speed transferring as in X-Plane it indicates that mph = 0 kias = 0 so it doesn't give any GS indication to the ATC as well as for some reason ATC sees me at FL030.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 27 Mar 2015 20:39
Hi Matchball,

XView has to completely disable the flight model in X-Plane so that PSX can drive the aircraft.  Clearly X-Plane then doesn't bother to calculate other values such as ground speed.  I will have a look at the SDK and see if there is a possiblity to inject  suitable values into X-Plane.  

Mike
Title: PSX + X-Plane for scenery
Post by: matchball on Fri, 27 Mar 2015 22:13
Hi Mike,

I appreciate this alot. Let me know if I can help you in any way (I am very fond of flying in IVAO ;) ).

Regards,
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 28 Mar 2015 13:37
Yes, you can help.  There are a few questions to save me doing the research.  How does X-Plane and IVAO interact: is there a plug-in for it?  What precisely are the variables you need?  If you know the datarefs for them that would be even better.

One problem that we may face is that some XP variables are read only.

Mike
Title: PSX + X-Plane for scenery
Post by: matchball on Sat, 28 Mar 2015 14:25
Quote from: mikeindevon

Yes, you can help.  There are a few questions to save me doing the research.  How does X-Plane and IVAO interact: is there a plug-in for it?  What precisely are the variables you need?  If you know the datarefs for them that would be even better.

One problem that we may face is that some XP variables are read only.

Mike


The Software Developer is currently doing some ATC but once he has ended I will give him a call and ask the questions. Will report back during the day. :)
Title: PSX + X-Plane for scenery
Post by: matchball on Sat, 28 Mar 2015 16:33
I have a problem that the X-Plane's aircraft hits the groun 10ft before the PSX and makes it very difficult for me to understand that the plane is still flaring without looking to the PFD. Is there a way to go round this? F.ex. disabling the gear extension so the plane would then "float" and never touch the ground?
Title: PSX + X-Plane for scenery
Post by: matchball on Sun, 29 Mar 2015 20:12
So it seems that the problem is that X-Plane touches the ground at RA 0ft where as PSX around RA -6ft. Is there a way to solve this issue?
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Mon, 30 Mar 2015 00:04
PSX's main gear touches the ground at ca. 0 RA.

PSX's main gear is completely (untilted) on the ground at ca. -2 to -4 RA.

PSX's nose gear is on the ground at ca. -6 to -8 RA, depending on gross weight and strut compression.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 30 Mar 2015 11:44
If you give me an ILS where this happens, I will have a look at it.
Title: PSX + X-Plane for scenery
Post by: matchball on Mon, 30 Mar 2015 14:41
It happens on all runways (at least where I have flown. EGLL 09L, ENGM 01L, LTBA 23). I think the problem might be that the animation of the main gears is not done in the X-Plane plane and the gears don't "bend"?
Title: PSX + X-Plane for scenery
Post by: matchball on Mon, 30 Mar 2015 15:24
Also I have tried to disable sloped runways on X-Plane and it did not help.
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Tue, 31 Mar 2015 08:29
Re nose gear collapse problem:

http://aerowinx.com/forum/topic.php?id=2782
Title: PSX + X-Plane for scenery
Post by: matchball on Tue, 31 Mar 2015 15:17
Quote from: mikeindevon

Yes, you can help.  There are a few questions to save me doing the research.  How does X-Plane and IVAO interact: is there a plug-in for it?  What precisely are the variables you need?  If you know the datarefs for them that would be even better.

One problem that we may face is that some XP variables are read only.

Mike


I have now found the person who knows about X-IvAp (the interface between X-Plane and IVAO, and have sent him mail. But already now I can tell that X-IvAp indeed is a plugin inside X-Plane. I will come back when he has answered :).
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 3 Apr 2015 17:43
Hi Matchball,

Regarding the touchdown issue, have a look at the attached picture that was taken on the Basic 022 situation with the current version of XView..

(http://www.hoppie.nl/forum/var/touchdown.jpg)

When X-View detects touchdown it compresses the gear to the full up position with the wheels untilted.  This hasn't happened yet in this flight so XView is still flying.  The PSX RA is showing 2, which is more or less in line with Hardy's note above.  Also note that rollout has begun, so PSX has landed, but XView not quite.

Can you be more specific about the issue you are having.  What readings on the instrumentation are you using to say that PSX has touched down?

Note:  The PSX Plane gear does compress on landing by about one wheel diameter from the flying position.  This is done in one step: it is either uncompressed or fully compressed.  I could do the compression in stages, the gear model allows for that, but as it all happens so fast I didn't think it was worth the trouble.

Mike
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Fri, 3 Apr 2015 17:49
Hi Mike.

Quote from: mikeindevon
Also note that rollout has begun, so PSX has landed ...

PSX has not landed yet (not untilted yet). ROLLOUT engages at 5 ft RA in the air.

PSX has landed when you hear the click sound from the gear lock override solenoid (the speedbrake lever sound follows immediately).


Cheers,

|-|ardy
Title: PSX + X-Plane for scenery
Post by: matchball on Fri, 3 Apr 2015 19:14
Quote from: Hardy Heinlin

Hi Mike.

Quote from: mikeindevon
Also note that rollout has begun, so PSX has landed ...

PSX has not landed yet (not untilted yet). ROLLOUT engages at 5 ft RA in the air.

PSX has landed when you hear the click sound from the gear lock override solenoid (the speedbrake lever sound follows immediately).


Cheers,

|-|ardy


That sound is the one where I have based the idea of PSX touching down. :-)
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Fri, 3 Apr 2015 19:39
"Touch-down" is really a matter of definition.

In an ideal case, the first touch occurs on 8 main wheels, i.e. the rear wheel pairs on each tilted 4-pack.

For most avionic devices that have an air and a ground status, the ground status is set when all 16 main wheels are on the ground; that is, when all 4-packs are untilted. That status I would call "the queen has landed". (And the nose wheel pair is still in the air).
Title: PSX + X-Plane for scenery
Post by: matchball on Sat, 4 Apr 2015 02:35
One thing also where this can be noticed is at takeoff. Because the PSX plane already indicates positive rate but in X-Plane the plane jumps up fast after couple seconds.
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sat, 4 Apr 2015 10:49
I noticed that too, it always looks like a tailstrike.
Title: PSX + X-Plane for scenery
Post by: simbro on Sat, 4 Apr 2015 11:09
I've also noticed this 'jump up' in FSX on occasions.
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 5 Apr 2015 13:45
A bit of background detail.

X-Plane and PSX have a slightly different terrain elevation models.  In particular XP has sloping runways.  XView feeds into PSX the scenery elevation every few frames, but because of damping in PSX, this elevation data does not immediately affect the elevation within PSX.  When the plane is on the ground, this can lead to the plane's image in X-Plane ploughing into the ground especially on upward sloping runways.  This doesn't look good.

Also, although PSX is fed the elevation, it knows nothing about the slope of the terrain, either along the line of the plane or perpendicular to it.  This again can lead to problems with say the main wheels on the ground and the nosewheel below it.

The approach I took to avoid these problems was to set the plane's elevation to the XP ground elevation when I deemed the plane to have landed.  That is I ignored the elevation reported by PSX.  I also added the terrain's slope to the attitude (and roll) of the plane.  In this way the plane is always position correctly when on the ground and follows the slope exactly, although there is some small damping to smooth out XP's abrupt changes in slope. In fact you can taxi the plane up the side of a mountain and the wheels will remain on the ground whatever the slope.

So in summary, XView uses the PSX elevation when flying and the XP scenery elevation when on or very near (< 0.5m) the ground.  These slight jumps or early landings are a side effect of XView swapping between the two modes.

There is a setting within XView that specifies the distance between the base of the landing gear and the plane's centre of gravity.  To change this needs a recompilation.  If I alter it there is a risk that the plane will appear to plough into the ground.  When I developed XView I chose a compromise to ensure that this didn't happen.  The price we pay is some slight discontinuities.

I hope this clarifies the situation.

Mike
Title: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 5 Apr 2015 14:19
Thank you for your detailed explanation. Unfortunately it does look odd on a full size flightdeck so customers wont get a realsitc experience. From my expereince, the landing seem to be OK but I'm not a real 747 pilot so cannot comment. Thank you very much for your efforts and hopefully there might be a workaround in the future.
Title: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 5 Apr 2015 14:32
At that point during takeoff your customers should have a pitch attitude greater than 10° and should see more sky than land :-)
Title: PSX + X-Plane for scenery
Post by: matchball on Thu, 9 Apr 2015 13:58
Has anyone been able to fly online using X-Plane? As I tried yesterday VATSIM and had the same problem as in IVAO. No GS data and also no FL data (altitude data is transferred though).
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 10 Apr 2015 13:23
I believe that X-Plane itself should work ok via XSquawkbox.  This latter software must take internals from X-Plane to provide GS and FL.  My problem is that I am unable to set these internal variables via the SDK.

If the guys at IVAO could expose a set of datarefs for these variables, then I could easily write to them.

Mike
Title: PSX + X-Plane for scenery
Post by: matchball on Fri, 10 Apr 2015 18:37
What I have found out is that for some reason FL data is not transfferred to the networks but altitude data is? I tried to use the data source to see what alt data does x-plane have but all those figures were frozen.

I am also quite certain that (at least IVAO) plugin takes it data for GS, FL and V/S from the same source as the X-Plane's VC's PFD. As the figures match every single flight.

Please let me know if I can help. I am still trying to find a person who knows about X-IvAp but for now it seems like the person who made the plugin has left the developing department.

Ps. I just wrote again to the software department. I will let you know if I find any info.
Title: PSX + X-Plane for scenery
Post by: Greg Hateley on Fri, 24 Apr 2015 06:18
Hi Mike, thankyou for your excellent product, I use it on a daily basis.
Quote
So in summary, XView uses the PSX elevation when flying and the XP scenery elevation when on or very near (< 0.5m) the ground. These slight jumps or early landings are a side effect of XView swapping between the two modes.


Would it be possible to blend the transition between modes?
I am sure you have thought about it, and it may be very complex, I have no idea on that part. It would however, make a great addition to not have the jumping.

Regards
Greg
Title: PSX + X-Plane for scenery
Post by: calimhiro on Sat, 9 May 2015 20:09
Hi, Mike and Matchball,

I have found this topic in the X-plane.org forum :
http://forums.x-plane.org/index.php?showtopic=52138

Maybe it could help to calculate the groundspeed in XPX to be used by XView and X-Ivap ?

and there are some VARs in section "sim/flightmodel/position/" from this link :
http://www.xsquawkbox.net/xpsdk/docs/DataRefs.html

I am not an expert in XPX datarefs. I hope it could help. I really wish we could fly correctly on IVAO with PSX and XView.

Stephane
Title: PSX + X-Plane for scenery
Post by: Steve_Beckett on Fri, 19 Jun 2015 10:09
Hi Mike

I've read with interest you post on PSX + X-plane for scenery. Unfortunately Im running PSX on an iMac and I note it's windows based. Are their any plans to make an IOS version?

Thanks in advance

Steve Beckett
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 19 Jun 2015 13:03
You will find an OS X version at:

ftp://larkshayes.com/Release 1.2/mac.xpl

Access to this site is explained in a previous post.

I would be interested to know if that works for you.  It was compiled using the OS X c++ library, which doesn't seem to be available on some user systems.  If it doesn't work I will produce a build with the library linked in if I can work out how to get XCode to do that.

Mike
Title: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 19 Jun 2015 13:06
... specifically it needs "libc++"
Title: PSX + X-Plane for scenery
Post by: Berndo on Mon, 17 Aug 2015 19:55
Mike,

some months ago I posted about not having the strobe and beacon lights working on your model.

Yesterday I started to debug crash issues with X-Plane and installed a second copy without any addons besides xView. I found at least one error in my sceneries and, purely by accident, found out the following:

If I have a PSX Plane loaded (with the xView plugin) and I change the aircraft to PSX Plane (causing X-Plane to reload the aircraft) the strobes and beacons start working.
Weird, huh?

Now I just have to remember to load the plane twice before starting the APU. :D

Cheers,
Bernd
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 26 Aug 2015 13:30
Glad it seems to work now.  Perhaps now that PSX Plane is properly reloaded it will remember it.  Mike
Title: Re: PSX + X-Plane for scenery
Post by: calimhiro on Wed, 9 Sep 2015 14:52
Hello,

 any news regarding the Ground Speed and Flight Data injection from PSX in XPX and X-IVAP ?
Any contact from IVAO developpers ?
I really like XPX as a scenery generator for PSX but actually cannot do any IVAO's tour as GS and altitude reads Zero and legs cannot be validated.

Stephane
Title: Re: PSX + X-Plane for scenery
Post by: Berndo on Mon, 2 Nov 2015 15:17
Mike,

after my backup disk is no longer readable I tried to download XView from your FTP-Server.
I get the username/password prompt, but nothing afterwards.

Could you verify if it is a problem on my end or if the server isn't working?

Thanks,
Bernd
Title: Re: PSX + X-Plane for scenery
Post by: Zangdaarr on Sat, 28 Nov 2015 14:03
Hi,

I am really interested in XView, but the ftp provided at the first page does not accept the credential. Did they change or did the soft location change ?

Thanks
Title: Re: PSX + X-Plane for scenery
Post by: airbusguy320 on Wed, 10 Feb 2016 17:59
I also want to install Xview for Mac but the login does not work.
Title: Re: PSX + X-Plane for scenery
Post by: Chris Kilroy on Wed, 10 Feb 2016 23:32
The FTP login details from the first page are working fine here. Do note that they're case sensitive.
Title: Re: PSX + X-Plane for scenery
Post by: airbusguy320 on Thu, 11 Feb 2016 11:34
Just to confirm: in the e-mail address there are no capital letters and in the password only the "P" in 747Pilot?
Title: Re: PSX + X-Plane for scenery
Post by: calimhiro on Thu, 11 Feb 2016 18:11
Hello,

what about using this variable :

groundspeed   float   660+   no   meters/sec   The ground speed of the aircraft

in sim/flightmodel/position/

to get access to the groundspeed of the aircraft in XPX and in XView ?

Still no solution to be able to fly on IVAO with PSX+XView ? (Ground Speed and Flight Level read zero when flying online)...!!!

If you have access to X-Plane.org forums, here is an old topic talking about Groudspeed in XPX :
http://forums.x-plane.org/index.php?showtopic=52138 (http://forums.x-plane.org/index.php?showtopic=52138)

If you don't have access, some quotes :

Quote
XPLMDataRef DR_LocalVX = XPLMFindDataRef("sim/flightmodel/position/local_vx");
   XPLMDataRef DR_LocalVY = XPLMFindDataRef("sim/flightmodel/position/local_vy");
   XPLMDataRef DR_LocalVZ = XPLMFindDataRef("sim/flightmodel/position/local_vz");

   XPLMDataRef DR_GroundSpeed = XPLMFindDataRef("sim/flightmodel/position/groundspeed");
      
   float VX = XPLMGetDataf(DR_LocalVX);
   float VY = XPLMGetDataf(DR_LocalVY);
   float VZ = XPLMGetDataf(DR_LocalVZ);

   float GroundSpeedCalculated = sqrt((VX * VX) + (VY * VY) + (VZ * VZ));
   float GroundSpeedDR = XPLMGetDataf(DR_GroundSpeed);

Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Thu, 11 Feb 2016 19:20
Hi, why is VZ included in groundspeed?
Title: Re: PSX + X-Plane for scenery
Post by: calimhiro on Sun, 14 Feb 2016 14:49
Hi, I have no idea. You should better ask directly in the topic... But I am sure a good programmer (don't look at me !) will be able to retrieve the groundspeed from PSX an inject it in XPX and X-Ivap.. 8)
Title: Re: PSX + X-Plane for scenery
Post by: Chris Kilroy on Mon, 15 Feb 2016 07:28
I'm using XP10 in my sim and I've decided just to add one cheapish additional computer to the network running barebones P3D to pass variables to Vatsim. With the dirt cheap prices of computers these days, seems like a fairly inexpensive workaround for now.
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Thu, 31 Mar 2016 15:28
A quick question,
anybody know if Xview work even with the Steam version of X-Plane ?
Thanks !
Title: Re: PSX + X-Plane for scenery
Post by: Double-alpha on Sat, 9 Apr 2016 07:25
Hi

I would like to know too if Xview works with Xplane STEAM EDITION (before buying it).

Thank you
Title: Re: PSX + X-Plane for scenery
Post by: Daz85UK on Tue, 12 Apr 2016 12:38
Hi all,
First post here,

 i'm still awaiting my CD to arrive in the post however i'm trying to download this addon in preperation for it arriving.
When I type the login details as mentioned in page 1, I get a 530 Login authentication failed?

Any Ideas?

Thanks
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Tue, 12 Apr 2016 14:05
There's no reason for XView not to work with the DVD, Web or Steam versions of X-Plane 10.

Only suggestion I make is to drop the plugin only within the specific 744 folder that comes with the plugin, instead of inside the generic plugins folder.
Title: Re: PSX + X-Plane for scenery
Post by: Daz85UK on Sun, 17 Apr 2016 10:11
Hi all,
First post here,

 i'm still awaiting my CD to arrive in the post however i'm trying to download this addon in preperation for it arriving.
When I type the login details as mentioned in page 1, I get a 530 Login authentication failed?

Any Ideas?

Thanks

I am still getting a 530 login authentication failed when entering the username and password. Is there anywhere else I can download it from?
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 17 Apr 2016 14:35
I'm getting a "Server not found" message ...
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sun, 17 Apr 2016 19:14
I put the latest copy I have in my dropbox.

https://dl.dropboxusercontent.com/u/69177488/XView.zip

See if that works.

Jon
Title: Re: PSX + X-Plane for scenery
Post by: Daz85UK on Sun, 17 Apr 2016 22:19
Thanks Jon! That worked.

The Readme says it should include a file called PSX Plane, which isnt in the zip file, do I need to get this from somewhere else?
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Mon, 18 Apr 2016 13:45
Sorry.  Here it is.

https://dl.dropboxusercontent.com/u/69177488/PSX%20Plane.zip

Jon
Title: Re: PSX + X-Plane for scenery
Post by: Daz85UK on Mon, 18 Apr 2016 21:56
Thankyou
Title: Re: PSX + X-Plane for scenery
Post by: AndrewTurner on Thu, 21 Apr 2016 12:25
Howdy,

Is anyone else having problems getting to the ftp server? I can't connect on multiple computers trying different ftp programs and browsers. If anyone has a current copy of xview & PSXplane they could put up for download that would be greatly appreciated.

Thanks
AT
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Thu, 21 Apr 2016 13:31
Hi,

Send me an email at hjboe(AT)msn.com and I'll send you a download link.  It's Mike's program, not mine and I don't feel comfortable leaving public links up for any length of time.

Thanks,

Jon
Title: Re: PSX + X-Plane for scenery
Post by: Daz85UK on Sat, 23 Apr 2016 13:22
Have just tried XView with Xsquawkbox, however when I change frequncies in PSX it does not change to selected frequency on XSquawkbox.
Is there a way to fix this or does Xview not send the COMs frequency to Xplane/Xsquawkbox?

Thanks
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Thu, 28 Apr 2016 17:14
a quick question...
In the last release of XView, when I open the XView.cfg file, I see the following parameter that should be edited :
PSX_PATH =""
This should point to the storage location of the PSX PLANE folder OR the PSX program ? (Aerowinx folder)
Thanks
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Thu, 28 Apr 2016 21:02
Strange, I believe I have the latest version of XView, and I can't find any entry with PSX_PATH in xview.cfg ?
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Thu, 28 Apr 2016 21:37
I think I was able to download it today from the ftp link posted by mike...
I tried a couple of times to connect to that ftp link and between 530 errors, I was able to download it...
Here is the link where you can download the XView.zip file I downloaded today...check the Xview.cfg file.

https://www.dropbox.com/sh/8xr5nlinfnerwqh/AACHVMDJrFZaKDm25jPnM2qCa?dl=0

EDIT : This file is the one I downloaded from jb747 link some 7 post above....NOT from Mike.
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Fri, 29 Apr 2016 16:02
Hi,

I also could not find any entry with PSX_PATH. I'm also not sure if this makes sense, as the PSX address is identified with the IPs and Port numbers...

This is what I got from the original file:

HEADER = "XView Configuration File Sat Oct 18 19:20:18 2014"
SETTINGS_PATH = ""
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
RELAY_ADDRESS = "127.0.0.1 : 10740"   ; IP address
RELAY_BOOST_DATA = FALSE    ; Set to true if XView relays boost data
SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)
DO_ANIMATIONS = TRUE       ; Animate external parts, eg gear, etc(default: TRUE)
DO_LIGHTS = TRUE           ; Animate lights (default: TRUE)
DO_WEATHER = TRUE          ; Set true if PSX sets X-Plane weather
DO_COMMS = TRUE            ; Set true if PSX  sets X-Plane comms
DO_TIME = TRUE             ; Set true if PSX sets X-Plane time
SIDE_VIEWS = FALSE          ; Set TRUE to allow PSX to set X-Plane view angle
USE_BOOST_SERVER = TRUE    ; Set to TRUE to use Boost server - the normal setting
PSX_TRAFFIC = 3         ; Set to the number of traffic planes you want driven by PSX (max 7)
USE_PSX_TRAFFIC = FALSE     ; Set true if PSX drives the traffic aircraft
USE_XP_TRAFFIC =  FALSE     ; Set true if XP drives the traffic aircraft
INJECT_ELEVATION = TRUE    ; Set to true to send scenery elevation to Main server


Peter
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 7 May 2016 09:23
Unfortunately the version linked above is a very early one :-(

To give a clue of how early it is, this is the XView.cfg in it:

HEADER = "XView Configuration File Fri Dec 28 00:22:06 2012"
SETTINGS_PATH = "D:\X-Plane"
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
PSX_PATH = "D:\PSX\"
X-PLANE_PATH = "D:\X-Plane"
DEBUG_PATH = "D:\X-Plane"
MAIN_OUTPUT_PATH = "D:\X-Plane"
BOOST_OUTPUT_PATH = "D:\X-Plane"

and there's that PSX_PATH we can't find in the most recent versions... unfortunately no longer available :-/

I lost mine in a full disk cleanup ... If someone could make available her/his "win.xpl" 64 bit and Xview.cfg file, with the latest versions on XView that allowed for choosing if weather and time should or should not be injected, etc... that would really be great!

Of course, with the upcoming new versions of X-Plane 10 one never knows if it'll keep working...
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sat, 7 May 2016 14:12
The config in the latest copy I have is:

HEADER = "XView Configuration File Fri Jul 18 14:20:10 2014"
SETTINGS_PATH = ""
BOOST_ADDRESS = "127.0.0.1 : 10749"   ; IP address
MAIN_ADDRESS  = "127.0.0.1 : 10747"   ; IP address
SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)
DO_ANIMATIONS = TRUE   ; Animate external view, eg gear, etc(default: TRUE)
DO_LIGHTS = TRUE   ; Animate lights (default: TRUE)
INJECT_ELEVATION = TRUE   ; Set to true to send scenery elevation to Main server
PSX_TRAFFIC = 1   ; Set to the number of traffic planes you want driven by PSX (max 7)
SIDE_VIEWS = TRUE   ; Set TRUE to allow PSX to set X-Plane view angle

This is from the download I did way back when (July, 2014)  Mike's server.

If anyone wants to look at this one send me an email at the earler link above.

Jon
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 7 May 2016 14:43
Thx Jon,

unfortunately I didn't save the latest version I had downloaded from there, which was even more recent because it included at least to additional parameters to control the injection of date and weather from PSX into X-plane 10.

If any of you have that version of XView, please make it available ....

Thx
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Sat, 7 May 2016 16:05
Hi Jose, I found an installed version in my system with the following configurations:

HEADER = "XView Configuration File Sun Sep 13 20:25:02 2015"
SETTINGS_PATH = ""
BOOST_ADDRESS = "10.7.4.7 : 10749"   ; IP address
MAIN_ADDRESS  = "10.7.4.7 : 10747"   ; IP address
RELAY_ADDRESS = "127.0.0.1 : 10740"   ; IP address
RELAY_BOOST_DATA = FALSE    ; Set to true if XView relays boost data
SMOOTH_TRAJECTORY = FALSE   ; Extrapolate between PSX updates (default: FALSE)
DO_ANIMATIONS = TRUE       ; Animate external parts, eg gear, etc(default: TRUE)
DO_LIGHTS = TRUE           ; Animate lights (default: TRUE)
DO_WEATHER = TRUE          ; Set true if PSX sets X-Plane weather
DO_COMMS = TRUE            ; Set true if PSX  sets X-Plane comms
DO_TIME = TRUE             ; Set true if PSX sets X-Plane time
SIDE_VIEWS = FALSE          ; Set TRUE to allow PSX to set X-Plane view angle
USE_BOOST_SERVER = TRUE    ; Set to TRUE to use Boost server - the normal setting
PSX_TRAFFIC = 3         ; Set to the number of traffic planes you want driven by PSX (max 7)
USE_PSX_TRAFFIC = FALSE     ; Set true if PSX drives the traffic aircraft
USE_XP_TRAFFIC =  FALSE     ; Set true if XP drives the traffic aircraft
INJECT_ELEVATION = TRUE    ; Set to true to send scenery elevation to Main server

If this works for you, let me know so I can make it available via Dropbox.

cheers
-E
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 7 May 2016 16:26
It surely does -E, please make the link available.



THX!!!!
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sat, 7 May 2016 16:37
If possible I would like too this file.

email me the link at my address :
aris at ticino dot com.

Thanks !
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Sat, 7 May 2016 16:58
Hey guys, I have uploaded it here:

https://dl.dropboxusercontent.com/u/21613445/XView.zip

I had to recreate the original zip file (which I no longer have, sadly) with the files on my X-Plane folder.

Only the 64bit version and no documentation.

Hope this helps.

cheers
-E
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 7 May 2016 17:12
Thx a LOT evaamo!
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sat, 7 May 2016 17:28
Hey guys, I have uploaded it here:

https://dl.dropboxusercontent.com/u/21613445/XView.zip

I had to recreate the original zip file (which I no longer have, sadly) with the files on my X-Plane folder.

Only the 64bit version and no documentation.

Hope this helps.

cheers
-E

Thanks a LOT !!!
Best regards
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 7 May 2016 19:58
Back to the smooth X-Plane 10 visuals ride thx to you evaamo!
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Sat, 7 May 2016 23:43
Glad I could help Jose!
Enjoy!!!

cheers
-E
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 9 May 2016 03:12
Does anyone know if anything has happened to Mike?
Seems like his server account has expired....

Regards,
AlexB
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 9 May 2016 06:44
Alex,

apparently the FTP server is still up, and the account is active, only the passwd was changed.

The server appears to be some community server in some "village" in the UK ( ? )
Title: Re: PSX + X-Plane for scenery
Post by: Andrew Gibbins on Sat, 4 Jun 2016 19:35
Hi Mikeindevon,

Just finally got round to updating from version 10.0.0 etc. to .8 and came across your X-plane graphics infuser. I read the ftp server login details as username : xview@larkshayes.com
pw: 747Pilot... but when I tried this it bounces. I note it asks whether or not I wish to login as a 'guest' or registered user. I tried using the above credentials to no avail. Am I doing something wrong?

Many thanks,

AG
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 5 Jun 2016 09:35
I believe Mike is no longer supporting XView, and I fear that upcoming X-Plane 10 patches can make it incompatible because they are changing datarefs...

Well, time will tell - anyway, I am no longer using X-Plane 10 because it's a huge install on my 250 GB disk, just for the purpose of using it for the PSX visuals...
Title: Re: PSX + X-Plane for scenery
Post by: Andrew Gibbins on Sun, 5 Jun 2016 11:37
Thank you Jcomm for explaining. Shame but understood. I don't have MS Flight sim etc. just X-Plane 10. What do you suggest, the google earth route?

AG
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 5 Jun 2016 11:54
Andrew,

I think you can keep using X-Plane 10 for the visuals. Actually and thanks to "evaamo" you can still get one of the latest build of XView from here:

http://aerowinx.com/board/index.php?action=post;quote=36848;topic=1615.280;last_msg=37182

Beware that after unzipping it to the root folder of X-plane 10 you still have to edit xview.cfg to adapt it to your network settings, and root dir, and I also suggest moving the xview plugin inside the b747 and not make it a default load plugin because it will affect your use of X-plane 10 for other purposes.
Title: Re: PSX + X-Plane for scenery
Post by: Andrew Gibbins on Sun, 5 Jun 2016 17:07
Just so I don't make a basic error here... when you refer to network settings in the Xview.cfg file:

1. Does this mean I require a separate pc/mac (am using using mac) because both software programs cannot be run simultaneously on 1 machine / 1 screen?

2. Is there some documentation with the required changes in the script that you refer to please?

My setup is 1 iMac with both PSX and X-Plane 10 installed. Does the Xview program infuse the graphics into the PSX application or simply run a parallel or synched screen.

Andrew

Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 5 Jun 2016 18:32
1) Your choice here. I run both on the same Windows 10 machine ( old i5 2500 @ 3,2GHz ). What I meant was that the file xview.cfg includes some entries ( when you download it from the link evaamo gave us ) that refer to his network and we have to adapt it to our network, or simply use "127.0.0.1" if we run everything on the same PC;

2) On the thread where I got the link to XView from there are some configuration examples, but when you install XView you will have a XView menu under "plugins", allowing you to set your choices. Unfortunately I no longer have the manual, but basically you can choose to have PSX inject weather and traffic as well as time, and aircraft lighting to the X-plane "dumb" 744 that comes with XView.

If you simply drop the contents of the ZIP file into your X-plane main folder everytime you start X-Plane it will also start the XView plugin. This is not good if you do not just use X-plane for the visuals of PSX. Best thing to do is to enter the "resources\plugins" folder and move the "xview" folder into the "plugins" folder of the Xview 747. This way XView will only load when you select that aircraft.

Since I only have one monitor I also created a customized PSX layout profile where one of the views occupies only the lower half of the screen, and I place there the PFD, ND and upper EICAS only, well enlarged. Then I use a windows app to run X-Plane 10 in windowed mode without window border in the upper half of the screen, and select only the CTRL-W ( I guess this is the one ) full screen front view. That app allows me to create a custom setup whenever I start X-Plane 10 when the app has been loaded first. I configured it so that the X-plane window is 1920 X 530, intead of the full 1920 X 1080 ( in my case ).
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 6 Jun 2016 01:33
Hi Guys,
I have been looking at the posts and also tried to contact Mike but he is no longer replying to emails and hte village he worked for are unsure of his new contact details.
However I do have the complete V1.2 package (including the PSX plane and docos).
I have placed it on my dropbox and it can be downloaded using https://db.tt/QcLaWcBL

Enjoy.
AlexB
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 6 Jun 2016 09:27
Thanks a LOT Alex!
Title: Re: PSX + X-Plane for scenery
Post by: kwieser76 on Mon, 6 Jun 2016 10:36
thx
Title: Re: PSX + X-Plane for scenery
Post by: Andrew Gibbins on Mon, 6 Jun 2016 21:26
Thank you Jcomm and AlexB. Much appreciated. V helpful.

AG
Title: Re: PSX + X-Plane for scenery
Post by: Ivo de Colfmaker on Wed, 8 Jun 2016 14:26


Well, time will tell - anyway, I am no longer using X-Plane 10 because it's a huge install on my 250 GB disk, just for the purpose of using it for the PSX visuals...


Hi Jose,
If not mistaken Xplane does not install anything in the program files map, or any other map, and can , just as PSX ,run,or be moved to a different disk or  deleted whithout problems.
External  HD  have large storage space these days, so it would be easy to run it , just plug in the usb disk and of you go, maybe a bit slower then SSD, but usable.
Ivo
Title: Re: PSX + X-Plane for scenery
Post by: GodAtum on Sun, 12 Jun 2016 09:24
I am using Pilot2ATC but it seems like it is not getting any airspeed or altitude. Is this still a problem with XView?
Title: Re: PSX + X-Plane for scenery
Post by: CarlBB on Sun, 12 Jun 2016 21:30

... Xplane does not install anything in the program files map, or any other map, and can , just as PSX ,run,or be moved to a different disk or  deleted whithout problems...
Ivo

This is correct.

Thanks

Carl
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 13 Jun 2016 22:28
Tonight I finished fetching the last few tiles to complete the whole Earth install - X-plane 10.45.

I am runnig it using a  PSX custom Layout where one of the screens contains just a selection of the panel occupying the lower half of the screen, with X-plane's window set by "Windowed Borderless Gamming" to 1920 x 560.

Using default weather rendering only, with data injected through XView from PSX. No cars on roads and autogen and trees set to Nill.

Getting an incredibly smooth ride with this settings, X-Plane showing 30 fps, PSX between 70 and 71 most of the time :-)

The most perfect combination so far !

Only thing I would probably add, if space on disk wsn't the limit, would be some cool ortophoto scenery... The autogen, the trees and those nifty cars on roads I couldn't care less about...
Title: Re: PSX + X-Plane for scenery
Post by: Ivo de Colfmaker on Tue, 14 Jun 2016 20:14
Hi Jose,
Any chance of a screenshot ?
Ivo
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Tue, 14 Jun 2016 20:27
For sure - will take one and post here asap!
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Tue, 14 Jun 2016 22:37
There some videos:

https://www.youtube.com/watch?v=JWDC9H_jzzw
https://www.youtube.com/watch?v=DP4mJVLHHGQ
https://www.youtube.com/watch?v=1DPKc2IzAkQ
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Tue, 14 Jun 2016 23:16
That's it !

Still away from my sim PC today :-/, but I couldn't get a better perspective, I guess.

It pretty much shows how smooth PSX and XpX run together.
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Fri, 17 Jun 2016 15:04
Yep....especially the first video...the landing on Sydney.....to me this video represent the best combination possible in regard to flight sims today : the "in depth" and fidelity of PSX and the incredible scenery rendering of XPlane !

I am  still figuring out which projector options suit best my room...but plan to do it soon !!
Title: Re: PSX + X-Plane for scenery
Post by: United744 on Wed, 29 Jun 2016 22:26
Is using XPlane a dead-end now? I just tried to get XView and encountered the server error, then read the whole thread.

A shame XView development appears to be abruptly ended. I wish devs of such software would publish the source code if they're going to quit, so others can pick it up.

After recently trying XPlane, I prefer its visuals to FSX, especially at altitude, and would like to use it.
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Thu, 30 Jun 2016 00:50
The file in my link still works. I did try to download Alex's version but I think he removed it.

Sadly, it seems X-Plane is indeed a dead end. For now.

cheers
-E
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Fri, 1 Jul 2016 08:59
I was using X-Plane mostly for the smoothness and 3d runways, but my latest experience with P3D v3.3.5 and PSX.NET is so positive that I reverted to use of P3D for the visuals.

I get the smoothest ride ever, and running HiFiTechInc AS16 and ASCA with P3D for the weather rendering, and also in the future aloft winds injection into Aerowinx PSX.

Then, since Austin and Ben are working hard on 10.50 and changing datarefs here & there, one never knows if XView will continue to work...
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sun, 3 Jul 2016 23:14
Hi Guys,
Sorry, don't know what happened to my link but here is a new one to the same zip file...
https://db.tt/ky6PZHxf

Enjoy!

Alex B 8)
Title: Re: PSX + X-Plane for scenery
Post by: firstcapt on Thu, 25 Aug 2016 08:51
Hi guys,
I'm trying to download the Mac versione of XView but I can't connect to the ftp site.
It seems that users and password aren't valid.

Any chance to have the latest Mac Version or the new user/password?

Thank you very much
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Fri, 26 Aug 2016 00:24
The web server for XView in the UK is no longer available. Mike has left the organisation that hosted his files.
I only had the windows version so have put that on dropbox for forum members....
I was not aware of a MAC version...

Regards,
AlexB
Title: Re: PSX + X-Plane for scenery
Post by: firstcapt on Fri, 26 Aug 2016 06:10
Thank you very much for your reply.
I'll await for a Mac user to see if he/she can share his/her own version

Regards
Title: Re: PSX + X-Plane for scenery
Post by: vito on Fri, 2 Sep 2016 20:24
Here is mine latest version of Xview:

https://www.dropbox.com/sh/huiqcr78jlw6gx4/AABc5hZHsnqOzSWLJtJS_atsa?dl=0

I think that mac.xpl is file you are looking for :-)

best regards

vito
Title: Re: PSX + X-Plane for scenery
Post by: firstcapt on Fri, 2 Sep 2016 20:39
Here is mine latest version of Xview:

https://www.dropbox.com/sh/huiqcr78jlw6gx4/AABc5hZHsnqOzSWLJtJS_atsa?dl=0

I think that mac.xpl is file you are looking for :-)

best regards

vito

:-O Thank you very much, you made my day! :)

I'll check :)
Title: Re: PSX + X-Plane for scenery
Post by: firstcapt on Fri, 2 Sep 2016 22:39
It works!
Thanks again :))
Title: Re: PSX + X-Plane for scenery
Post by: OlavBalm on Sat, 3 Sep 2016 11:48
Hi Andrew,

It works ok.  Remember to put the following in your browser address:
ftp://larkshayes.com

You will then be asked for the username and password:
username : xview@larkshayes.com
pw: 747Pilot

Let me know how you get on.

Mike

Hi Mike,

New to PSX and I would like to give this one a try too. Is it still working for the at this adress ??

Cheers,
Olav
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sat, 3 Sep 2016 11:56
If you are running Windows you can get the files here:
https://db.tt/ky6PZHxf

Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: OlavBalm on Sat, 3 Sep 2016 12:09
Thanks Alex 👍🏻😉
Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Wed, 12 Oct 2016 22:25
Hi guys,

Has anyone got any tips on how they run this? How do you get PSX to input the weather into X-plane?
Also does anyone have the manual they could share? I can't seem to find it.

Cheers,

Felix
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Thu, 13 Oct 2016 13:36
Here's a link to V1.01 0f the manual.  I'm not sure how current is is.

https://dl.dropboxusercontent.com/u/69177488/XView%20User%20Guide%20v1.01.pdf

Cheers,

Jon
Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Thu, 13 Oct 2016 13:44
Many thanks for the link.
It appears xsquawkbox isn't totally compatible at this point = shame as I much prefer it to P3D.

Cheers,

Felix
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Sat, 15 Oct 2016 15:14
Can any of you confirm if then landing lights are working properly using X-View's PSX-Plane? I'm using the version included by Alex but as soon as I click the lights switch, the landing lights flicker for a few seconds and then go off.

Thanks!
cheers
-E
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Sat, 15 Oct 2016 20:34
What version of X-Plane do you use? With 10.50 I have the same problems. The landing lights are only visible within the short period during on and off transition.  With 10.45 everything works ok.

Hope this helps
Peter
Title: Re: PSX + X-Plane for scenery
Post by: evaamo on Sat, 15 Oct 2016 23:08
Hi Peter, I'm using 10.50 indeed. I wonder what's changed that is affecting the lights... will try to troubleshoot this in a few weeks and see if I can come up with a fix.

Cheers
-E

Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Sun, 16 Oct 2016 14:30
Hi,

I've found the same issue, however, if you click the landing lights on from inside the PSX VC the landing lights will illuminate. Hope this helps!

Felix
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Tue, 1 Nov 2016 12:37
Hello All

I have two of questions about XView(downloaded Alexs version)

I tested with XPlane 10.51 64bit.

Also I bought and installed to World Traffic 2 for AI.

Well... However, That is only shown as ND for TCAS, only 1 traffic.

I changed to Number of traffic aircraft 1 to 7(max) in the Xview.cfg, because that is not change in the Plugins  menu for them. and I did tick to the box 'Draw XP traffic? menu box'

but Thats still as shown only 1 traffic symbol in the ND(TCAS A/N/B modes same there is only on 1 traffic)

Also It is makes to the cutting out for screen but FPS is about 25 above.

I am using with I5 2500K(overclcoked at 4.6GHZ) 16GB RAM, GTX970 and 250GB SSD for only the XPlane 10.

However, I am using with 50inch UHD TV for Main Monitor.

How's everyone getting works to smooth with XView?

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Tue, 1 Nov 2016 12:44
Can any of you confirm if then landing lights are working properly using X-View's PSX-Plane? I'm using the version included by Alex but as soon as I click the lights switch, the landing lights flicker for a few seconds and then go off.

Thanks!
cheers
-E

Hello

That is same problem to the XPlane 10.51 version.

so, I takes to XPlane B744 VC Landing lights switch, Instead of PSX Landing lights switch as said Felix.

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: teeloo on Sun, 6 Nov 2016 11:25
I am still working on the view solution here. I truly believe XP is the best scene-gen out there.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 3 Dec 2016 18:25
Hi,

I have tried XView with X-Plane 11 and it works, although I haven't made a detailed test!  The imagery in this new version of X-Plane is spectacular.

It appears that there are some issues:
- landing lights not working properly in 10.5 (I will have a look and will see what can be done.)
- download copy on larkshayes.com corrupted (I will stick the official version on Dropbox)
- altitude not passed to VATSIM etc (this is an insoluable problem with xsquawkbox that only Ben Supnik can fix)

There is a Mac version, which works here fine, but some have found problems.  This is probably due to the fact that they are missing an OSX library.  If anybody has found a solution, please let me know.

Is there anything else?

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sun, 4 Dec 2016 03:02
Thank you very much Mike to take the time to try to fix this small but essential add-on.
Very appreciated
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Sun, 4 Dec 2016 13:37
Hi Mike,

thank you very much for your efforts to fix these issues.

Is there anything else?

There was a topic some months ago, concerning the x-plane external view becomes jumpy over the time.

http://aerowinx.com/board/index.php?topic=3461.msg35428#msg35428

And there is another point (maybe caused by the same problem), which is a little bit difficult to describe.
On my system the external view "realigns" from time to time. That means the bank angle slightly jumps (1 ° or so) and the pitch angle jumps more noticable (2-3 ° or even more) nomally to a nose down position, which gives the visual information that the aircaft is descending, while PSX still shows the same attitude riding smoothly along the airway.
It feels as if the position and attitude data from PSX are not always 100% transmitted and from time to time, the system realises, that there is something wrong which causes this bigger alignement.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sun, 4 Dec 2016 16:04
Just a thought...

Pilot Edge is an online ATC system that was built around XPlane (it supports FSX/P3D as well) and has no issues with the altitude/speed/heading info being passed to the controllers.  It's a pay service, not a freebee and currently only supports SoCal as a coverage area but someone might want to give it a try with PSX/XP and PE and see if it connects and works properly.  You can get a 2-week free trial period so it costs nothing to verify the functionality.

If it works, and I suspect it will, it should provide some info for the XSquackbox developer to hopefully get it augmented for the VATSIM/IVAO systems.

The link to PE is below:

http://www.pilotedge.net/

Cheers,

Jon
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 5 Dec 2016 11:35
Ok, I have seen his problem with the landing lights: it exists in 10.5 and 11.0 versions of X-Plane.  I haven't changed the XView code or PSX Plane so it is something Laminar Research has done.  Can anybody tell me which was the latest version of X-Plane that the landing lights worked correctly. Perhaps I can then track down what LR have done.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Mon, 5 Dec 2016 12:14
Hi Mike,

last version here with working landing lights is 10.45

Peter
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 7 Dec 2016 17:12
Thanks for that Peter - so we know who the culprit is  :).  I am on the case, but I have upgraded the c++ compiler to MS Visual Studio 2015 from 2013 and none of it works at the moment !  I will try and get it done in the next few days - the impossible we do at once, miracles take a little longer.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Mark on Thu, 8 Dec 2016 18:03
Thanks for that Peter - so we know who the culprit is  :).  I am on the case, but I have upgraded the c++ compiler to MS Visual Studio 2015 from 2013 and none of it works at the moment !  I will try and get it done in the next few days - the impossible we do at once, miracles take a little longer.

Mike

Hi Mike,

Obviously a different scenario (I'm coding against simconnect, not X-Plane) but I've found that I had to install VS2013 then VS2015, then target specific C++ projects within VS2015 to use the VS2013 C++ compiler.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 9 Dec 2016 18:20
Thanks Mark.  I have fixed the problem so it now runs with VS 2015.  I can now investigate why these landing lights are not working.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 12 Dec 2016 00:59
I have now found the problem.  PSX sets a value for landing lights between 0 and 9, the larger the number the brighter the light.  When this value changes, XView generates a stream of intermediate values for XP over 1 second so the light appears to fade (or brighten) gradually, rather than flash full on or off.

XP provides a "dataref" called "sim/cockpit2/switches/landing_light_switch which accepts values between 0.0 and 1.0.  XView reduces the PSX number by a factor of 10 and plugs this number into the dataref.  Actually it is slightly more complicated because of the gradual transition from on to off as explained above.

This all worked fine up until 10.5. Since then the XP dataref changes any number you enter less than 1.0 into 0.  Hence the lights flash and then go out.  I have raised a bug report with LR. 

I can produce a work around such that any light value from PSX grater than 0 sends a value of 1 to XP.  This is a simple mod that I will publish in the next few days.

For those who are interested, there is a tool for XP called data ref editor, or DRE.  You can load this as a plugin just like XView and set the value for this dataref yourself.  This would save going into the XP cockpit view.

Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 12 Dec 2016 02:49
I now have a version that works properly with the landing lights.  Is anybody prepared to host the file (162KB) until I set up my old website?  I will need an email address to send it to.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 12 Dec 2016 03:32
Hi Mike,
I have a dropbox account that hosts your old version for windows... I can put it up for you.

email aboyd(at)boydsnest(dot)dyndns(dot)org

Cheers,
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 12 Dec 2016 11:09
Super.  Thanks.  I have emailed it.

It turns out that you can put values greater than 1 into the dataref, contrary to what the documentation says.  I have set the maximum to 5.  It will go higher and brighter, so let me know whether you think the brightness is about right as I can easily increase it or tone it down a bit.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 12 Dec 2016 19:59
Hi All,
Mike's new xpl file can be downloaded via: https://dl.dropboxusercontent.com/u/32544587/win.xpl

I am sure Mike can advise how to use it. :)
Best wishes,

Alex B
Title: Re: PSX + X-Plane for scenery
Post by: 18hazelwood on Tue, 13 Dec 2016 07:55
Hello all,

Could someone please send me the link for the XView files, the xview@larkshayes.com from the original post does not seem to work for me!!

Many thanks...
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Tue, 13 Dec 2016 10:52
Check out this thread. You will find a dropbox link I posted earlier....

Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Tue, 13 Dec 2016 12:47
I now have a version that works properly with the landing lights.  Is anybody prepared to host the file (162KB) until I set up my old website?  I will need an email address to send it to.

Mike

I was using XView with the previous version of win.xpl and had no problems other than the landing light issue. I downloaded the newest win.xpl and after starting PSX and Xplane 11(beta) I don't get a connection between the 2 programs. When I click on Plugins on the Xplane header it doesn't show Xview as a plugin. When I check PSX network, boost it says listening for a client. I went back to the previous win.xpl and everything works fine.

John
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 13 Dec 2016 13:20
Hi John,

I will check it out.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 13 Dec 2016 14:18
If you would like to email me, then I will send you the file again.  Perhaps I uploaded the wrong one.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 13 Dec 2016 15:08
Ignore the last msg.  I have checked the file on Alex's dropbox: it is identical to the one I have here.
It works for me in 10.51 and I haven't seen any problems.  In 11 there have been some strange behaviours, for example starting with the correct scenery view, but then fading to black.  Try it in 11 with a different plane to see if that helps.

Don't forget that the file has to go in (Your XP11 dir)/Resources/Plugins/XView/64
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Tue, 13 Dec 2016 15:18
Ignore the last msg.  I have checked the file on Alex's dropbox: it is identical to the one I have here.
It works for me in 10.51 and I haven't seen any problems.  In 11 there have been some strange behaviours, for example starting with the correct scenery view, but then fading to black.  Try it in 11 with a different plane to see if that helps.

Don't forget that the file has to go in (Your XP11 dir)/Resources/Plugins/XView/64

I did send you an email so you can disregard it, I can confirm I do have the file in the correct location, I will try another aircraft and see what happens.

Thanks, John
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 13 Dec 2016 18:21
This new version of XView was compiled on MS Visual Studio 2015.  You need to have the corresponding redistributable package installed for it to work.  Get it here:

https://www(dot)microsoft.com/en-us/download/details.aspx?id=53840
Title: Re: PSX + X-Plane for scenery
Post by: vito on Tue, 13 Dec 2016 18:55
Everything works just fine here (Windows 10, XPlane 11) ! Thanks Mike !

best regards
vito
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Tue, 13 Dec 2016 21:09
Hi Mike,

probably I have the same issue as John. With the new win.xpl the landing lights work as expected, but there is no position update any more. Switching back to the old win.xpl everything works fine again, except the landing lights.

xview window shows connection
vc_redist.x64.exe installed (german language)
Win 7 64 (german version)
X-Plane 10.51

Peter
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Tue, 13 Dec 2016 22:09
Hi Peter,

As suggested by Mike after I installed Microsoft Visual C++ 2015 PSX now links to Xplane.
However, while the landing lights now work I am not seeing the strobes or beacon?

John
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Tue, 13 Dec 2016 22:35
Hi John,

all lights work here. Strobes, beacons, wing lights, logo lights and off course the landing lights. But no movement.

The windows control panel shows MS Visual C++ 2015 installed
xview shows boost server also connected....

Peter
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Tue, 13 Dec 2016 23:21
I found that checking 'Extrapolation active' caused my Xplane to stop moving when connected to PSX, can you try unchecking it?

John
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Tue, 13 Dec 2016 23:23
Peter,
Which 747 model are you using?

Cheers,
AlexB
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 13 Dec 2016 23:38
Hi John and Peter,

The new release of XView is identical to the old with the exception of a new value for the scaling factor for landing lights that is applied to PSX output before injecting into XP.  I therefore think it is unlikely that these various problems are caused by XView, especially as it is ok with XP10.51

I suggest you try several times, starting PSX first.  It also helps to have XP load in the same scenery area as PSX so that it doesn't have to change sceneries part way through the start-up process.

Please keep me posted.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Wed, 14 Dec 2016 00:13
Thanks for updating the program and your help today. My only issue is the beacon and strobe lights, I will give it a try again tomorrow.

John
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Wed, 14 Dec 2016 09:04
Hi John,

extrapolation is on. I will check it with off tonight.

Alex,

I use the model that came with the PSX_Plane.zip. Within X-Plane I did not change anything, except copying the new win.xpl into the .../Resources/Plugins/XView/64 folder. So, going back to the old win.xpl everything works as before, except the landing lights.

Mike,
my normal procedure is: first start PSX, then X-Plane.
When using the old win.xpl, the position of X-Plane is exactly the same as coming from PSX. After changing to new win.xpl the position of X-Plane is on the nearest runway, or at an another position, near the last position and it takes a very long time for X-Plane to find the PSX position. With the old win.xpl the positions match immediately.
But I will try several times tonight.

Thanks for your input.  :)
Peter
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Wed, 14 Dec 2016 09:40
Peter,
I use the PSX model as well and replaced the old win.xpl with Mike's new one. Everything seems to work OK.

I wonder if there may be a permission problem with your X-Plane... Is it installed on your desktop?
If so the system may not allow the new win.xpl to work correctly.
My X-plane directory is on a second ssd in my machine and I have full control as it is not a "personal" or "system" directory...

Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Wed, 14 Dec 2016 22:55
Hi John,

extrapolation off was the solution. Now it works. Thank you. :)

Alex,

the same here. X-Plane directory on second ssd and all permssions allowed. Thanks for your help.  :)

Mike,

Thank you very much for this update. Much appreciated :) Looking forward to X-Plane 11 release.
Regarding the the landing lights: they seem a little bit brighter to me and more sharp edged as before. But perhaps this is also a topic for the RTH scripts....

Peter
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 15 Dec 2016 15:41
Peter,

Your comment about the lights being brighter is probably true.  Previously you fed a number into XP in the range 0.0 to 1.0, the larger the number the brighter the light.

The latest versions of XP will accept any number !!  The bigger the number, the brighter it gets.  Any fractional numbers are rounded down to just the integer part.  Hence when I pumped in 0.99 for the brightness it got reduced to 0 and hence no light.

The updated version of XView puts in 5.0 for the landing lights.  If people think this is too bright, I can easily reduce it. 

I have raised a bug with LR as the current implementation is not in line with the documentation.  I don't know whether they will alter the code or the documentation.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 15 Dec 2016 15:45
I have now hacked together a website for XView.  You can download win.xpl from it.  I will put some other stuff up shortly, like the manual and some screen shots.

www(dot)larkshayes(dot)com
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Fri, 16 Dec 2016 12:58
Hi Mike,

thanks for the information and your efforts. Do I understand this correct, that I by myself can fed a number into XPlane?

If yes, where can I do this? Or is this only for programmers? If so, I would suggest to reduce the value to 2 or 3. This schould be far more realistic.

Thanks again
Peter

EDIT: will a reduction of this value also reduce the size of the light cone, or only the brightness?

Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Fri, 16 Dec 2016 13:31
Hello Mike

Thanks a lot to you for the this great updated.

I checked to the all lights and that is working as well.  ;D

However, I still have a problem for the TCAS with XView(Newest of Xview version)

This is also previous, I posted to http://aerowinx.com/board/index.php?topic=1615.320

I tested with XPlane 10.51 64bit and tested with World Traffic 2 for AI.

Well... However, That is only shown as ND for TCAS, only 1 traffic at KSEA.

Please see this link : http://blog.naver.com/hanuljikimi/220887756781 and It is my a blog, I just uploaded here for these problem of captures screen.

I changed to Number of traffic aircraft 1 to 7(max) in the Xview.cfg, because that is not change in the Plugins  menu for them. and I did tick to the box 'Draw XP traffic? menu box'

but Thats still as shown only 1 traffic symbol in the ND(TCAS A/N modes same there is only on 1 traffic)

Also thats wrong, because as shown -17(1700ft below of me), however I am not on the -1700ft of that.

at least, If that only 1 of traffic is corrected as TCAS ND, +17(1700ft above of me) is corrected.

Mike, If you need to the my that Xview log files, I'll send to you via email.

Anybody have to this Injections problem from XPlane 10 AI traffics to PSX ND?

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 17 Dec 2016 16:45
Hi Peter,

I have put up a new version on the website.  The lights are now maxed at 2.25.  What do you think?
I'm afraid this is a mod that only I can make.  This new version 3a is the same as 3 in all other respects.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 17 Dec 2016 16:47
Hi Younghoon,

I will have a look at these issues in a day or two.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sat, 17 Dec 2016 18:40
Does XView work with XP11 ?
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Sat, 17 Dec 2016 22:27
Does XView work with XP11 ?

I am using the beta of Xplane 11 with PSX and it seems to run quite well.

Go to the site wwwdotlarkshayesdotcom and click on PSX downloads

Download the file, Xview 64 bit Version 3a

the file will be named win0.xpl

rename it to win.xpl

place the file in the folder

X-Plane 11, Resources, plugins, Xview, 64, you will need to create the folders Xview and 64

start PSX and under Network start the Boost setting

start Xplane, if all goes well under the plugin menu you should see Xview

John
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 18 Dec 2016 00:07
Sorry about the file being called win0.xpl rather than win.xpl.  The website doesn't seem to like having two files with the same name.  Rename it back to win.xpl
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Sun, 18 Dec 2016 00:11
Hi Mike,

I could not find any difference in the brightness on my system. After changing win.xpl several times and making screenshots on runways of different airports X-Plane began crashing shortly after start of the program.

I do not know whats going on here and I think I have to reinstall it and then check again.

So, give me one or two days.

The TCAS problem of Younghoon could be the same here. I found that the value of PSX_TRAFFIC always resets to 1, regardless of my input in the xview.txt. But presently I cannot say more about it.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Sun, 18 Dec 2016 06:30
Hi Mike,

I could not find any difference in the brightness on my system. After changing win.xpl several times and making screenshots on runways of different airports X-Plane began crashing shortly after start of the program.

I do not know whats going on here and I think I have to reinstall it and then check again.

So, give me one or two days.

The TCAS problem of Younghoon could be the same here. I found that the value of PSX_TRAFFIC always resets to 1, regardless of my input in the xview.txt. But presently I cannot say more about it.

Peter

Hello Peter

Yes, That is not changes of XView options in the XPlane 10.51

However, It is will be changes to XView.cfg file.

But there are not working for the max to 7 traffics and As you said that is only 1 traffic as shown on ND.

Also There is wrong as shown to -17 Instead of +17 in the TCAS.

Today, I uploaded to my blog for my XPlane 10.51 with Xview night screens for you and I also using with the RTH.

link : http://blog.naver.com/hanuljikimi/220888782844

It is loaded to PSX situ #4 Cleared for Takeoff at TNCC.

Is there a difference between you and me for the landing lights bright as same?

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Sun, 18 Dec 2016 06:38
Hi Younghoon,

I will have a look at these issues in a day or two.

Mike

Hello Mike

Thanks a lot to you for taking care of that.  :D

I'd really like to make a donation to you via paypal for your cheer up! but small donation and sorry about that.  :-[

Because, This is such a great thing that your free time to develop.

Thanks again

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 18 Dec 2016 09:59
Does XView work with XP11 ?

I am using the beta of Xplane 11 with PSX and it seems to run quite well.

Go to the site wwwdotlarkshayesdotcom and click on PSX downloads

Download the file, Xview 64 bit Version 3a

the file will be named win0.xpl

rename it to win.xpl

place the file in the folder

X-Plane 11, Resources, plugins, Xview, 64, you will need to create the folders Xview and 64

start PSX and under Network start the Boost setting

start Xplane, if all goes well under the plugin menu you should see Xview

John

Thx John!
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sun, 18 Dec 2016 20:10
I may be missing something here...I just tried the following situation:
04 Approach 007-Real World weather -San Francisco.situ

XPlane 11 and PSX are not in sync in regard of the position....while PSX land correctly in the runway, Xplane keep landing in the water, right of 28R...
Tried a couple of times..
Anybody noticed this ?

Another thing I noticed is that the when I start the boost server on PSX, in Xplane I keep hearing a repeating noise like when you move the speed break...keep doing all the time..
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 18 Dec 2016 22:20
04 Approach 007 - Real-world weather - San Francisco.situ

Swiso, this is an offset LDA approach, not a normal ILS; LDAs cannot be autolanded. Which navdata version and PSX version are you using?

If your ILS is not tuned to "IFNP", you are not using the original situ from the DVD but a modified situ. In the real world and in PSX, it's impossible to autoland with the "IFNP" station.


|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sun, 18 Dec 2016 22:37
Hello Hardy,
I have PSX 10.1.0a and Navata 1603.
Since I have only one display, I divided it in two....upper half Xplane visual,  lower half PSX.
I let PSX play out that situation.....without any input from me....no crash there...
I might try that again oy on PSX  to see what happen.
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 18 Dec 2016 22:51
Hi Swiso,

if you don't see the PSX scenery you cannot tell where it has landed.

PSX will never crash if the landing is smooth. So if it hasn't crashed, you cannot conclude it has landed on a runway.

An LDA approach is an offset approach. Offset approaches are no reasonable methods to test scenery offsets :-)

Did you see the offset on the ND map? Is the ND large enough? Or did you use the ND APP display?


|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Sun, 18 Dec 2016 23:59
 :-[
What a shame...obviously you're right Hardy !
A nice soft "landing" on the side of 28R....
They both are right in sync.


Anybody else got that annoying noise while using XPlane 11 ?
EDIT: I think is the landing gear that do the noise...I loaded situ 03 Approach 21...checked in PSX and the LG was down....on XPlane 11 was not (changed to external view and saw no landing gear down).
Plane landed without problem (XPlane)....then closed PSX, and saw the 744 lowering the gear.
Must be some command that is not working properly...
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Thu, 22 Dec 2016 12:02
Hello

Mike, Have you found of that TCAS Problem with XView?

I want to know about the progress.

Also I am just waiting for here.  :)

Thanks

Best Regards,

Younghoon

Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 26 Dec 2016 22:28
The landing light bug in X-Plane has been fixed in 11 beta 3 so the original win.xpl will work again.  I don't know whether they have corrected the fault in 10.51 as well.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 28 Dec 2016 17:03
Hi hunijjang,

I can't quite understand from your posts exactly what your problem is.  It seems that you have X-Plane traffic and you are not seeing more than one in the PSX ND.

I don't want to do any work on problems with XP 11.  This is still an early beta and as we saw with the landing lights, the issue was with XP rather than XView.

I have looked at the ND display using XP10.51.  I set up three AI driven aircraft and I see them on the PSX ND.  So I don't think that there is a problem my end.  They do however move out of view quite quickly. 

You need to set in XView settings window the "number of traffic aircraft" and "Draw XP traffic".

Do remember that any planes on the ground do not show up on the ND.  Hardy did explain the rules for this some time back.

I read the positions of the other planes from sim/multiplayer/position/plane[n]_lat etc where n is 1 to 7.  If some other package is generating the traffic, they may not be  filling these variables properly.  You could always check using the DRE (Data Ref Editor)

Mike
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Thu, 29 Dec 2016 06:46
Hi hunijjang,

I can't quite understand from your posts exactly what your problem is.  It seems that you have X-Plane traffic and you are not seeing more than one in the PSX ND.

I don't want to do any work on problems with XP 11.  This is still an early beta and as we saw with the landing lights, the issue was with XP rather than XView.

I have looked at the ND display using XP10.51.  I set up three AI driven aircraft and I see them on the PSX ND.  So I don't think that there is a problem my end.  They do however move out of view quite quickly. 

You need to set in XView settings window the "number of traffic aircraft" and "Draw XP traffic".

Do remember that any planes on the ground do not show up on the ND.  Hardy did explain the rules for this some time back.

I read the positions of the other planes from sim/multiplayer/position/plane[n]_lat etc where n is 1 to 7.  If some other package is generating the traffic, they may not be  filling these variables properly.  You could always check using the DRE (Data Ref Editor)

Mike

Hi

What part do not you understand? Please let me know!

last time, 17 Dec you was reply to me this.

'Hi Younghoon,

I will have a look at these issues in a day or two.

Mike'

then, I just waiting of your the answer and you just didn't to me for that the answer after day or two or a week.

It was no problem for that my waiting.

Also I didn't mention at all for the XPlane 11 with XView.

so, I don't know why telling you such a thing of them and I don't have a XPlane 11 yet.

I have a XPlane 10.51 64bit for the XPlane of my version.

Also, I've already done that setup as you noticed about this.

Please check this link : http://blog.naver.com/hanuljikimi/220887756781

However, that is only works to just 1 of traffic as shown in the TCAS of the PSX.

Have you got test to XPlane 10.51 of default traffics?

Best Regards,

Younghoon



Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 30 Dec 2016 12:08
Hi hunijjang,

Thank you for your post.  As I mentioned above, I ran a test here using the AI aircraft from X-Plane on 10.51 and they all showed up on the PSX ND.  As far as I am concerned XView is working correctly.

One final thought - you may need to set up the additional aircraft in the XP Aircradt menu.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 30 Dec 2016 14:54
It has been pointed out that traffic generated by the X-Plane add-on "World Traffic" does not show up on the PSX ND when using XView.  I have discussed this problem with the author and it is a result of World Traffic having to use its own datarefs for traffic positions.  See p58 of thier manual.

To get this to work would require a specific World Traffic extension to XView, which I am in principle prepared to do, but only if there is sufficient interest in this particular package.  Let me know.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Zapp on Fri, 30 Dec 2016 20:15
A "world traffic" extension would be awesome!

Andrea
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Sat, 31 Dec 2016 12:08
It has been pointed out that traffic generated by the X-Plane add-on "World Traffic" does not show up on the PSX ND when using XView.  I have discussed this problem with the author and it is a result of World Traffic having to use its own datarefs for traffic positions.  See p58 of thier manual.

To get this to work would require a specific World Traffic extension to XView, which I am in principle prepared to do, but only if there is sufficient interest in this particular package.  Let me know.

Mike

Hi Mike

Thanks for your the answers and That's really thoughtful of you.

The XView By default, if it's all works to correctly as you said, I won't have to spend your time in this problem for the WT.

Also, I don't thought a lot of PSX users, use to with PSX with the WT.

If want to this someone, I thought better X-Life(http://jardesign.org/x-life/www/) by JARDesign.

I don't have to Installation of this, but there are on freeware version.

But Also the X-Life Deluxe version(http://store.x-plane.org/X-Life-Deluxe_p_472.html) is payware $19.99.

The World Traffic 2.0(http://store.x-plane.org/World-Traffic-20_p_226.html) is $29.95 so, It is a bit expensive more than X-Life Deluxe version.

I wish you a very Happy New Year!  :)

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 1 Jan 2017 18:31
Having spoken to the X-Life guys, I think their traffic program should work with XView as is.  They use the same datarefs as me.   I haven't tried it personally.  Mike
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Mon, 2 Jan 2017 17:35
Hi Mike,

Thank you for your great Xview !
Actualy it is working well with X-plane 11 beta3.

I'm testing online flying on IVAO network :

working well:
- light and animations
- altitude reporting for other players
- set comm frequencies and transponder code
- tcas

not working well :
- activate the transponder from stby to active mode
(when PSX is driving the "comm" via Xview the transponder doesn't work. You can set the code but you cannot activate the transponder)

- speed reporting for other players
(other players saw me with a speed of 2 kts)

I can confirm that I see a speed of 0 kts on xplane data output.

It would be great if you can investigate about that ?
Thank you
Bastien
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 3 Jan 2017 23:45
Hi Kenny,

I will have a look.  What software do you use to interface with IVAO?

I seem to remember some limitation with the transponder that I couldn't get round when I wrote XView - I will have another look.  With regard to the speed, I will see if there is a dataref to put in the ground speed.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Wed, 4 Jan 2017 09:30
Hi Mike,

Thank's for your answer.
I use the official IVAO client for Xplane "X-IvAp"  (last version 0.34).

The most important issue is about the speed.
The other point about transponder activation is less important as we can still use it directly in X-IvAp by disabling PSX set Comm option in Xview.

For information X-IvAp client transponder has only two states : "Standby" and "Transmit" (in mode C)
Let me know if I can help you much more for troubleshooting.

Thank you
Bastien.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 4 Jan 2017 10:34
Hi Bastien,

The problem with the speed is that the groundspeed dataref in X-Plane cannot be written to.  You can see this in the list of datarefs in the plugins directory of your installation.  The file is DataRefs.txt.  The "n" is the problem.  I have just raised an issue with LR but I think they are unlikely to do anything about it.

Perhaps the client you use can be written to directly by XView.  Can you find out if it exposes any datarefs?  This might also solve the transponder problem.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Wed, 4 Jan 2017 13:54
Hi Mike,

I've done some quick search about dataref :

From Ivao some perhaps old informations :
https://www.ivao.aero/softdev/x-ivap/sdk.htm

There is a link with mail to contact the devs ...


From Xsquawkbox :

http://www.xsquawkbox.net/xpsdk/docs/DataRefs.html
I can see informations for transponder mode (data is writable)

http://www.xsquawkbox.net/xpsdk/mediawiki/Sim/cockpit/radios/transponder_mode

I've a question about "grounspeed", if the data is readonly, I assume it should be internaly computed, so could we put "indicated_airspeed" or similar data to try if xplane compute a grounspeed ?

Best regards
Bastien
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Thu, 5 Jan 2017 12:19
Having spoken to the X-Life guys, I think their traffic program should work with XView as is.  They use the same datarefs as me.   I haven't tried it personally.  Mike

Hello Mike

I bought to the X-Life Deluxe version and Have to tried with this for the XView.

However, That is not shown as TCAS ND for any traffics.

I checked to the XPlane 10.51 of Default Traffics and They are shown as TCAS ND.

But As you noticed about this, too quickly then losted and seems to be Not to smooth working as well.

last, I settings to max 13 of traffic to the XPlane 10.51 of Default Traffics.

Also there are some difference for shown the TCAS ND, the Max valve to 13 and 30 for the Default Traffics.

Thanks

P.S : I don't have to much times, Its just tried a little bit times.

Best Regards,

Younghoon Choi
Title: Re: PSX + X-Plane for scenery
Post by: m3rm0z on Tue, 10 Jan 2017 19:10
Hi Bastien,

The problem with the speed is that the groundspeed dataref in X-Plane cannot be written to.  You can see this in the list of datarefs in the plugins directory of your installation.  The file is DataRefs.txt.  The "n" is the problem.  I have just raised an issue with LR but I think they are unlikely to do anything about it.

Perhaps the client you use can be written to directly by XView.  Can you find out if it exposes any datarefs?  This might also solve the transponder problem.

Mike

Mike, would you consider sharing the xview source code with the community to be able to fork out of it?
At the Global Sim Alliance (https://www.twitch.tv/team/globalsimalliance) we are a multi skilled group of serious flight sim enthusiasts, on all platforms, which also includes software engineers and some airline pilots. A few of us PSX owners would like to solve the few issues encountered with XP11b+Xview+PilotEdge.net as well as develop further the integration between PSX and the XP11 default B744 3D model.
The PilotEdge issues are similar to what has been mentioned earlier: no GS reported (the PilotEdge client reads the GS dataref), and the transponder is always identing. We believe we could resolve this pretty quickly, and further integrate PSX with the XP11 744 model if we had access to the framework you've already laid out with your wonderful xview plugin.
You can get in touch with me directly at "cga dot m3rm0z at g mail dot com"
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Thu, 12 Jan 2017 12:00
Hi all,

I'm also flying on Pilotedge, and with the new expansion area using the PSX+XView combo on PE would be great!
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 12 Jan 2017 16:00
Hi,

I am happy to develop some extensions to XView, but I am not happy to release the c++ source.  There seems to be three areas of extension that people want:

1. Transfer of groundspeed to online controllers.  This is just not possible using the current X-Plane SDK as plugins cannot write to the groundspeed variable, only read it.  I have asked LR to change this but I doubt they will as it has the potential to wreck their flight model.  The only way to get round this in my view is for the online interface plugins to get the groundspeed directly from XView rather than X-Plane.  I believe that this could be achieved with inter-plugin communication (although I have never tried this) if I were to expose an XView dataref.  Clearly this requires somebody to modify the online interface plugins.

2. Transponder not functioning correctly.  This was a limitation of the stock LR 747 model that I used.  I don't know if the XP11 version  has a better implementation of the transponder.  Any info on this would help.

3.  Use of the XP11 747 as the basis for PSX Plane.  I would be interested to know what advantage this would have for the users and what enhancements would be interesting.  Implementing a new PSX Plane involves little if any change to the XView code: the implementation is almost entirely done by modifications to the .obj files in the stock aircraft subdirectory.  If you like to compare the stock and PSX Plane .obj files you will see where the differences are.  Working with these files is not easy and took a considerable proportion of the XView develpment time.  It is also necessary to have the 3D modelling package AC3D.

I see the way forward as this:

* users to compile a list of requirements for the extensions
* somebody take on the mods to the online interface package to talk directly to XView (this may not be possible in all cases eg VATSIM because of their NDA)
* somebody take on the mods to the obj files in the XP11 version of the 747 using my datarefs and additional ones as necessary.

Let me know.  Perhaps we should start a separate thread for this.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Fri, 13 Jan 2017 04:33
Regarding 1.) While the GS dataref itself is not writable, it's value is determined by the velocity vector IIRC. So when you write the rlevant data to

sim/flightmodel/position/local_vx
sim/flightmodel/position/local_vy (might not be needed, as it's the vertical component)
sim/flightmodel/position/local_vz

the GS should be calculated correctly.
http://www.xsquawkbox.net/xpsdk/mediawiki/MovingThePlane#Changing_the_Aircraft.27s_Velocity


Regarding 2.) I wouldn't mind if I had to set the transponder mode and  Ident through X-Plane's built in commands (see below, but you probably know those :-) ), instead of using PSX functions for the purpose of flying online.

sim/transponder/transponder_ident                 
sim/transponder/transponder_off   
sim/transponder/transponder_standby       
sim/transponder/transponder_on                 
sim/transponder/transponder_alt 

So if it would be possible to make X-Plane think the PSX representation is  just a plane with a generic Transponder in Plane-Maker, those commands should work.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 13 Jan 2017 12:30
Thanks for the tip regarding point 1, which I can implement easily.  At present I just put in local_x, local_y, local_z, theta, phi and psi.  I will do it in the next few days and we can see if it works.  Regarding the transponder, I will have a look at the details again - I can't comment at the moment.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Pierre Theillere on Fri, 13 Jan 2017 13:04
Hi Mike!

Amazing news, and congrats for the pending update! Will the new XView remain compatible with X-Plane 10.51? I admit that, for now, I'm sticking with it.. as it's already quite a nice and smooth scenery generator on Mac!
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 13 Jan 2017 15:25
I can't see why not.  It's a very small mod.
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Fri, 13 Jan 2017 20:42
Just to note: local_vx, vy and vz need to be in meters per second, and also X-Plane's GS variable/dataref is in meters per second, not in knots... I stumbled upon this when I wrote a lua script to show some flight data when hiding the instrument panel.

Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Sat, 14 Jan 2017 12:40
Hi All,

Thank you for your investigations !
The news sounds good !

I'll do more test for transponder between PXS and X-plane, because I got it working for one time .... but I don't remember how ....

Mike, is Xview plugin activable/desactivable from xplane plugin admin menu ?
For me it seems to be not

Thank's
Bastien
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 15 Jan 2017 10:45
Just to note: local_vx, vy and vz need to be in meters per second, and also X-Plane's GS variable/dataref is in meters per second, not in knots... I stumbled upon this when I wrote a lua script to show some flight data when hiding the instrument panel.

I have implemented a version that inputs the local_vx etc and DRE shows these to be exactly what I would expect and in agreement with the PSX groundspeed.  For example, flying true north at 261knots gives me a value of 134m/s for the appropriate velocity component and the other two approx zero.  So far so good.  However the groundspeed is set initially but is never updated and the value is different each time you run the sim.  On the run quoted above it was 103821816.0 !  X-Plane can't cope with this number and the view goes dark.  If I input fixed velocities of much lower values, the groundspeed value is lower, remains unchanged, and the view doesn't go black.

From all this it would appear that inputting the local velocities does not work.  Bear in mind that I have to disable the flight model to let PSX drive the X-Plane position.

This is a shame.  Any other suggestions?

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Sun, 15 Jan 2017 14:50
That's a bummer. I'm araid I'm out of ideas at the moment.
I'm far from an expert in this regard, I just did some lua scripts for X-Plane which work with "normal" addon planes.

Title: Re: PSX + X-Plane for scenery
Post by: m3rm0z on Fri, 27 Jan 2017 01:06

This is a shame.  Any other suggestions?

Mike


A member of our group had a 5mn look at xview+XP this morning.
His observation: writing 1 to the sim/operation/override/override_planepath dataref (xview) causes derived variables in XP to not be updated.
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Fri, 27 Jan 2017 04:32
Yep, that's the main problem. Theoretically, I guess you could activate the flight model for a very short instance every second (or so), let the groundspeed update, and quickly deactivate it again. But that might of course lead to other kinds of problems and you would probably need to stop this on the ground.

But we might have at least a solution for Pilotedge. I wrote about the problem in their forum and asked if passing the missing variables via custom datarefs to their client could be an option. This is what they said:

Quote
Keith has expressed a willingness to have the PE plugin look for a custom dataref such as "/custom/xview/groundspeed" say and read that. If the X-View developer wants to create something like that, that would be ideal.

So when there is some spare time you could get in touch with them ( info at pilotedge.net ) and talk about how this could be done. But there's no hurry!
Title: Re: PSX + X-Plane for scenery
Post by: Eldrarak82 on Thu, 9 Feb 2017 17:58
So, just wondering if there is a mirror for the XView plugin, as it seems as though www(dot)larkshayes(dot)com is currently not responding to connection requests.

"This site can’t be reached - www.larkshayes.com refused to connect."
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Thu, 9 Feb 2017 19:50
I just tried the site www.larkshayes.com from my Imac using Safari and had no problems or error?

John

So, just wondering if there is a mirror for the XView plugin, as it seems as though www(dot)larkshayes(dot)com is currently not responding to connection requests.

"This site can’t be reached - www.larkshayes.com refused to connect."
Title: Re: PSX + X-Plane for scenery
Post by: inshibaya on Fri, 10 Feb 2017 20:33
Hi everybody.

I tried Xview with wplane10. It works perfectly for me except when I load a gate position from PSX:

If i load a cold and dark situation at a gate position, the plane is not aligned correctly in XP10
If i load a runway position from psx, all is aligned perrfectly...

When i load the gate position from PSX, the heading does not move. If I select a "take-off" position then the Heading change and is correct. Perhaps a psx configuration pb?

Sorry for my english... :-)
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Fri, 10 Feb 2017 20:43
Hi,

this has nothing to do with XView. The gate database in PSX contains no gate heading data; so if you click on a gate button in PSX, the heading will not change.

Official gate databases are actually intended for use as a present position reference during IRS alignment. Using the gate database for other purposes too is just a special feature of PSX.

If you want to store a certain position at a gate with a specific heading, you need to save a situation file.


Regards,

|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: cavaricooper on Fri, 10 Feb 2017 20:47
FWIW I have had this issue and entering the correct heading in the PSX POSITION page seems to fix it satisfactorily for me.  Useful when flying from a different airport than the one you last landed at.

HTH

C
Title: Re: PSX + X-Plane for scenery
Post by: inshibaya on Fri, 10 Feb 2017 21:22
Thx for your quick answers :)

Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sat, 11 Feb 2017 05:56
I have also found that P3D aligns correctly with PSX gate info, but XP10 is way off especially at YSSY...
I move the aircraft in XP11 and then enter the info as a long and lat to save in my situ so I can load one for P3D and a different one for XP10...

If you use the runway as the start point both are OK

But when flying into an airport it is not a problem as the gate info is not as important...

Cheers,
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sat, 11 Feb 2017 06:44
Please note that the gate lat/lon data has a resolution for use as a present position entry in the FMC for IRS alignment. So it's not that accurate to put the aircraft exactly on the spot in the scenery. Some gates in the scenery are even so so close to each other that the low resolution in the database rounds their lat/lon numbers up to the same final value.


Cheers,

|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Wed, 8 Mar 2017 12:35
Hey, isn't it handy that the current XSquawkBox maintainer is on this forum... >_>  (Ben hasn't maintained XSB in quite some time).

I am happy to develop some extensions to XView, but I am not happy to release the c++ source.

Well, that leaves me very unhappy with you until you start releasing binaries for all the platforms - XPlane is not all Windows - if it can run XPlane, it should be able to run the XView plugin - heck, all the existing XPlane platforms happily run PSX.

1. Transfer of groundspeed to online controllers.  This is just not possible using the current X-Plane SDK as plugins cannot write to the groundspeed variable, only read it.  I have asked LR to change this but I doubt they will as it has the potential to wreck their flight model.  The only way to get round this in my view is for the online interface plugins to get the groundspeed directly from XView rather than X-Plane.  I believe that this could be achieved with inter-plugin communication (although I have never tried this) if I were to expose an XView dataref.  Clearly this requires somebody to modify the online interface plugins.

Expose this through custom datarefs and I can start to think about supporting it that way when present and active (make sure you have a dataref or other method for testing if the XView data-source is active).  I've been advising VATSIM users to not use XSB+Xview together because of this problem - I already have the VATSIM controllers breathing down my neck for TAS/GS errors created by XPlane model time dilation without XView users adding to this problem.

Unsure when I can get the XSB-side of the fixes in, but if the support is there in XView, there's little to stop me from fixing the other end when my current headaches with XSB (all related to VS2015 and libcurl) are fixed.

Can't comment on the Transponder problems - wasn't aware there was any.  If you use the published datarefs as per more recent XPlane, it should just work with XSB.

Title: Re: PSX + X-Plane for scenery
Post by: jos d. on Wed, 8 Mar 2017 19:02
Hi all,

I went through the whole  post but cannot find a link to the nview manual.
I would be grateful for any help.

Jos
Title: Re: PSX + X-Plane for scenery
Post by: m3rm0z on Sun, 12 Mar 2017 18:40
Hi all,

I went through the whole  post but cannot find a link to the nview manual.
I would be grateful for any help.

Jos

http://www.larkshayes.com/index.php/psx-documents (http://www.larkshayes.com/index.php/psx-documents)
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sun, 12 Mar 2017 20:14
Here's a link to the XView User Guide 11.01.  I don't know if it's the latest or not.

https://dl.dropboxusercontent.com/u/69177488/XView%20User%20Guide%20v1.01.pdf

Cheers,

Jon
Title: Re: PSX + X-Plane for scenery
Post by: jos d. on Mon, 13 Mar 2017 09:02
Thank you, Jon.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Mon, 13 Mar 2017 10:14
Hi Mike,
thanks a lot for XView!!
On my system, XView had worked greatly with XP 10.

With XP 11 Public Beta 15, XView still works. But the XView dialog window is frozen once I open it (I cannot change the settings, I cannot move/close the dialog window).

LR stated in their Public Beta 14 notes: "Dataref and plugin bugs fixed–plugins that don’t work need to file bugs ASAP!" (http://www.x-plane.com/kb/x-plane-11-00-release-notes/).

Do you already know this issue?
Do we need to report the issue to LR?

Kind regards
Jens
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Tue, 14 Mar 2017 03:30
With XP 11 Public Beta 15, XView still works. But the XView dialog window is frozen once I open it (I cannot change the settings, I cannot move/close the dialog window).

If you're using multihead, this is an X-Plane 11 bug - XSquawkBox also uses the XPLM Widgets and is similarly affected.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Tue, 14 Mar 2017 07:42
On my system, X-Plane runs (only) on the secondary screen.
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Tue, 14 Mar 2017 08:29
On my system, X-Plane runs (only) on the secondary screen.

It's all part of the same bug - in 11, plugins are getting window system native coordinates as far as I can tell, and not the per-window ones, so on my test system, where the 'primary' display is one right of the windows origin, if I click on the areas on the origin display corresponding to the dialogues, they respond.

We can't fix this at all - it needs either a new SDK, or some additional datarefs so we can translate the coordinates relative to the XPlane 'primary' display.  I have done some superficial poking around, but it doesn't seem like the details are exposed just yet.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Tue, 14 Mar 2017 20:35
Do you know if LR is aware of this issue?
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Thu, 16 Mar 2017 12:07
Do you know if LR is aware of this issue?

Yes - they explicitly mention it in the devblog re: pb14.

XP11 is a beta afterall - there are problems, and you should be reading the devblog to see what's changing, what's broken, and what's recently been fixed.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Thu, 16 Mar 2017 18:33
Ok, thank you, I will check the devblog web page at the next opportunity.

I have another question to the community:

Sometimes, my PSX Plane induces a brown out (I guess, the dataref rel_brown_out was greater than 0).
This happened in the air at high altitude.

What is the reason for that?

Thanks a lot for explaining that to me.

Kind regards
Jens
Title: Re: PSX + X-Plane for scenery
Post by: jos d. on Fri, 17 Mar 2017 09:26
I have also a question. I can only download one single file from the website.
There is no "package", no custom b747 available.
What am I doing wrong?
I tried registering using the provided codes, but they are no longer valid.
Jos
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Sun, 19 Mar 2017 00:27
Expose this through custom datarefs and I can start to think about supporting it that way when present and active (make sure you have a dataref or other method for testing if the XView data-source is active).  I've been advising VATSIM users to not use XSB+Xview together because of this problem - I already have the VATSIM controllers breathing down my neck for TAS/GS errors created by XPlane model time dilation without XView users adding to this problem.

Unsure when I can get the XSB-side of the fixes in, but if the support is there in XView, there's little to stop me from fixing the other end when my current headaches with XSB (all related to VS2015 and libcurl) are fixed.

I sorted out the problems recently and I have managed to get XSquawkBox 1.3.2 out.  If you expose the GS via custom dataref, and provide a reliable test for me to confirm that XView is active, I should be able to fix this problem pretty quickly.
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Thu, 23 Mar 2017 21:40
With XP 11 Public Beta 15, XView still works. But the XView dialog window is frozen once I open it (I cannot change the settings, I cannot move/close the dialog window).

If you're using multihead, this is an X-Plane 11 bug - XSquawkBox also uses the XPLM Widgets and is similarly affected.

XPlane 11pb16 just came out which claims it fixes the plugin widget bug.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Fri, 24 Mar 2017 10:24
Yes, the widget bug seems to be fixed now.

I would like to provide you with an update regarding the "brown out" topic:

It's NOT the brown out (sim/operation/failures/rel_brown_out is equal to 0; if I set sim/operation/failures/rel_brown_out to 6, the REAL brown out gets active (which looks quite different)).

I will continue with my analysis.

Kind regards
Jens
Title: Re: PSX + X-Plane for scenery
Post by: kuroneko on Wed, 29 Mar 2017 23:00
I would like to provide you with an update regarding the "brown out" topic:

I'm personally willing to bet that it's actually the hypoxia blackout coming into effect.

Hypoxia blackout is now a default always-on in XP11, previously it could be disabled.
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Thu, 30 Mar 2017 00:08
Here is a picture of my issue:

http://www.hoppie.nl/forum/var/brown_smoke_UL.png
Title: Re: PSX + X-Plane for scenery
Post by: petdocvmd on Fri, 7 Apr 2017 22:26
Is the larkshayes site down?  can't seem to connect...

Update: Got into main page and able to obtain a single xpl file, but can't access via ftp to get zip with Xp aircraft, confit file, etc. I get the credentials box and enter those provided in this topic, but they don't seem to work.

Any help appreciated.

Thanks!

Scott
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Sat, 8 Apr 2017 15:53
Hello together

I am totally desperated:

What may cause this issue with X-Plane 11, PSX plane and XView: http://www.hoppie.nl/forum/var/brown_smoke_UL.png ?

Thanks a lot for your tips.

Regards
Jens
Title: Re: PSX + X-Plane for scenery
Post by: petdocvmd on Thu, 13 Apr 2017 01:15
Well, I located a copy of the zip I must have saved many months ago, and installed into X-Plane 11.  Happy to say that it is working perfectly!

Thank you for this wonderful add-on!

Scott

Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Fri, 21 Apr 2017 23:27
Hello,

What version of XView and PSX plane are people using for XP11? Is there something native for XP11 or is it all based on XP10.

I'm using the new win(0).xpl with XP11 and the default B747. It's working apart from a few strange animations.

F
Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Sun, 23 Apr 2017 19:33
Does anyone know how to animate the default B747 for XP11? I could give it a go with a few pointers.

F
Title: Re: PSX + X-Plane for scenery
Post by: jensi76psx on Wed, 26 Apr 2017 11:00
Hello Felix,

I have some issues if I use the current version of XView and PSX plane (or Laminar's 747) in XP11.

My plan is to implement a scenery generator plugin that will be compatible with XP11 and Laminar's 747.

Regards
Jens
Title: Re: PSX + X-Plane for scenery
Post by: Felix. on Wed, 26 Apr 2017 14:10
Jens you absolute Hero!

F
Title: Re: PSX + X-Plane for scenery
Post by: pcpilot on Sun, 14 May 2017 08:14
Hi,

I am trying XPlane 11 as a replacement for FSX visuals.

I have an old copy of XView (1.2) that is not working.

I visited ftp://larkshayes.com without success, no connection I also tried www.larkshayes.com.

Alex B had posted a dropbox link (Sept 2016) to the software which looks like it has aged out.

I wonder if someone would be so kind to point me in the right direction to the latest XView software, or temporarily host it at Dropbox.

Many thanks in advance.

Graham.

Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sun, 14 May 2017 20:22
Try Mikes site again.  I got right in and downloaded V3.0
Title: Re: PSX + X-Plane for scenery
Post by: pcpilot on Sun, 14 May 2017 20:52
Many thanks for your response jb747.

Just tried again with no luck, I tried with three different browsers and filezilla FTP client and also through a proxy.

I will keep on trying.

Many thanks.

Graham.


Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sun, 14 May 2017 22:37
Old zip can be downloaded here: https://www.dropbox.com/s/urwyejws0hqtn14/XView.zip?dl=0

Sorry I keep cleaning my dropbox and forget to put this back.. will try and leave it up :)

the latest files from the new larkshayes site simply replace the one from the zip...
I could not log on but the download links above the login area work.... :)

cheers,
AB
Title: Re: PSX + X-Plane for scenery
Post by: pcpilot on Mon, 15 May 2017 20:16
Many thanks for taking the time to re post to Dropbox, much appreciated.

Graham.


Title: Re: PSX + X-Plane for scenery
Post by: thecrazedlog on Sun, 28 May 2017 02:01
Hey:

I understand there are some limitations with XPlane + Aerowinx + Vatsim. Its a little difficult to take in 23 pages of thread, is a fair summary that ATC controllers can't see your groundspeed and that's about it? Or is there more to it?

Thanks

Anthony
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 30 May 2017 16:36
I have long wished to provide better support for VATSIM within XView, but without access to the XSquawkbox code this has proved to be technically impossible.  However, I understand that there are others on this forum that do have access to this code.  In order to push this issue forward I have developed a version of XView that publishes the following datarefs:

xview/altitude
xview/groundspeed
xview/squawk

If anybody wishes to modify XSquawkbox to use XView then they should get in touch by email (my username here at hotmaildotcom) and I will give them any support needed.  In particular, if there are other data items needed in addition to the above, I can publish them as additional datarefs.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 30 May 2017 16:49
Just a reminder that the current version of XView is at larkshayesdotcom.  I will not upload the version with VATSIM extensions until I know if there are other data items needed.

XView has been stable for several years and has remained virtually unchanged in that time.  There are no changes in the documentation.  If anybody has found a bug, then please let me know.

XView works just fine with X-Plane 11.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 30 May 2017 17:00
Many thanks for your response jb747.

Just tried again with no luck, I tried with three different browsers and filezilla FTP client and also through a proxy.

I will keep on trying.

Many thanks.

Graham.


I am sorry that you are unable to get the download.  I have checked it all and it works for me.  It is hosted on a professional site so there should not be a problem with down time.  As the site gets hits from our small community only, it may be that your security software is treating the site as relatively unknown and therefore dodgy.  Try turning the security software off for the duration of the download.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Wed, 31 May 2017 00:43
Hi All,
I have updated the dropbox zip file to contain the latest V3 win.xpl
The zip file also contains Mike's win0.xpl which is the "lights 2.5" file from his site.
I have modified the main folder name to be x-plane folder. Simply copy all the files and the aircraft and the resource folders into your X-Plane installation folder.
If you wish to use the "lights 2.5" version simply rename it to win.xpl and replace the win.xpl file in the resources/plugins/xview/64 folder.
I hope Mike does not mind me providing this as a temp option.
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: Jack love 744ERF on Sun, 18 Jun 2017 05:31
Hello Alex.
I just downloaded and installed  the Xveiw. I set the boost as my main PSX computer IP: 192.168.0.112 : 10747. I set the main as the same. Then I clicked boost and main. Neither buttons could be clicked. Means the white square didn't  change to green tick.
Did I make a wrong setting?
Thank you and looking forward to the answer.
Title: Re: PSX + X-Plane for scenery
Post by: tango4 on Sun, 18 Jun 2017 20:03
Hi Mike and Xview users,


I recently bought XPlane 11 (and I am quite enthusiastic about it by the way) and I wanted to give XView a shot.
I have everything installed and configured correctly (XPlane and PSX are on the same computer).
My issue is that clearly the link is not very smooth. I can see constant micro stutters.
I spent lots of hours trying different configurations (I tried running PSX on a separate computer but I got the same results).
In the same scenery, with a heavy add on (IXEG 737), XPlane feels butter smooth.
I am running with main and boost servers on (tried using extrapolation, but it made things worse).
Now, the STRANGE part. I tried XView directly with the default 747 instead of PSXPlane. And guess what...almost butter smooth !!!
But of course, Xview does not control the lights (I don't really care, except for landing and taxi lights at night which are, well, useful!).
Does anyone have a suggestion, or at least a logical explanation to that ?


Thanks Mike for your hard work for this community.


Charles
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 19 Jun 2017 02:16
Hi Jack,
I currently have not installed x-view for x-plane 11. I have been making the ortho tiles for x-plane and have been comparing x-plane 11 with p3d v4 with my son's high end graphics card.. 1080ti. I will go back to the 770 and look at getting xview working. I currently have visual PSX working with P3D v4 but that is as far as I have gotten with testing plugins. I am also looking at trying the lua plugins for x-plane to allow me to change the graphical settings "on the fly" to get it running smoothly.
Sorry I cannot give any other advice at present.

Cheers,
Alex B
 
Hello Alex.
I just downloaded and installed  the Xveiw. I set the boost as my main PSX computer IP: 192.168.0.112 : 10747. I set the main as the same. Then I clicked boost and main. Neither buttons could be clicked. Means the white square didn't  change to green tick.
Did I make a wrong setting?
Thank you and looking forward to the answer.
Title: Re: PSX + X-Plane for scenery
Post by: Jack love 744ERF on Mon, 19 Jun 2017 02:37
Okay Understood!
some of the simer here already tried with xp11. I think most of them are using with the same computer. right?
Iwill try in the same computer too later.
Thank you Alex.

Best Regards
Jack
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 19 Jun 2017 02:45
No worries, I have PSX running across 3 machines (at present) to control hardware and screens and one high end machine purely for graphics.
2 of my machines are old laptops with faulty displays but have two video ports each, so one runs L & R CDU's via PSXseecon, the other laptop runs the EICAS displays (upper and lower).
I also have a good machine running the PSX main server and driving the two PFD/ND displays and little extras (clock and some side instruments).
All machines run SIOC and have various hardware interfaced to them.
I may build a linux box to handle the Capt and FO displays to free up the big box to handle server, storage and backup duties for the network.
All units use 1Gb networking via an 6850 managed switch.
If I get a chance I will let you know how my testing goes with a separate scenery machine..
Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: Jack love 744ERF on Thu, 22 Jun 2017 02:30
Hello Alex.
My problem is solved. It's the computer setting, not Xveiw or Psx issue.
I forgot to set the main computer to be recognized by other computers through network. It means the xview is perfectly support the XP11.
Thank you.
Best Regards.
Jack
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Thu, 22 Jun 2017 03:09
No problems. All my machines have intranet discovery. I also have a very good firewall behind my router, so public not an issue, but unless you use homegroup Windows does not seem to recognise the difference between private and public accesses.... :)

Silly windows ;)

Cheers,
Alex B
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Wed, 26 Jul 2017 08:02
Hello All

Does it without any problems with the XPlane 11 with XView?

For the example : Such as the WT only 1 traffics shown on ND on the XPlane 10.

Also It is no problems with PE? or Another online ATC services?

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 6 Aug 2017 18:35
Hi Mike and Xview users,
I tried XView directly with the default 747 instead of PSXPlane. And guess what...almost butter smooth !!!

Is it a general feeling that the LR default 747 runs better than PSX Plane with regard to stutters?  On my machine it doesn't seem to make that much difference.

I could modify the default plane to go with XView - it is all done in the XP .obj files - but it is not at all easy.  The lights do require a lot of processing, so the result might not be any better with the new plane.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: peb on Sun, 6 Aug 2017 19:54
Is XView still available? I tried to logon as above but failed.
Title: Re: PSX + X-Plane for scenery
Post by: jb747 on Sun, 6 Aug 2017 21:34
Every now and then the link goes down.  You might try here:

http://aerowinx.com/board/index.php?topic=1615.msg45348#msg45348
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 6 Aug 2017 22:53
Is XView still available? I tried to logon as above but failed.

www.larkshayes.com is there and working as far as I can see.  It is hosted on a professional level ISP.  Send me an email if you can't get it to work.  My username at hotmail.com

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mjayuk on Mon, 7 Aug 2017 06:55
I've been using Xview for a while now, but with the default XPlane 747.  I've just been reading some of the posts on this thread which refer to a downloadable 'PSX Plane'.  Is this a better plane to use and is this still available?  I couldn't find it on the larkshayes site.

Thanks
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Mon, 7 Aug 2017 07:20
On page 23 I placed a link to the complete package on my dropbox, in it you will find the 747 you need.

Old zip can be downloaded here: https://www.dropbox.com/s/urwyejws0hqtn14/XView.zip?dl=0

Sorry I keep cleaning my dropbox and forget to put this back.. will try and leave it up :)

the latest files from the new larkshayes site simply replace the one from the zip...
I could not log on but the download links above the login area work.... :)

cheers,
AB
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 7 Aug 2017 09:59
Sorry that PSX Plane is not on my site.  I will put it up today.

One of the main enhancements in PSX Plane to the original LR stock plane was the implementation of the lights.  My understanding of the approach that LR took to implementing the landing lights is that they superimposed a lighter pre-defined shape on the runway to simulate the effect of the lights.  This took no account of which lights were on, or in the case of the taxi light, which way the gear was pointing.  This made the imlementation fast, but had some side effects, for example that the landing lights were either all on or all off.  In the PSX Plane implementation, the pattern for each light is explicitely calculated.  The wing and logo lights show the effect well.

Other modifications include the springing in the landing gear as the plane's attitude changes and animations of the various control surfaces, doors etc.

The creation of PSX Plane was a large part of the development of XView.  If people report major problems with it in XP11, I will repeat the development with the newer stock version.  If frame rate is a problem, turn the lights animation off in the XView settings or turn off HDR rendering in XP settings and see if this improves matters.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Hammerstan on Tue, 8 Aug 2017 14:13
I'm new to PSX and XView, but I have been experimenting with XPlane 11.  Its a great add one - well done.

It would be great to see PSX Plane updated for XP11 if feasible for the benefit of the improved textures and I've noted some issues in fixing camera views with the current PSX plane.  Otherwise appears to work well.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 12 Aug 2017 12:54
PSX Plane is now up on larkshayes.com  There are instructions there on how to download it.

I will produce a version of PSX Plane that uses the X-Plane 11 default 747.  It is not a simple job so it will take a few weeks.  Whether there is any great benefit remains to be seen.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Mon, 14 Aug 2017 07:17
Keith from PE was kind enough to follow my request and the current Pilotedge-Client has the ability to read the groundpseed from a custom dataref. In order to make this work, you need to place a "PE_groundspeed.txt" file in the root folder of the aircraft that you are using with XView.

I don't have time at hte moment to check out the details, but I'm sure it's just a matter of providing the name of the custom dataref. I also guess that the DR should provide the GS in the same format as X-Plane itself.


Mike, does XView already have a DR for the GS available or else could you sneak that in a future update? Thank you!
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Mon, 14 Aug 2017 11:03
Hi. I just bought PSX, a fantastic program, thanks.
My question is, where can i find a step by step guide to use X-Plane´s visual system. I have a Mac.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 14 Aug 2017 11:12
Hi Matthias,

I have a version of XView that has a groundspeed dr.  It is xview/groundspeed.  I can email the win.xpl if you like.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 14 Aug 2017 11:20
Hi B747Pilot,

If you go to www.larkshayes.com you will find all you need for XView there.  It provides viuals for PSX using X-Plane.  The documentation will tell you how to set it up and I am sure any questions will be answered here by me or somebody else.  Make sure you select the Mac version to download.

XView was developed for Windows.  I converted it to Mac but it hasn't had the extensive use that the Windows version has had.  To get it to run, you need to install Apple's XCode on your machine.  It's free.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Mon, 14 Aug 2017 14:11
Hi Mike.
I just installed Xcode for mac and win.xpl in to My (X-Plane Directory)/Resources/plugins/XView/64 and started PSX, nothing happends.
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Mon, 14 Aug 2017 16:53
Hi, what did you do to start the main and boost server in PSX?


|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Mon, 14 Aug 2017 17:16
In Instructor panel I selected this comp as main server and started the Boost.
How will PSX find the visual system?
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Mon, 14 Aug 2017 17:19
You need to start the main server as well.
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Mon, 14 Aug 2017 17:31
This Precision Simulator should be:  The main server - is ON
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Mon, 14 Aug 2017 19:01
My selection is "This Precision Simulator should be:  The main server" - is ON
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Mon, 14 Aug 2017 19:21
Hi,

I don't have a mac to hand at the moment so it is difficult to diagnose your problem.  Shouldn't the plugin be called mac.xpl?  Again I am not sure, but I don't think you need the /64 directory on  the mac.  If you go into the x-plane menu plugins, you should see XView there.  If not, it hasn't loaded properly.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Mon, 14 Aug 2017 20:56
My selection is "This Precision Simulator should be:  The main server" - is ON

That's correct, but it's not the whole story. You also need to click the "Start" button on Network > Main.

On Network > Main
Click "The main server"
Click "Start" (the large start button)

On Network > Boost
Click "Start" (the small start button)


Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Tue, 15 Aug 2017 09:42
Hi Hardy.

Thanks for a real good simulator, outstanding.

I have a genuine PSX and X-Plane 11
I have installed Xcode for mac.
I have installed XView for mac in    X-Plane 11/Resourses/plugin/XView/mac.xpl
I have started the main server
I have started the boost

Still, nothing
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 15 Aug 2017 10:14
Can you see XView in the list of plugins? See rightmost of the X-Plane menus: File ... etc. If it is not there then it hasn't loaded properly and we will need to sort that.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: hunijjang on Tue, 15 Aug 2017 10:49
Hi B747Pilot,

If you go to www.larkshayes.com you will find all you need for XView there.  It provides viuals for PSX using X-Plane.  The documentation will tell you how to set it up and I am sure any questions will be answered here by me or somebody else.  Make sure you select the Mac version to download.

XView was developed for Windows.  I converted it to Mac but it hasn't had the extensive use that the Windows version has had.  To get it to run, you need to install Apple's XCode on your machine.  It's free.

Mike

Hardy

Please just delete this reply.

I don't understand why his not answer to only my reply and this. :(

Thanks

Best Regards,

Younghoon
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Tue, 15 Aug 2017 11:17
Hi Mike

Yes I can, and there I find Settings and About.
Now in my X-Plane 11 the aircraft is gone, I only see senarios outside the aircraft. And it is erratic and close down every 30 sec
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 15 Aug 2017 11:41
It is intentional that you don't see the cockpit inside as that is provided by PSX. If you really want to you can select it from the X-Plane view menu, where you can also select external views of the aicraft - eg "chase".  Make sure you select PSX Plane as the aircraft.

If the software is crashing, I will try and run the mac version here and see what is going on.
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 16 Aug 2017 15:13
Go into the XView settings and make sure extrapolation is turned off.

If that doesn't solve the problem, go into PSX Preferences, Basic and adjust the "Frame rate limit - FPS" to the left to get lower values.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 16 Aug 2017 19:32
Hi B747Pilot,

I have tried Mac XView with XP11 and I believe that the code is working.  Both XP11 (including XView) and PSX run satisfactorily separately.  However, on my low-end Mac they don't run together.

My Mac is a Mini and was bought solely for building the OSX version of the software.  It has an i7 processor with just 2 cores.  When I run both simulators, XP11 takes over most of the CPU and PSX is only able to achieve a frame rate of around 4fps with the CPU resources remaining.  This gives an erratic behaviour like you describe and it is impossible to fly.

Check the frame rate that you are achieving with PSX in the top left corner of the screen to see if this is your problem.  If it is, then there are a number of options.  You can run PSX on a separate machine, using the most powerful machine for XP as PSX doesn't use so many resources.  I can help you with the network settings for that if necessary.  The second machine could be a PC. 

Alternatively you can download a demo copy of XP10 and try that.  With this both sims run satisfactorily on my Mac.

XP11 has been developed to maximise performance by using all the available cores, whereas the older versions typically used one or two cores.  This has not been a problem with Windows, as the user can set the processor affinity to limit the number of cores a particular application has access to.  As I understand it, this is not possible with OSX - somebody please correct me if I am wrong.

Please let me know how you get on.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 16 Aug 2017 20:07
Some info on PSX Plane with XP11.

PSX Plane is a modification of the default 747 from XP10.  The mods allow PSX to animate many external features of the aircraft.  The 747 in XP11 is a very different animal to the XP10 version.  In particular, much of the logic of the plane is written in Lua, a scripting language.  An example of the sort of logic implemented in Lua might be you can't illuminate lights if there is no electricity.

This logic fights with that coded into PSX Plane and for example prevents the landing lights working.  There is a workaround until the next version of PSX Plane.

Go into the XP plugins menu and disable XLua.  The landing lights now work, although the switches are transposed. 

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Fri, 18 Aug 2017 16:05
Hi Mike,

just a question to the COMMs. In the XView plugin, the COMM animation box is checked, (in the cfg file: DO_COMMS = TRUE) but there is no action at the XP 11 COMMs to be seen. They simply read 111.70 and do not change

Is this a known issue, or did I do something wrong? As far I rememeber in XP10 the COMM animation worked.

The landing/ taxy etc. lights work, except the strobe lights, even with no electrical power on in the model.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Fri, 18 Aug 2017 19:36
Hi Peter,

As far as I can see, the COM simulation is working as before.  The COM1 frequency within X-Plane is changing correctly.  You won't see this on any cockpit drawn by X-Plane as these cockpits are disabled by XView to avoid conflicts with PSX.  What use this COM1 setting can be put to depends on other software.

It sounds like you are using the stock 747 from XP11.  Many of the animations available with PSX Plane do not work properly with this new aircraft.  PSX Plane seems to work perfectly well with XP11.  The only thing missing is some of the new fuselage reflections introduced with the new enhanced illumination effects. You can find PSX Plane at www.larkshayes.com.  With this aircraft the external lights certainly go out if you turn the electrics off in PSX.

I am going through the implementation of the XP11 stock 747 with the aim of making it suitable for working with XView.  The technology of this new plane is quite different from that in XP10 and earlier versions, so it is a lot of work.
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Fri, 18 Aug 2017 20:01
Hello,

Just to be sure, beacons and strobe lights don't work on XP11 with PSX Plane, but all other lights are working well.
Is it normal, do you find the same result ?

thanks
Bastien
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Fri, 18 Aug 2017 20:27
Hi Mike,

thanks for your input. I used the PSX model from XP 10. Will download the new one and report.

Bastien,
Beacons also do not work. Will check with the new model.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Fri, 18 Aug 2017 20:56
Hi Mike,

there seems no difference to the old PSX Plane file. File size is the same as from 2014 and everything else also the same. Animations work, lights work (see below). But no comms...


Bastien:
When you check "Prep Electrical Systems for Boarding" under "Flight" menu, lower, both beacons and wing strobes will work.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 19 Aug 2017 00:58
Hi Peter,

Can you clarify for me what exactly you saw with respect to comms in XP10 that you don't see now in XP11.

With regard to the beacons, it always works properly for me and I don't have to prep electrical systems in XP.  Can you explain how to get the PSX Plane into a state where it is necessary to prep the electrics to get the beacons to work.  Then I can investigate what is going on.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Sat, 19 Aug 2017 07:38
Hi Peter and Mike,

With your feedback and advice, I've found in XP when I load a plane, option "Start with engine running" was not checked.
With this option checked it works well

Thanks to both of you
Bastien.
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Sat, 19 Aug 2017 08:12
Mike,

About "ground speed", did you found a way to fill it in XP ? This is the only missing feature to be able to flight Online with all informations needed.

Thank you
Bastien
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sat, 19 Aug 2017 18:39
Bastien,

I haven't found a way to poke groundspeed into XP and I have tried very hard.  It must be computed internally.  However, I have a version of XView that can output groundspeed in the dataref XView/groundspeed.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Sat, 19 Aug 2017 22:36
Hi Mike,

Can you clarify for me what exactly you saw with respect to comms in XP10 that you don't see now in XP11.

In XP 10 as far as I recall, the following happend: When I changed the frequency in PSX the radio talk in XP stopped. Changing back it started again.
I cannot remember to look on the XP10 Comms.

In XP 11 I noticed, that there was no radio talk at all. After giving power to the aircraft (Prep Electrical Systems for Boarding) the radio talk on XP 11 starts. But it does not stop or change, when I change the frequency in PSX. In the XP 11 ATC menu the marked frequency does not change.


With regard to the beacons, it always works properly for me and I don't have to prep electrical systems in XP.  Can you explain how to get the PSX Plane into a state where it is necessary to prep the electrics to get the beacons to work.  Then I can investigate what is going on.

After each start of XP 11 nothing happens regarding the beacons and the strobes when I select the respective PSX switches. The other lights work when I switch them on in PSX. Only after checking Prep Electrical Systems for Boarding Beacon and Strobes can be switched on via PSX.

After restart of XP 11 the same. I have to check Prep Electrical Systems for Boarding again and then shitch off and on the PSX switches so get the beacons and strobes in XP 11 to work.

Peter
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 20 Aug 2017 12:30
Thanks for that Peter, it gives me something to go on.  Mike
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 21 Aug 2017 08:18
Mike,

yesterday as I re-installed XP11.05 in my short of space SSD disk, to use * only * as a visuals generator for PSX, I went to the larkshayes site and downloaded:

.) "PSX Plane" ( very difficult to get a workable FTP session... but I eventually managed to... )
.) From "PSX Downloads" I get the chance to D/L "XView 64bit Version 3.0" and "XView 64 bit (lights 2.25) Version3a", and I don't know exactly which one I should use ? Also, the "PSX Pane" brings it's own "win.xpl", and I don't know if it's 3.0 or 3a fro above ?

I tested the setup in my i5, with XP11.05, using "Borderless Gamming Windows" and split my monitor display into the upper ( X-Plane ) and lower ( PSX ) areas. Was missing it :-)

What is strange is that most of the time when I start a new session I always get the "IRS 3 ..." EICAS message ? or something like that - have to check the exact message text...

Also, I had to disable the sound in XP or I will keep listening to a sound of the gear solenoid all of the time ( ? ) but looking from na outsider view the gear doesn't keep retracting / extending...


Ah!  Thanks you so MUCH for giving us this great plugin for free !!!
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Tue, 22 Aug 2017 10:54
Bastien,

I haven't found a way to poke groundspeed into XP and I have tried very hard.  It must be computed internally.  However, I have a version of XView that can output groundspeed in the dataref XView/groundspeed.

Mike

Hello Mike,
Thanks for the reply and your work to find a solution.

I guess we will not be able to fly on IVAO network with this config (PSX / XP11 / X-IVAP) as long as this issue is not managed.

Perhaps someone has tried to connect PSX / XP11 on Vatsim network ? is it working with full transponder, speed/alt and tcas reporting ?

Bastien
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Tue, 22 Aug 2017 19:31
Hi Mike

When X-Plane 11 and PSX are running PSX show 1 frm in upper left corner.
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Tue, 22 Aug 2017 20:25
Hi Mike
When using X-plane 10 frm is still 1
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Tue, 22 Aug 2017 22:36
Hi B747Pilot,

Can you let me know what computer you have: make, model, cpu, ram and graphics card.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: B747Pilot on Wed, 23 Aug 2017 06:56
Hi Mike
iMac (Retina 5K, 27 inch, late 2015) 4 GHz Intel Core i7 memory 8 GB 1867 MHz DDR3
graphics AMD Radeon R9 M395 2048 MB
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 23 Aug 2017 11:38
Hi jcomm,

It is the top one, version 3.

LR introduced an error into the lighting in 10.5 and carried that forward to 11.  I reported it and they fixed it in 11, but probably not in 10.5, although I haven't tried it.  They had set a variable to integer rather than float.

XView 3a was a version with a work-around for the problem.  Don't use it for 11, but you may need it for the later 10.x releases.

I am currently working on a new version of PSX Plane based on the XP11 model.  It's going to take a few days yet as this stuff is complicated.  If you open Exterior_wings2.obj from the version 11 aircraft in a text editor you will see why!  I haven't added it all up but there must be over 100,000 lines of code in the aircraft model.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Wed, 23 Aug 2017 11:45
Hi B747Pilot,

That sounds good enough.  It may be that there is some problem with the macs.  I assumed the fact that I couldn't run both PSX and X-Plane on the same machine was down to the fact that I had a bottom of the range mac.  It works fine on my PC.

Perhaps other mac users could comment on whether both PSX and X-Plane can run together on their machines.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Hammerstan on Sun, 27 Aug 2017 14:21
I am using Flight Illusion hardware gauges in my sim which draws data directly from Xplane.

Using XView with PSX, the airspeed and altitude data is not being output by Xplane.  I've read in posts that there are some challenges with XView poking this data to XPlane.  Is this issue still being looked into (or can it be)?

Alternatively is anyone aware of a PSX to Flight Illusion software bridge? 
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Sun, 27 Aug 2017 19:14
Hi Hammerstan,

X-Plane will use the position and angular data that XView feeds in from PSX rather than its own flight model if one sets the dataref  "sim/operation/override/override_planepath" to 1.  Obviously this needs to be done.  The problem is that this override disables all sorts of other X-Plane internals as well: such as airspeed, groundspeed, altitude, and probably others.

XView does know all these values so the only solution that I can see is for other devices or software that needs this information is either write an X-Plane plugin that talks to XView to get the data, or to get it directly from PSX.  Presumably Flight Illusion gauges talk to X-Plane via a plugin - it would be a simple, well fairly simple, job to get the necessary datarefs from me.  I would be happy to make the necessary mods to expose them - just a few lines of c++.

I can't see Laminar Research implementing a less draconian override any time soon.  Why don't you talk to Flight Illusion about it and see if we can make XView talk to their drivers.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 27 Aug 2017 22:24
Mike,

thx for the explanation regarding the correct XView plugin to use with XP11.

Looking fwd for the upcoming PSX747 !


Title: Re: PSX + X-Plane for scenery
Post by: Hammerstan on Tue, 29 Aug 2017 14:04
Mike

Thanks for your helpful response. 

I have been in contact with Flight Illusion at your suggestion.  While I would have considered it a quick fix at their end to convert their drivers that receive FSUIPC to PSX, they have no appetite to do this.

Their suggestion was that an interface could be built into PSX using their SDK as has been incorporated into Prosim and Sim-Avionics.
Title: Re: PSX + X-Plane for scenery
Post by: Captain_Crow on Wed, 6 Sep 2017 18:03
Hi Guys,

there was an unreplied question here about not switching the Freq´s from PSX to X-Plane. So on my side unfortunately. XP11 using. Any help ?

Thanks

Steffen
Title: Re: PSX + X-Plane for scenery
Post by: teeloo on Wed, 6 Sep 2017 22:43
Still working on the problem with Xview on Mac with X-Plane 11.
I couldn't get the lights to work. All of a sudden they did!
Next session.... gone again.

I am trying to troubleshoot and see if the startup sequence of X-plane, PSX, Boost, Server or aircraft loading has to do anything with this erratic success story..
 
Title: Re: PSX + X-Plane for scenery
Post by: teeloo on Thu, 7 Sep 2017 08:53
Ok, so I got it to work twice.
But no longer.  Something weird going on.

Again, the setup is: Xview for Mac on X-plane 11 for Mac.
I got it to work in two sessions, but I do not know why. As I restarted all, it didn't work anymore. I tried loading the default 747, switching the lights on and off in X-plane on the pannel and then load the Xview 747. No luck.

There seems to be a success sequence to it, that I can't figure out or reproduce.

When it works, all light switches out of PSX work in X-plane 11. Wonderfull stuff, the more frustrating not being able to reproduce it.

 

 
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Thu, 7 Sep 2017 11:39
Hi Mike,

yesterday I encountered again an old problem which I often had with XP-10 and now with XP-11.

When flying along a certain time in one direction the scenery suddenly "realigns". That means a sudden bank (~<1°) and pitch (~2-3°) correction. It feels as if the pitch and bank alignement sometimes is not actualized for some reasons and then there is a sudden correction with noticable bigger changes.

To say it with other words: the position is continuously updated (mostly rather smooth, sometimes with stuttering) but the pitch/bank attitude alignment sometimes seems to be "forgotten" so that this bigger sudden alignement is necessary.

During this sudden change, the PSX PFD does not move = no changes in pitch and bank indication.

Peter

Title: Re: PSX + X-Plane for scenery
Post by: teeloo on Thu, 7 Sep 2017 13:50
Anybody running Xview and XP11 successfully on a Mac?
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 7 Sep 2017 17:54
Hi Peter,

Can you give me a route to fly where you see this. How long before you see this? I presume that you are flying straight and level. I will have a look in a couple of weeks - hols at the moment. It is hard to see why XView would cause this as it just takes the angles from the boost server and passes them to X-Plane in the appropriate format. I would need to replicate it and take a data dump to see what is happening.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Peter Lang on Thu, 7 Sep 2017 19:39
Hi Mike,

I positioned PSX about 70 - 80 NM west of GCTS at FL200 to perform an ILS RWY 08 (without route except dep. and arrival route). It was approximately at or short after passing GCGM when it happened. It was night and I only saw the lights of La Gomera and Teneriffe moving. The clouds (XEnviro) did not seem to be affected.

Before this I performed some traffic circuits at MMMX, then climbed out to FL 200 and repositioned PSX.

The next time when I have this issue I will load the latest autosave.situ and see if I can reproduce this for myself. Maybe it is also a good idea to stop the time between these events.

As mentioned in XP-10 this event occurred rather often (as far as I recall this was already mentioned here). For XP-11 I cannot make a solid satement, as I did not fly so much the last weeks with the sim.

Hope this helps

Peter

EDIT: found the thread: http://aerowinx.com/board/index.php?topic=3461.msg35428#msg35428
and here on the same thread page 17
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Sun, 10 Sep 2017 21:14
Sorry for not being in the sequence of the lasts posts in this thread, but I wonder in XView could be used with no flight dynamics model at all running on x-plane ?

In P3D this is possible, and used by PSX.NET, but in X-Plane the least we can have is 1 flight model per frame. Maybe we could ask Austin to implement NILL Flight models per frame... Or does Xview in any way use the calculations performed by X-Plane's FDM engine ?
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Mon, 11 Sep 2017 03:54
IIRC, XView already disables X-Planes flight model (sim/operation/override/override_planepath[0]), so whatever flight models per frame is set to, shouldn't make a difference for XView.

However, that setting is also relevant for AI aircraft, which are not controlled through PSX. So if you want to use X-Planes ai planes, you shouldn't set this to 0 even if it was possible.
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 11 Sep 2017 07:57
Yes Mathias,

indeed that answers my question - that particular dataref being used means XView completely overrides the flight path calculations by X-Plane.

I never use AI aircraft, at least in X-Plane where it is a real burden for the processor :-/

Thanks for the enlightenment !
Title: Re: PSX + X-Plane for scenery
Post by: mikeindevon on Thu, 14 Sep 2017 15:46
There is some good news on the problem of supplying groundspeed and other data to X-Plane to assist with interfacing to virtual airlines.  I have filed bug reports to LR about this over several years and never had a reply. But today I posted a comment on Ben's blog and got a favourable response. (http://developer.x-plane.com/author/bsupnik/).

What I need now is a list of the data that the ATC guys need.  As I am not an expert in this area, could someone start a thread here that can be used to build up the list of all the data items needed.  I don't want to go back to Ben and find later that I have missed something vital.

Title: Re: PSX + X-Plane for scenery
Post by: Jeroen Hoppenbrouwers on Thu, 14 Sep 2017 23:02
zOMG that is a long time ago...

I believe it is mostly lat, lon, and 2992/1013 altitude. Basically what a transponder would give you. Ground speed is injected as well because the timing-sensitive nature of determining ground speed from blip motion does not work very well over the internet. Transponder code, basic aircraft model (jet/prop/number of engines), refined model, livery, flight number, and probably limited attitude/heading data. I believe there was space for details like lights, gear, flaps, but those were always optional.

Mike: mail me, I have something for you.


H

update

Found this doc... this is the TCAS data that the online client gets from aircraft in the vicinity.

 callsign The callsign of the plane, guaranteed unique and usually extremely constant.

engines Number of engines on the plane, for visual generators.

model Basic plane model, such as "helicopter" or "jet".

lat Latitude in degrees.decimal_degrees.

lon Longitude in degrees.decimal_degrees.

alt True altitude MSL in feet.

spd Ground speed in knots.

pbh Pitch, bank, and heading encoded in a single 32-bits integer. The fields are encoded in Microsoft Flight Simulator units, 10 bits pitch, then 10 bits bank, then 10 bits heading, and the two least significant bits are zero.
Title: Re: PSX + X-Plane for scenery
Post by: mgeiss on Fri, 15 Sep 2017 04:01
I can only speak for Pilotedge, as I don't fly on Vatsim or Ivao. According to the staff, there were only two issues when flying on PE with XView:

- No groundspeed
- Transponder stuck on IDENT

I don't know if you already fixed the IDENT issue, it's been some updates ago since I tried PSX/Xview with PE.
Title: Re: PSX + X-Plane for scenery
Post by: Serim on Thu, 12 Oct 2017 15:49
Hi, guys.

I tested xp11 and psx with success. What a wonderful program this is.

However when I try to fly xp11 alone again, my joystick is not working. XP11 still recognize my joystick, only hat switch is working. not throttle, pitch and roll. feels like xp11 is in slew mode (?). And also I discovered some keystrokes also not working for examples "B" key for brakes.

Could someone tell me solutions please?

Choi
Title: Re: PSX + X-Plane for scenery
Post by: Bastien on Thu, 12 Oct 2017 16:58
Hi,

I know this issue.
Actually, disabling the plugin in X-plane menu doesn't work.
You have to rename or remove the Xview file in the plugin folder before starting X-plane.

Regards,
Bastien.
Title: Re: PSX + X-Plane for scenery
Post by: Serim on Fri, 13 Oct 2017 01:49
Hi, Bastien.

I followed your instructions. Now joystick working perfectly!!
Thank you very much.

Regards,
Choi.
Title: Re: PSX + X-Plane for scenery
Post by: masselli on Sat, 14 Oct 2017 15:40
Hello,

I am trying to download Xview but I keep getting an authentication failed message, did the login credentials change?

xview@larkshayes.com
747Pilot

Thanks in advance

Mark
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sat, 14 Oct 2017 21:24
Once you get the site up just click the links on the right hand side. I did not need the login.
Cheers,

AlexB
Title: Re: PSX + X-Plane for scenery
Post by: masselli on Sun, 15 Oct 2017 04:42
Hi Alex,

I guess I'm confused, I was trying to use ftp to download the files according to the login info below, there is no site I can get to.  Has the procedure changed to download the files?  Thanks.

Quote
The XView User Guide is now available at ftp://larkshayes.com. 

Username : xview@larkshayes.com
Password  : 747Pilot

The software will be loaded in the same place later in July.

Mike
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Sun, 15 Oct 2017 05:27
Hi Mark,

it's this www site: www.larkshayes.com

However, the site is currently displaying this:

Quote
Error displaying the error page: Application Instantiation Error: The MySQL adapter mysqli is not available


Regards,

|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: asboyd on Sun, 15 Oct 2017 06:10
Still available via my dropbox link:
https://www.dropbox.com/s/j49mprhuqzmh8uf/XView.zip?dl=0

Cheers,
AlexB
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Sun, 15 Oct 2017 13:09
In P3D its possible to display 6 digit lat and long so that we can sync the aircraft and psx's position if we use an internal pushback program - GSX or better pushback. Does anyone know how to display this info in XP11? I want to try switch models for pushback as the PSX one has me going all over the place.
Title: Re: PSX + X-Plane for scenery
Post by: masselli on Sun, 15 Oct 2017 16:18
Thanks for the link Alex, that worked!
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 16 Oct 2017 15:18
Although most of the time I prefer to use PSX standalone, I couldn't avoid trying it with the latest XP11 release ( 11.10 beta 3 and going... )

The Visuals Sim is suffering multiple updates on various fronts, and is even more smooth and stable than it was when released so, setting the # of flight models perf fram to the minimal ( 1 ), setting Sounds to OFF, and using this PSX-744 I am able to run XP11 and PSX in the best possible way for my rig:

- Instead of running XP11 in full-screen mode and then having to load yet another program for window shaping ( borderless gamming ) I simply set XP11 to run in windowed mode, create a layout for PSX where NUMPAD 4 set's the lower part of the screen with a display of them line including the PFD, ND, upper EICAS and gear, and fill the rest of the screen with XP11.

- Instead of using "Always on Top" or the like, I simply bring my cursor to the PSX window and click there to make it active.

This way I run both sims only and it works very well, with fluid XP11 and PSX in my old i5 2500...
Title: Re: PSX + X-Plane for scenery
Post by: CarlBB on Mon, 16 Oct 2017 19:53
...
- Instead of running XP11 in full-screen mode and then having to load yet another program for window shaping ( borderless gamming ) I simply set XP11 to run in windowed mode, create a layout for PSX where NUMPAD 4 set's the lower part of the screen with a display of them line including the PFD, ND, upper EICAS and gear, and fill the rest of the screen with XP11.

- Instead of using "Always on Top" or the like, I simply bring my cursor to the PSX window and click there to make it active.

This way I run both sims only and it works very well, with fluid XP11 and PSX in my old i5 2500...

Similar to this ?

https://drive.google.com/open?id=0ByHqlvAm35geRFZWU1drdEs2VEU

My setup on page 3 is of course for t/o and landing.

Images are a 'what if I land the Jumbo in Zante' - from an approach that for the main, referring to VORs.

- Carl
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Tue, 17 Oct 2017 00:50
CarlBB how have you done that? Is it all on a single monitor?
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Tue, 17 Oct 2017 07:25
Yep !

I was wondering exactly the same :-)

How on Earth ( PSX + XP Earth ) ? .....

This is the best I can get, using just XP11 in windowed mode ( which doesn't allow to make it's window smaller in height, but saves the burden of yet another app running in the background, like "borderless-gw" ) and PSX:

(http://www.fsfiles.org/flightsimshotsv2/images/2017/10/17/psx-xp11.md.jpg) (http://www.fsfiles.org/flightsimshotsv2/image/GH0W)
Title: Re: PSX + X-Plane for scenery
Post by: CarlBB on Tue, 17 Oct 2017 12:14
Hi Both,

Two monitors stacked.

Lower monitor is the PSX views that you see
Upper monitor has X-plane (slightly shrunk). The 'trick' comes from the guy that posted the Canarsie approach - w to get into virtual cockpit (FOV around 60).
Also on upper monitor is another instance of PSX configured to give me access to the items i need quickly - runway entry/exit mostly.

- Carl
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Tue, 17 Oct 2017 12:35
Hi Carl,

Great work! What size monitors are you using if you don't mind me asking?

T
Title: Re: PSX + X-Plane for scenery
Post by: CarlBB on Tue, 17 Oct 2017 19:16
Thanks  :) - the monitors are 21 inch Iyama (about 3 years old now I think)
- Carl
Title: Re: PSX + X-Plane for scenery
Post by: alegalle on Fri, 27 Oct 2017 13:22
Hi all.  I'm new here, thinking about buying psx but would like the option of scenery generation via xplane. 

I run linux so currently this is not available.  Is there any chance of getting a linux release of xview?  I have some programming skills so i would be willing to compile or port if required to get this working.

Cheers
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Mon, 30 Oct 2017 14:21
Hi,

Just wondered if there was any update as to the XP 11 version of Xview with the XP11 model file; also any news about the GS issue?

T
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 30 Oct 2017 14:28
I believe the author - Mike aka mikeindevon here at the Forum - is active again and working on an updated version of XView for XP11.

He's probably busy, but at least we have some hope of getting it sometime in the Future...

Meanwhile the present versions works beautifully, and it is still my preferred ( compared to the FSX or P3D variants ) in terms of smoothness, ease of use and stability / functionality.
Title: Re: PSX + X-Plane for scenery
Post by: United744 on Tue, 31 Oct 2017 00:32
I agree - the current XVew works very well indeed (XP11)! No messing around and does exactly what it says it will! Even works with XP "runway follows terrain" without any problems.

There is an oddity though - the 747 in X-Plane has the turn center located behind the aircraft model, which makes taxiing on the ground interesting. Very minor detail.
Title: Re: PSX + X-Plane for scenery
Post by: Captain_Crow on Wed, 1 Nov 2017 13:24
Hi,

how do you arrange the weather implementation between XP11 and PSX, especially the upper winds ?

Best

Steffen
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Wed, 1 Nov 2017 13:34
PSX can use XVew ( optional ) to inject weather into XP11.

The only components that really matter are cloud coverage, precipitation, TS... because the rest is run by PSX itself, XP working only as a World Visuals Simulator.

There is no way that I know to do the feed in the opposite direction.
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Sat, 4 Nov 2017 16:03
My PSX & X-plane 11 elevations don't match up. Any fix to this?

T
Title: Re: PSX + X-Plane for scenery
Post by: jcomm on Mon, 6 Nov 2017 07:45
My PSX & X-plane 11 elevations don't match up. Any fix to this?

T

If you're referring to that irritating bump and " eighty feet ... " aural, in cycle when you load one of the sims in a visuals - fdm/ systems combination, you usually get rid of that by loading psx 1st, then xp11...

But, honestly, for many reasons my solution is even better - I totally gave up on trying to use a visuals generator for PSX. Either FSX / P3D or XP impose, IMHO, so many limitations, in smoothness and perception of the true fluidity of PSX's "feel of flight" and response to commands / power / weather effects when used standalone, that unless someone comes up with a customized scenery generator for it, the best way is by far to use it alone.
Title: Re: PSX + X-Plane for scenery
Post by: Toga on Mon, 6 Nov 2017 14:19
I don't disagree however currently it's the only way to fly on PE or VATSIM.

T
Title: Re: PSX + X-Plane for scenery
Post by: vito on Wed, 8 Nov 2017 11:14

But, honestly, for many reasons my solution is even better - I totally gave up on trying to use a visuals generator for PSX. Either FSX / P3D or XP impose, IMHO, so many limitations, in smoothness and perception of the true fluidity of PSX's "feel of flight" and response to commands / power / weather effects when used standalone, that unless someone comes up with a customized scenery generator for it, the best way is by far to use it alone.

Fortunately, while our brains are screaming for visual food (like Xplane of FSX, etc) our brains are quite capable to visualize what we are missing (in most cases). Frame rate that PSX alone achieves canot be in no way replaced - at least for me.

Hardy can you explain how did you invented tiny red dots on the ground (blue ones are gate positions i know), they in my brain sometimes  coincide with mayor roads , landmarks (in user manual you are mentioning "other objects") ?

best regards

vito
Title: Re: PSX + X-Plane for scenery
Post by: Hardy Heinlin on Wed, 8 Nov 2017 11:31
The red lights are airport beacons, on the towers, taken from the internal database of VHF com radio station coordinates. Some station database coordinates are located on runways instead on buildings, therefore PSX fades them out when they are within a certain distance.


Regards,

|-|ardy
Title: Re: PSX + X-Plane for scenery
Post by: CarlBB on Sun, 12 Nov 2017 14:48
Just an idea - can switching on the windscreen wipers in PSX, switch on the wipers in the virtual cockpit in X-Plane ?
Thanks
- Carl
Title: Re: PSX + X-Plane for scenery
Post by: Dennis B on Thu, 7 Dec 2017 16:07
The full software package is now up on my server (details of login above).
Please let me know of any issues.

Mike
Hey Mike,

unfortunately I'm getting an FTP 530 error when trying to login to the server. Is it still up and running?

Cheers
Dennis
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Thu, 7 Dec 2017 16:40
The full software package is now up on my server (details of login above).
Please let me know of any issues.

Mike
Hey Mike,

unfortunately I'm getting an FTP 530 error when trying to login to the server. Is it still up and running?

Cheers
Dennis

Hi Dennis, just go to www.larkshayes.com for the files, no need to login

John
Title: Re: PSX + X-Plane for scenery
Post by: Dennis B on Sat, 9 Dec 2017 17:17
Hey John, just tested it out, and I'm straightly overwhelmed. Following the installation instructions, XView was working right "out of the box". And the aircraft detail work is just awesome. with working landing and logo lights and a great landing gear animation. Thanks for your efforts!

BTW, I could not find the mentioned "installation package" mentioned in the User Guide. Rather there's only the win.xpl respective win0.xpl hiding under "Downloads" on your website.

Luckily, I still had the .cfg file of a (previous?) version of XView and put it to work.

Best regards
Dennis
Title: Re: PSX + X-Plane for scenery
Post by: JohnH on Sat, 9 Dec 2017 17:30
hiding under "Downloads" on your website.

Best regards
Dennis

glad you got it working, however it's not my website it belongs to Mike aka MikeinDevon

John
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Mon, 8 Jan 2018 15:53
A possible solution for PSX and Xview on a single display :
https://rog.asus.com/articles/gaming-monitors/rog-swift-pg65-big-format-gaming-display-bfgd-120hz-gsync-65-inch-4k-with-hdr/

 :D
Title: Re: PSX + X-Plane for scenery
Post by: cavaricooper on Mon, 8 Jan 2018 20:13
I currently use a similar display for my forward view... works like a treat... using Prepar3D... but ought to be very similar with XPL.

(https://i.imgur.com/mmB6o8D.jpg)

The overhead and MIP/Pedestal are on other monitors to my right.

HTH- C
Title: Re: PSX + X-Plane for scenery
Post by: Swiso on Mon, 8 Jan 2018 20:48
Nice !
Which display model it is ?
I guess the new Asus display will cost an arm and a leg....
Title: Re: PSX + X-Plane for scenery
Post by: cavaricooper on Mon, 8 Jan 2018 22:41
It's a 65" 4K Sony XBR2- works beautifully, and was quite reasonable...

Best- C